I dont think so - people have to realize that Squaresoft cutting ties with N resulted in many others devs also leaving the jumping ship.
Nintendo had the game in a chokehold back then and Squaresoft/FF were the prime example for japanese devs that they didnt need Nintendo.
PSOne would still have been big - but getting Square to turn on Nintendo and Sony publishing/marketing FF7 in the west was massive.
I mean people already went crazy when FF XIII was announced as a multiplattform game with the 360 coming - now how big do you think that thread would have been if SE cancelled all their PS3 games only to release them exclusively on Xbox..
Also I feel that people are getting the whole dynamic backwards:
The Playstation made Final Fantasy 7 a hit, not the other way around.
This is how I feel. It wasn't JUST squaresoft, they basically triggered other devs, including Enix, to cut away from Nintendo as well. It was a big deal as Nintendo had a huge hold back then.
Well, not exactly.Also I feel that people are getting the whole dynamic backwards:
The Playstation made Final Fantasy 7 a hit, not the other way around.
Also I feel that people are getting the whole dynamic backwards:
The Playstation made Final Fantasy 7 a hit, not the other way around.
You have the causation backwards. 90's Squaresoft was successful because the original Playstation was such a hot ticket item. Not the other way around.
Also I feel that people are getting the whole dynamic backwards:
The Playstation made Final Fantasy 7 a hit, not the other way around.
Same for me. If Nintendo would have kept Square, i would have chosen Nintendo 64 like 95% of my otageeks friends at the time. (And i'm not saying that as a Nintendo loyalist, i'm a Sega Nuts)Square was the reason I bought the PSX. So many truly fantastic RPG's in that time frame
Yep PS1 made FF a mega hit .
Yeah it used to sell millions before but we talking about 2 plus times sales numbers for FFVII compare to before.
Not to mention the amount of money Sony put into marketing it.
Yeah, all of you all are wrong here.... Selling multi millions worldwide IS already a hit. This is like saying Halo 3 was made by the console because it sold a magnitude more than its predecessor. Thats not how it works. Halo 1 and 2 made the franchise huge and anticipated. A franchise "breaks out" when it starts doing multi millions worldwide. It can further grow from there is marketed properly and improved upon, but give the company credit where its due.
It easily would've. Square are not a big deal in the west.I think FF7 made the Playstation brand and the other games only came because of it and Squaresoft games.
I doubt PS1 would be that juggernaut without Square.
It does and always will, long as you're outputting at the same res, rendered cutscenes will always take more space than real-time ones.Correct me if wrong, but prerendered graphics take up more space than realtime 3D.
Of course having Final Fantasy didn't hurt, but it would had been a huge hit even without it. Nintendo wouldn't had been the leading platform even with the help of Final Fantasy.In August 1994, Sony Computer Entertainment employed a young marketing manager named Geoff Glendenning. A lifelong gamer, he understood that young adults who'd grown up playing on the Sega Mega Drive and Nintendo SNES were being neglected as they got older; everyone was thinking about kids and teens. He saw a new market: twentysomethings with disposable income and plenty of free time. And he knew how to grab them.
"I had a certain cynicism about the reliance on big TV campaigns – the idea that the more times your consumer saw the product, the more impact it had," he says.
"Having been part of the late 80s rave and underground-clubbing scene, I recognised how it was influencing the youth market. In the early 90s, club culture started to become more mass market, but the impetus was still coming from the underground, from key individuals and tribes. "What it showed me was that you had to identify and build relationships with those opinion-formers – the DJs, the music industry, the fashion industry, the underground media."
"PlayStation took the age of the average gamer from about 14 to about 23," says Glendenning. "It made games cool, it made them part of popular youth culture – people were no longer embarrassed to admit they played them.
What is this revisionist history where the PS1's success and its library is reduced to just FF? That PS1, which is arguably among the consoles with one of the best (and most diverse) libraries? What about MGS, Tomb Raider, Tekken, Spyro, Crash, GT, RE, Driver, WipEout and the dozens of other franchises that had success on the platform?Let's say that squaresoft decided to make FF7, FF8 and FF9 exclusivlely for N64 instead of PS1, how would sony fare? Would they even survive going into PS2?
How much of an impact would it been on the industry?