Mass Effect was released in late 2007, almost twelve years ago during Bioware's great days. It had a great reception both from critics and fans and is even considered by some to be the best Mass Effect game out there.
All that said, it was a game plagued by major issues, both technical and concerning gameplay. Some of these are more subjective, some more objective, I'll try to mention some of them. First, technically it was a complete mess when it was originally released on the Xbox 360. It couldn't keep a steady framerate during any part of the game. It had gamebreaking issues (I love an entire campaign for a corrupted savefile) and other technical issues like textures failing to load, very long loadtimes and freezes.
When it comes to gameplay and creative decisions it had many problems as well. The Mako handled poorly (people say you can get use to it, but getting used to a problem doesn't make it any less of a problem), all sidequests took place in the same two or three maps that were repated over and over again, all planets were the same mountains with a different paint, it had only three very similar armor sets and four weapons, with only stats and color creating any diversity... and the game's gunplay was very weak with enemies that don't react to being shot.
Yet people, myself included, loved and still love that game. This problems can be overlooked because of what it got right, mainly the cinematic narrative, amazing universe and characters. But would all those problems be ignored in a game released today? Particularly with how Bioware and EA are perceived? Anthem is in the firing line right now but if we look back to DA2 for example, it was highly criticized for its repetitive level design while ME got a pass.
What do you guys think?
PS: Just to clarify, I don't mean the exact same game. But a 2019 version of it with the same strengths and problems.
All that said, it was a game plagued by major issues, both technical and concerning gameplay. Some of these are more subjective, some more objective, I'll try to mention some of them. First, technically it was a complete mess when it was originally released on the Xbox 360. It couldn't keep a steady framerate during any part of the game. It had gamebreaking issues (I love an entire campaign for a corrupted savefile) and other technical issues like textures failing to load, very long loadtimes and freezes.
When it comes to gameplay and creative decisions it had many problems as well. The Mako handled poorly (people say you can get use to it, but getting used to a problem doesn't make it any less of a problem), all sidequests took place in the same two or three maps that were repated over and over again, all planets were the same mountains with a different paint, it had only three very similar armor sets and four weapons, with only stats and color creating any diversity... and the game's gunplay was very weak with enemies that don't react to being shot.
Yet people, myself included, loved and still love that game. This problems can be overlooked because of what it got right, mainly the cinematic narrative, amazing universe and characters. But would all those problems be ignored in a game released today? Particularly with how Bioware and EA are perceived? Anthem is in the firing line right now but if we look back to DA2 for example, it was highly criticized for its repetitive level design while ME got a pass.
What do you guys think?
PS: Just to clarify, I don't mean the exact same game. But a 2019 version of it with the same strengths and problems.
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