Literally always boost mode...
I'll be interesting to see the HDR implementation, lots of TVs and blu-ray players do HDR conversion on SDR and the results are kind of wonky since it can highlight random scenes that don't need it, and put weird highlights on people's faces.
Yeah , I would imagine we will have similar things in certain titles, if there is pure white or clipping in the sky (360 era games with tons of bloom are guilty of this) then it can look wonky.
Some titles however can look super good if they were exposed well to begin with. I suspect that the early 360 games that had HDR added were using an early version of this.
Halo 3 and Mirrors edge both massively benefit from it.
I wonder if they will make this a toggle for games or if they have vetted each game.
The chances are they will have a
Few different variants of the AI's output to use, so they may be able to match up less intense versions for games that perhaps did have a lot of white clipping.