This is an interesting query, dear OP. I have voted in the categories of "No" and "May be". In summation, May be Not.
Let me preface by asking, what do YOU mean by a " same strengths and problems" in a 2019 edition? If the only improvement is to be made to the visuals then my answer is a most definite "No".
Mass Effect 1, to me, is my favourite ME game because:
1. Still has the best (fight me) assortment of musical score in the franchise courtesy of its esoteric nature
2. It does a wonderful job at setting up the story, the world, the politics, the characters and the stakes
3. Gives the illusion of being the most expansive ME game
4. Citadel was a hoot to hang out in
5. Delves into possible scenarios for the plausible technological advancements like in firearms
6. Codex (especially given that someone painstakingly narrated so major portions of it)
7. Great dialogues for most part
8. There was nothing like it when it came out. That sheen is now, unfortunately gone.
However, the problems that plague the game are far too great of an impediment, especially, in light of how far the industry has moved forward hence its release over 11 years ago. They include:
1. Poor QoL design with regards to resource management
2. Poor performance on consoles
3. Poor handling of Mako
4. Rinse repeat design "errand quests". Copy pasta AF including that Thresher Maw, which in retrospect makes zero sense
5. Stat based aiming for a game designed as TPA WRPG made very little sense and encounters became tedious
6. Elevators
7. Karma system (life is grey. Sticking to the ambition of creating space Jesus or Devil will not do well today after the world has seen games like Horizon and The Witcher series)