Some people say games like God of War 3 and The Last of us would not be possible on Switch but DOOM Eternal and Witcher 3 are clearly doing much more in terms of game world size and graphics.
What do you think?
What do you think?
It's not that simple as the PS3 has only 1/8th of the RAM. It's not more powerful in every metric. CPU might be worse too, not sure about that.
Yeah, it's doable, but just requires compromises.
I imagine due to lower RAM the texture quality would be lower and the maps would have a lot more loading screens and would be less detailed and have fewer enemies.
Lest we forget the PS3 port of Shadow of Mordor...I've seen horrific things happen with ports. Ports that never saw the light of day, ports that eventually came out but were a hellish plane of existence. Anything can eventually, technically, kinda make it. But it's one of them just because you can do it doesn't mean you should kind of thing.
Dragon Age Inquisition came on PS3, kind of comparable to the witcher 3.
Lots of fps on ps3, so maybe Doom Eternal too.
Probably not with the stability and resolution you'd want, which a more "modern" switch can provide. I guess.
On my old PC with a Intel dual core processor which I had until the second half of 2015, I couldn't even start DAI - you needed a quadcore processor for that game.. Witcher 3 on the other hand ran at 30 (or higher) fps with settings set to Medium and with some even High (like Texture Quality, Water Quality and such) and at a 1680x1050 resolution - well, atleast till I got to Novigrad but I mean, that's the biggest city in any medieval fantasy RPG game that I have ever played with dozens and dozens of NPCs all around the place
No, not really. Switch undocked still has a clear advantage over the PS3 and X360, typically.
So just how scalable is id Tech 5? The true test of the engine would be to compare the results of the new consoles with the last. Unfortunately Bethesda didn't send us last-gen code, but we borrowed the PS3 version and stacked it up against The New Order running on PS4 to see the key advantages the new consoles bring to the game. Naturally, the target resolution is pegged at 720p on PS3, but a dynamic framebuffer regularly results in sub-HD visuals as the engine attempts to hold a solid 60fps - just as it did in the PS3 version of Rage. This results in a somewhat murkier look, with fuzzier geometry edges - exacerbated by the lack of anti-aliasing - and blurrier textures.
Other cutbacks include a reduction in alpha-based effects (smoke, fire and debris), the loss of screen-space reflections on shiny surfaces, and the removal of the fluid simulation used to replicate the swell and flow of water. We also see simpler levels of post-processing, with the noise filter used to give the game a gritty oppressive look on the PS4, Xbox One and PC builds appears to be completely absent. The lighting model takes a knock too, dramatically changing how characters and portions of the environment are illuminated. This leads to an unusually dark look in many areas, with enemies and objects cast in shadow.
Most Switch ports of 7th gen games usually are better in handeld mode too than the original console versions, with more consistent framerates, practically 0 screen tearing, actual 720p and more.
LolSome people say games like God of War 3 and The Last of us would not be possible on Switch but DOOM Eternal and Witcher 3 are clearly doing much more in terms of game world size and graphics.
What do you think?
There's a lot less RAM to fill up to be fair. On the other hand, gen 7 games usually didn't have mandatory installs so you'd be streaming a lot from disk.witcher 3 load times would be so long that gwent could become a dedicated loading screen minigame
... Who are these people?!Some people say games like God of War 3 and The Last of us would not be possible on Switch
No
This.The Switch uses more modern hardware than the PS3 or Xbox 360, making modern ports easier to achieve, so it's not so much about raw power as it is about capabilities. The Switch can run a shader model the 7th gen consoles just can't.
Some people say games like God of War 3 and The Last of us would not be possible on Switch but DOOM Eternal and Witcher 3 are clearly doing much more in terms of game world size and graphics.
What do you think?
It most certainly can considering how bad the PS3's ram setup is and the OS using more memory than the 360's
With better AA too.
MGS4 was a good looking game, for sure, but it also ran at some weird resolution and the framerate would often chug to the low teens.MGS4 looks better than most games released last gen (exaggerating), so yeah, if optimised properly in the CELL. I find it also weird that MGS4 looks better than anything on switch, yet people are saying that Switch is a stronger system? Was it just Kojima engineers or something haha.
MGS4 looks good and all, but better than anything on Switch? It's not even the best looking PS3 game.MGS4 looks better than most games released last gen (exaggerating), so yeah, if optimised properly in the CELL. I find it also weird that MGS4 looks better than anything on switch, yet people are saying that Switch is a stronger system? Was it just Kojima engineers or something haha.
You can do an incredible amount of computing with very little power. It just takes a lot of time, work, and some genius to do so which is why it's a lot easier and cheaper to increase the amount of computing resources available than it is to try to suck every last drop out of your current resources. There are communities out there dedicated to making pretty complex things run on minuscule amounts of computer power. Like getting Doom to run on a pregnancy test or something.
You could've said MSGV and even then you'd be wrong.MGS4 looks better than most games released last gen (exaggerating), so yeah, if optimised properly in the CELL. I find it also weird that MGS4 looks better than anything on switch, yet people are saying that Switch is a stronger system? Was it just Kojima engineers or something haha.