It's too easy to name levels that you can find in the Megaman X Collection 2.
Some classic MM stages that bug me:
Crash Man, for the long ladder with birds sequence
Hard Man, for the bees and massive slowdown
Chill Man... I don't know why, but this is one of my least favorite ice stages in the series. It always gives me trouble
100% agreed. The last time I replayed the game I started with this level and the rest of the game felt like a big step down in frustration and difficulty. And I feel like all of the Robot Master stages are too long. I'd rather have more, but shorter, levels. I hate how Wily's castle consists of two actual levels, the rematches, and the final boss, especially when there's no previous castle or MM3-style remixed levels.
Edit: Astro Man (MM8, not R&F) and his maze can go to hell, too.
Some classic MM stages that bug me:
Crash Man, for the long ladder with birds sequence
Hard Man, for the bees and massive slowdown
Chill Man... I don't know why, but this is one of my least favorite ice stages in the series. It always gives me trouble
I wasn't a fan of Bounce Man's level in 11. The bounce gimmick is nice for few rooms, but it quickly gets old and it never feels like "this is fun". The stage is way, WAY too long as well.
100% agreed. The last time I replayed the game I started with this level and the rest of the game felt like a big step down in frustration and difficulty. And I feel like all of the Robot Master stages are too long. I'd rather have more, but shorter, levels. I hate how Wily's castle consists of two actual levels, the rematches, and the final boss, especially when there's no previous castle or MM3-style remixed levels.
Edit: Astro Man (MM8, not R&F) and his maze can go to hell, too.