Though I still keep GTAV in my "games I like" category, because I put 100+ hours into the game, I really started to sour on it.
Somewhere towards about 60% of the way through the game, I felt exactly what you're saying: "Rockstar hates its players." Or, put another way, Rockstar wants to make playing their games into a social commentary... They want you to waste time on, legitimately, pointless missions in order to take the piss out of their players and make some social commentary about the nihilism of capitalist existence.
Since GTAIII, Rockstar got so much kudos for being "a satire" of pop-culture, that it really went to their heads and they moved beyond satire to pessimistic nihilism. This came into clarify with GTAIV, where I felt like they really wanted to tell "the anti-immigrant story." Where the Godfather 2 might be "The Immigrant Epic," GTAIV wanted to couch itself as "The Anti-Immigrant Epic," a story where the character is driven for meaningless reasons to do something that makes no sense to the player and ultimately ends up in no reward, and a lot of hassle. Sure, Nico gets $500,000 for doing some pointless mission, but
there's nothing to buy in GTAIV. Sure, Nico gets revenge on some guy who wronged him for obscure reasons, but the player doesn't care about whoever these faceless Russian antagonists are, and then,
surprised (!!) you're actually tying to kill .... another guy. Sure, Nico ties up all of his debts in a bow towards the end of the story, but then, unsurprisingly, Rockstar wants to remind you that there is no justice in the real world, so you have to choose which one of your friends to kill -- your family or your lover. Big surprise.
It's like Rockstar watched The Godfather, they watched the scene of Apollonia being accidental meat fodder for organized crime, and they tried their best to force that sort of scene on the player, through Nico, but it just doesn't work at all and ends up feeling completely contrived (and I could explain why in another post, maybe I will do that one day).
I do think their nihilism continued a bit with Red Dead Redemption, but it's masked about an ultimately rewarding open world where your gameplay can make meaningful narrative and character building consequences.
But, then, they returned in full to the pessimistic nihilist openworld with GTAV.
Nothing you do in Grand Theft Auto V works out the way it's first described. Now, I know, Rockstar wants kudos for making a satire of the modern capitalistic, millennial, consumer world. THey want to come off as self-aware, as "woke game designers," or something.
But, at some point, it just becomes player hostile. Rockstar wants to take the piss out of their player base and have a laugh over a few pints
so bad that they invest millions into developing a 100 hour game that seems to solely exist to take the piss out of its players. In GTAV, you get almost no rewards for the missions you do. If you do get a reward, they're meaningless. You get almost no money from the meaningful "difficult" or involved missions. Dozens of missions have you set up to do some extravagant task which is guaranteeing big rewards ... from stealing fighter jets, to trying to cover government weapons caches, to doing all of these fantastic jobs with the expectation of big rewards (either money, weapons, military bases, or some other big payoff), but
none of them get you what you want. Most of them leave you with a mission-giver who mostly says "oooh... sorry... for this contrived reason we can't give you what we said we were going to give you." Mind you, these mission givers are doing this to bloodthirsty henchmen who just murdered 250 government FBI agents to steal some advanced weapon system, and the mission giver sends you a text after saying "Thanks for doing that, sorry you don't get any of it!" And then they disappear for 2 missions, only to come back, and do the same, over and over again.
Meanwhile, there are ~5 missions that have
actual rewards in the game, and all of them are arbitrary and meaningless. 4 of them are side tasks around the stock market. You get nearly 95% of your money in the game from 3 or 4 stock manipulation missions. There are one or two other missions that give you a real reward early on, when Trevor gets access to the airport and when Franklin gets his mansion in the Hollywood hills. Franklin gets his mansion
for no reason. You basically just get a text, "Here's a mansion for you because... you should have it ... for some reason." It has nothing to do with the mission you just completed.
The most egregious of these are the Strangers & Freaks side missions, which are a recipe of having you do something for
no reward. Every mission follows the same script:
- Take photos of these celebrities and I'll give you a BIG cash payout. You get no payout, the guy disappears. Haha! Jokes on you for believing a paparazzi scammer!
- Hey man, do these missions taking out drug dealers and we're going to have a huge pot party! ... Haha! Jokes on you for trusting a guy who smokes marijuana, he forgot to give you the reward and show up.
- Hey stranger, we're wealthy tourists who LOVE celebrities, help us track down these celebrity items and we'll give you a big reward! ... Haha! jokes on you for doing missions for these two crazy homeless people.
- Hey Franklin, your old friend is in trouble and needs you to do his tow truck activities, but he'll give you a reward and make you a part owner when you complete them all! ... Haha! jokes on you he's a crackhead and never follows through.
- Hey friend, my husband was a wealthy explorer and he died, can you please collect all of his submarine parts -- there will be a big reward! ... Haha! jokes on you I'm a crazy old lady who wanted her husband dead and there's no reward.
This continues ad nauseam throughout
all of these missions. There's a dozen of these or so and they all follow the same script. I've left one, the most egregious one, off because I think
that one makes sense. The Scientology one where Michael becomes a Scientologist and ultimately donates a ton of money to Scientology and does all of these pointless (intentionally pointless) tasks for crazy people. I think, ultimately,
that set of missions can be a good one to take the piss out of the player. But, when you follow that formula for
every mission it ends up just becoming completely player hostile.
You can juxtapose most of this directly to GTA San Andreas. San Andreas would have been an optimists story-telling. The rewards were commensurate to the task. Take over a military hardware train and kill a hundred government spooks? You've just unlocked a jetpack. Storm a gang-owned property in the Hollywood hills and kill a hundred gangbangers? You've just taken ownership of this sick mansion with great rewards. Wipe out dozens of baddies in a casino and half of the LAs Vegas police force? You own your own casino. Sneak onto an aircraft carrier, kill a hundred government agents, and steal a fighter jet, then blow up a bunch of boats near the hoover dam...? You've unlocked a fighter jet and you get to park it at the hidden airport you unlocked 5 or 6 missions earlier. There's a recipe of rewards in San Andreas that make sense, and ultimately, it's an optimists story: You start with nothing, earn up some things, get screwed, you feel motivated for revenge (juxtapose this to GTAIV where the player has no reason to be bad at the mobsters other than "Nico tells you to be mad"), you work through the story to get revenge, and get rewards along the way.
But, with GTAV, they wanted to take the piss out of the player and make fun of you for wasting your time and money on a pointless videogame. The point of the game is to show how pointless and meaningless the world is. That's fine. It's a cute narrative to push on 16 year olds who might be disillusioned or overly optimistic about the world (and I think it makes sense as the game was primarily developed from ~2009-2013, during a deep recession). But, I think Rockstar forgets that they're developing
videogames and ultimately there should be some satisfaction in
playing a game. Videogames are escapist in nature. Modern society is vapid and meaningless and
that's why you have videogames to live out power fantasies and enjoy simulated excesses. San Andreas and VIce City played into those power fantasies and, for many players, they were deeply satisfying games. GTAIV and GTAV sought to tear down the power fantasy, which I think is fine to do in moderation... The Scientology side story, the weed side story, the irony that the only rewarding missions are those where you are manipulating a stock market. Those three stories can give you the essence of disillusion without constructing an
entire videogame around being disillusioned. Rockstar was developing GTAV during the recession and I think it informed a lot of their narrative and game design choices, and I think the Housers wanted to light cigars with $100 bills and laugh about how gullible the gaming public is, that the joke is on us as they make one of the most profitable games of all time, and it's a game that is all about the pointless nihilism of our modern materialistic society. For them, that is deeply satisfying: an irony within an irony. But, I think they forget that they're
game developers and the very reason idiots like us play their videogames is because we want some respite from that unfulfilling, arbitrary, unfair world.