100% correctWhat was the name of the kid from Tales of Symphonia 2? That asshole.
Trevor in GTA5.
He has no redeeming factors, even in an "ironic" way.
Edge in Star Ocean 4, it was really hard to play this game with him, and then they introduce Lymle....
Spoiler if you care about that
I thought Corrin was OK since he/she simply tried to find the best solution without harming anyone even if it was dumb that they would still try to please the evil father... But I only played Conquest so maybe it's just that the character was handled better there?Corrin's not silent....at least in my game he isnt (Currently playing FE Fates lol).
I mis read the thread title lmao
But ya, some of the actions of Corrin were mind boggling. I'm playing Birthright now and the fact that he was okay fighting against the people who he lived with most of his life and just went along with the opposite nation is just lol.
Corrin's not silent....at least in my game he isnt (Currently playing FE Fates lol).
I mis read the thread title lmao
But ya, some of the actions of Corrin were mind boggling. I'm playing Birthright now and the fact that he was okay fighting against the people who he lived with most of his life and just went along with the opposite nation is just lol.
I thought Corrin was OK since he/she simply tried to find the best solution without harming anyone even if it was dumb that they would still try to please the evil father... But I only played Conquest so maybe it's just that the character was handled better there?
I thought Corrin was OK since he/she simply tried to find the best solution without harming anyone even if it was dumb that they would still try to please the evil father... But I only played Conquest so maybe it's just that the character was handled better there?
If you think that's bad, play Conquest. Birthright is the least bad route in terms of plot.
Edge in Star Ocean 4, it was really hard to play this game with him, and then they introduce Lymle....
Spoiler if you care about that
He was neither a pony,Was Aiden Pearce always a pony
Was this the plot twist of Watch Dogs
I heavily disagree. Cole Phelps is a fascinating character study for translating film noir tropes to a video game. Film noir is a subgenre defined by leads and supporting casts just as flawed as the villains, if not moreso. Their control over their own lives pales in comparison to your typical lead in fiction, with avoidable complications in the story often being the result of their own vices, as opposed to actions of the antagonist personally impacting them.
How then, do you turn a film noir lead into a video game character, a medium where characters are often only as flawed as the player controlling them? Simply put, you redefine the agency of the player and their relationship to the player character. Are you Cole Phelps? No, not really. When you're in control, he can be the ultimate detective, solving cases left and write and nailing perps with ease.
You're directing Cole Phelps to solve cases and push the narrative forward, but ultimately his actions when he's off the clock aren't your own. Him being a flawless investigator doesn't detract from the fact that he's a shitty person, and that's part of what makes him such a compelling protagonist.
(Major story spoilers are tagged)
Cole is a remarkably open-minded man for a white cop in the 40's, but he's also an adulterer, glory hound, and coward, who accepted a silver star simply for living through the Battle of Okinawa. This, in spite of having also gotten nearly three dozen friendlies killed on his watch due to aforementioned glory hound tendencies. While the other survivors of his unit got to take home horrific trauma from the slaughter, Cole got a medal. It's not until his life comes crashing down after his adultery is exposed during the Vice desk that Cole starts to turn his attention towards seeking actual justice, rather than inflating his own ego. Prior to that, his motivations align with that of the player: get the perfect ratings and earn those desk promotions.
That side of Phelps is one you're distant to as the player, and learn over the course of the story as you see him develop as a character when you're not in control of him. He's a fundamentally, deeply flawed man (the definition of the film noir lead) without falling into genre clichés, like being an outrageously racist, anti-Semitic, or misogynistic prick.
Frankly, the fact that Cole dies midway through the Arson desk is one of the most shocking moments in the story, and all too fitting for his arc. Putting the last pieces of the story together as Kelso, another survivor of his unit at Okinawa, really puts into perspective just how little you as the player knew about the lead.
I do think that Ubisoft has a big problem the first time they try to do characters in some of their franchises. Altais was more subdue, and change a ton after the first game evety time he appeared, but he had basically the same problems as Aiden.
The are so similar Ubisoft always has to oversteer and make the sequels have a more comedic protagonist. Like Ezio and Marcus.
I dont know but somebody there really likes the stoic, zero personality, edgy protagonist and tries to force them always in their new franchises lol
I heavily disagree. Cole Phelps is a fascinating character study for translating film noir tropes to a video game. Film noir is a subgenre defined by leads and supporting casts just as flawed as the villains, if not moreso. Their control over their own lives pales in comparison to your typical lead in fiction, with avoidable complications in the story often being the result of their own vices, as opposed to actions of the antagonist personally impacting them.
How then, do you turn a film noir lead into a video game character, a medium where characters are often only as flawed as the player controlling them? Simply put, you redefine the agency of the player and their relationship to the player character. Are you Cole Phelps? No, not really. When you're in control, he can be the ultimate detective, solving cases left and write and nailing perps with ease.
You're directing Cole Phelps to solve cases and push the narrative forward, but ultimately his actions when he's off the clock aren't your own. Him being a flawless investigator doesn't detract from the fact that he's a shitty person, and that's part of what makes him such a compelling protagonist.
(Major story spoilers are tagged)
Cole is a remarkably open-minded man for a white cop in the 40's, but he's also an adulterer, glory hound, and coward, who accepted a silver star simply for living through the Battle of Okinawa. This, in spite of having also gotten nearly three dozen friendlies killed on his watch due to aforementioned glory hound tendencies. While the other survivors of his unit got to take home horrific trauma from the slaughter, Cole got a medal. It's not until his life comes crashing down after his adultery is exposed during the Vice desk that Cole starts to turn his attention towards seeking actual justice, rather than inflating his own ego. Prior to that, his motivations align with that of the player: get the perfect ratings and earn those desk promotions.
That side of Phelps is one you're distant to as the player, and learn over the course of the story as you see him develop as a character when you're not in control of him. He's a fundamentally, deeply flawed man (the definition of the film noir lead) without falling into genre clichés, like being an outrageously racist, anti-Semitic, or misogynistic prick.
Frankly, the fact that Cole dies midway through the Arson desk is one of the most shocking moments in the story, and all too fitting for his arc. Putting the last pieces of the story together as Kelso, another survivor of his unit at Okinawa, really puts into perspective just how little you as the player knew about the lead.
Yeah, resources are limited in Conquest. Not TOO limited, but not infinite like in Birthright and Revelation. Unless you use the DLC maps for it. Then it's infinite again.I got all three - started with Birthright literally two days ago lol
I'm not worried about the story but moreso about the description of Conquest where it says there's less chances of character development compared to Birthright....does that mean I cant train/grind as much or there's less interactions in between chapters?
I dont doubt that lol
Spoilers for L.A. Noire and Touch of Evil.I heavily disagree. Cole Phelps is a fascinating character study for translating film noir tropes to a video game. Film noir is a subgenre defined by leads and supporting casts just as flawed as the villains, if not moreso. Their control over their own lives pales in comparison to your typical lead in fiction, with avoidable complications in the story often being the result of their own vices, as opposed to actions of the antagonist personally impacting them.
How then, do you turn a film noir lead into a video game character, a medium where characters are often only as flawed as the player controlling them? Simply put, you redefine the agency of the player and their relationship to the player character. Are you Cole Phelps? No, not really. When you're in control, he can be the ultimate detective, solving cases left and write and nailing perps with ease.
You're directing Cole Phelps to solve cases and push the narrative forward, but ultimately his actions when he's off the clock aren't your own. Him being a flawless investigator doesn't detract from the fact that he's a shitty person, and that's part of what makes him such a compelling protagonist.
(Major story spoilers are tagged)
Cole is a remarkably open-minded man for a white cop in the 40's, but he's also an adulterer, glory hound, and coward, who accepted a silver star simply for living through the Battle of Okinawa. This, in spite of having also gotten nearly three dozen friendlies killed on his watch due to aforementioned glory hound tendencies. While the other survivors of his unit got to take home horrific trauma from the slaughter, Cole got a medal. It's not until his life comes crashing down after his adultery is exposed during the Vice desk that Cole starts to turn his attention towards seeking actual justice, rather than inflating his own ego. Prior to that, his motivations align with that of the player: get the perfect ratings and earn those desk promotions.
That side of Phelps is one you're distant to as the player, and learn over the course of the story as you see him develop as a character when you're not in control of him. He's a fundamentally, deeply flawed man (the definition of the film noir lead) without falling into genre clichés, like being an outrageously racist, anti-Semitic, or misogynistic prick.
Frankly, the fact that Cole dies midway through the Arson desk is one of the most shocking moments in the story, and all too fitting for his arc. Putting the last pieces of the story together as Kelso, another survivor of his unit at Okinawa, really puts into perspective just how little you as the player knew about the lead.
I dont think he grew anything in his original game, theres a supposed arc, but its badly accomplished and comes too late in the game, a game that has a mediocre ending, its every game after, starting from the flashbacks in AC2 (that are actually flashforwards for altair) the ones that showed Altair as a better character.At least Altair had an arc, you can argue if it was a good one, yet he went from being an A-hole to someone that softened during the course of the game and actually grew a fair bit. Aiden is just an A-hole thou.
I dont think he grew anything in his original game, theres a supposed arc, but its badly accomplished and comes too late in the game, a game that has a mediocre ending, its every game after, starting from the flashbacks in AC2 the ones that showed Altair as a better character.
For what I have played I'll personally go with Itsuki Aoi from Tokyo Mirage Sessions #FE,
Must...resist....must...not...get...triggered.... lol
Corrin Fire Emblem. Just awful. You can't have a morally questionable protagonist that's also a vehicle for player worship, because what happens is the plot implodes on itself trying to justify everything they do even when it's clearly wrong.
Yep. A wooden chair had more personalty and charisma.
I heavily disagree. Cole Phelps is a fascinating character study for translating film noir tropes to a video game. Film noir is a subgenre defined by leads and supporting casts just as flawed as the villains, if not moreso. Their control over their own lives pales in comparison to your typical lead in fiction, with avoidable complications in the story often being the result of their own vices, as opposed to actions of the antagonist personally impacting them.
How then, do you turn a film noir lead into a video game character, a medium where characters are often only as flawed as the player controlling them? Simply put, you redefine the agency of the player and their relationship to the player character. Are you Cole Phelps? No, not really. When you're in control, he can be the ultimate detective, solving cases left and write and nailing perps with ease.
You're directing Cole Phelps to solve cases and push the narrative forward, but ultimately his actions when he's off the clock aren't your own. Him being a flawless investigator doesn't detract from the fact that he's a shitty person, and that's part of what makes him such a compelling protagonist.
(Major story spoilers are tagged)
Cole is a remarkably open-minded man for a white cop in the 40's, but he's also an adulterer, glory hound, and coward, who accepted a silver star simply for living through the Battle of Okinawa. This, in spite of having also gotten nearly three dozen friendlies killed on his watch due to aforementioned glory hound tendencies. While the other survivors of his unit got to take home horrific trauma from the slaughter, Cole got a medal. It's not until his life comes crashing down after his adultery is exposed during the Vice desk that Cole starts to turn his attention towards seeking actual justice, rather than inflating his own ego. Prior to that, his motivations align with that of the player: get the perfect ratings and earn those desk promotions.
That side of Phelps is one you're distant to as the player, and learn over the course of the story as you see him develop as a character when you're not in control of him. He's a fundamentally, deeply flawed man (the definition of the film noir lead) without falling into genre clichés, like being an outrageously racist, anti-Semitic, or misogynistic prick.
Frankly, the fact that Cole dies midway through the Arson desk is one of the most shocking moments in the story, and all too fitting for his arc. Putting the last pieces of the story together as Kelso, another survivor of his unit at Okinawa, really puts into perspective just how little you as the player knew about the lead.
+1 Corrin is absolutely insufferable (along with the writing being shite) and why I don't think I could ever give Fates another chance.
Corrin Fire Emblem. Just awful. You can't have a morally questionable protagonist that's also a vehicle for player worship, because what happens is the plot implodes on itself trying to justify everything they do even when it's clearly wrong.
I also downloaded Shadow of the Tomb Raider as part of PS Plus this month. Even though I'm enjoying it, I agree that Lara isn't a great character. She doesn't come across as human or have any distinguishable traits besides her dedication to the mission.Shadow of the Tomb Raider is on PS+ so I checked it out and I strongly dislike Lara. It's both the way the character is written and the way her performance is delivered. She was just as bad in the first game (never played the second one). I don't think she has any redeemable qualities and can only hope the series goes away for a while and gets a fresh start without her.