• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Haze

Member
Oct 25, 2017
11,785
Detroit, MI
I dunno if it's the worst, but I absolutely can't stand the combat in Xenoblade Chronicles 2. It's just awful and o e of the reasons I dropped the game and never went back

Yeah it's awful. It's deep and complex on the surface level, but after it's all said an done and all the layers are finally there during hour 60-70, you realize that combat encounters usually play out exactly the same and all of this complexity is a facade. It's really just convoluted.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,735
Xenoblade Chronicles 2 has a simply awful, boring battle system.

Do A until B is ready
Do B until C is ready
Do C, maybe add some extra elemental stuff.
Repeat.
Turn off game and play something else
 

Aurc

Member
Oct 28, 2017
6,890
It's not the worst, but from what I've played, the Dragon Engine RGG Studio games (Yakuza 6 and Kiwami 2, Judgment) have some of the floatiest and least responsive / satisfying combat. I'm finally playing Judgment, and it has improved (thanks primarily to Yagami's superior mobility options compared to Kiryu), but it's still mediocre. I had a miniature meltdown when it was revealed that Yakuza 7 would feature turn-based combat for the first time in series history, but the closer we get to release, the more I find myself excited at the prospect of playing a game on this engine without the subpar combat.

The enemies just don't attack you, and it feels so sluggish and delayed. I know people don't like Arkham, but that destroys Dragon Engine combat, imo.
 

Deleted member 59109

User requested account closure
Banned
Aug 8, 2019
7,877
Some might not like turn-based, but it's not the WORST combat system. There are games that just wouldn't be what they are if they weren't turn-based. XCOM 2, Divinity: Original Sin 2 to name a couple. I couldn't imagine either one of those being amazing as they are without turn-based combat.
Turn-based combat gives you time to plan and strategize and opens of gameplay options that couldn't exist in real-time to the same effect.

Oh, and I'm gonna go with the Batman Arkham games. For me it's just not fun, because it almost feels like QTE with all the reactionary button presses.

Idk, turn based stuff in video games is just not for me personally. I can't get into any video games with that combat system
 

Manmademan

Election Thread Watcher
Member
Aug 6, 2018
16,019
I'm still salty about Hydlide NES.

It LOOKS like TLOZ, but combat in that game involves physically *running into* monsters on the world map with your body.

You will take damage from this.

So many fights are running straight into monsters, taking horrendous damage until one of you dies, then (assuming you survive) fleeing back to a grassy area to sloooowwwwly regenerate HP.

Madness
 

Zukkoyaki

Banned
Oct 25, 2017
11,286
The first Ni No Kuni was rough. Anything that tries to combine real-time and turn-based is always going to run into trouble. Nothing ever felt right about it and this combat also featured some of the absolute worst team AI I've ever seen.

White Knight Chronicles was another negative standout. That shit was just slow and boring.
 

Thorn

Banned
Oct 25, 2017
24,446
There's probably a boatload of shovelware games but the first time I literally hit the attack button in Vampyr I went "oh noooooo."

Xenoblade Chronicles 2 has a simply awful, boring battle system.

Do A until B is ready
Do B until C is ready
Do C, maybe add some extra elemental stuff.
Repeat.
Turn off game and play something else

This is why I sold my copy. I really wanted to like the game but I was DREADING gameplay
 

Ramsay

Member
Jul 2, 2019
3,623
Australia
Count me in as another vote for Xenoblade 2. To summarize:

Xenoblade 2's combat is exceedingly convoluted with how long it takes to set up elemental orbs, and how many steps are involved in doing so. Hence, since breaking elemental orbs is the only way to deal any degree of decent damage in Xenoblade 2, most normal enemies take far too long to defeat. In Xenoblade 1, you can defeat a normal enemy in 15 or seconds, whereas a similar task in Xenoblade 2 can take literal minutes, especially in the early game.

And yet, since breaking elemental orbs is the only way to deal any degree of decent damage in Xenoblade 2, its combat is simultaneously exceedingly complicated and exceedingly simple. There is barely any room for variation or improvisation in your strategy, as the damage dealt from any strategy that doesn't involve elemental orbs is minimal. This is worsened by the fact that arts in Xenoblade 2 only really have 3 effects: pure damage, healing of some sort, and progressing the driver combo. Xenoblade 2 has no arts whatsoever that apply buffs to the party, or debuffs to the enemy, and arts that don't fall into one of the three aforementioned categories are very few and very far between.

Compare this to Xenoblade 1 (much less ground combat in Xenoblade X), where Shulk alone has arts that can deal damage, inflict Break (Stream Edge), restore health (Light Heal), reduce the opponent's defence (Slit Edge, Monado Enchant also increases attack power for the party), reduce the opponents damage in two ways (Air Slash and Monado Armour), remove enemy buffs, and improve evasion (Monado Speed). A single character in Xenoblade 1 has four ways of either buffing his allies, or debuffing his enemies.

A good example of a fight that really exposes how little variation there is to Xenoblade 2's battle system would be the fight with the power supply lines at the end of Chapter 5. On paper, this is a decent fight testing your ability to handle spike damage. In practice, since there are no arts that can mitigate spike damage in Xenoblade 2 (Xenoblade 1 had Monado Purge and Mind Blast), the only way to beat this fight would be to equip Aux cores that reduce spike damage.
 

Foffy

Member
Oct 25, 2017
16,389
I think Skyrim has a godawful combat system and needs mods to be anywhere decent.
 

NSESN

▲ Legend ▲
Member
Oct 25, 2017
25,320
Xenoblade Chronicles 2 has a simply awful, boring battle system.

Do A until B is ready
Do B until C is ready
Do C, maybe add some extra elemental stuff.
Repeat.
Turn off game and play something else
If you explain every battle system in a reductive way like this then you can argue every battle system is awful and boring.
 

Oaklight

Avenger
Jun 16, 2018
933
Final Fantasy 8 has one of the most egregious battle systems I have ever had the misfortune of playing. The battle speed is painfully slow and your normal attacks do very little damage for a good chunk of the game. The only way to really do any meaningful damage and quickly win fights is to just spam overly long summoning attacks over and over again. The junction system is also painfully convoluted and yet somehow so simple to the point that you can trivialize most encounters, but I digress. I have a myriad of issues with FF8 but man that battle system was painfully boring and made me want to take so many naps.
 

Noema

Member
Jan 17, 2018
4,908
Mexico CIty
The Witcher 3 might not be stellar, but try playing Witcher 2 on hard. It makes TW3 feel like DMC.

It's hard to overstate how much of an improvement that game is over its predecessor.
 
Oct 30, 2017
5,006
The worst combat system of any game comes from by far the worst game I've ever played:

The Last Rebellion. Its horribly bland story couldn't be saved by its atrocious and poorly designed combat system. I struggle to even understand why they decided to release the game over here when it was that incredibly bad.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,735
If you explain every battle system in a reductive way like this then you can argue every battle system is awful and boring.
Ramsay said it better. But having to spend two minutes getting to the point where I can actually do damage is far more boring than selecting a command and, ya know, it doing the thing. It's why Legend of Dragoon was terrible - "hey you know what would be awesome? If we required the player to perform a series of inputs in order to make a standard attack do actual damage!"

Yeah lol even as a massive Witcher fan I hate Witcher 1's combat so much.

I still don't know how I feel about W1's combat. It's super simplistic, but there is something, I don't know, calming (?) about getting into the rhythm of swinging the sword. I know it's not "great" but I can't help but enjoy it in some weird way.
 

erlim

Member
Oct 26, 2017
5,513
London
I'm sure saying things like Devil May Cry 3 and so on will pop up, but really, the real answer is fugitive hunter. It's a first person shooter where you then fight real life terrorists in a 1 on 1 battle.
 

KaiPow

Member
Oct 25, 2017
2,116
Last Rebellion, one of the first PS3 JRPGs that wasn't Enchanted Arms.

The combat system was so reductive that it was pretty much Codebreaker with a GUI interface.
 

NSESN

▲ Legend ▲
Member
Oct 25, 2017
25,320
Ramsay said it better. But having to spend two minutes getting to the point where I can actually do damage is far more boring than selecting a command and, ya know, it doing the thing. It's why Legend of Dragoon was terrible - "hey you know what would be awesome? If we required the player to perform a series of inputs in order to make a standard attack do actual damage!"



I still don't know how I feel about W1's combat. It's super simplistic, but there is something, I don't know, calming (?) about getting into the rhythm of swinging the sword. I know it's not "great" but I can't help but enjoy it in some weird way.
Most battles are less than 2 minutes, and the ones that are more than 2 minutes are the boss fights and the early ones that you dont even have access to combos to begin with. In fact there was lot of times I couldnt even use the special blade attacks because you kill the enemies too fast. There are a lot of ways to do damage without combos in Xenoblade2
 

Ex-Psych

One Winged Slayer
Member
Oct 25, 2017
1,321
I'm surprised no one mentioned Paper Mario Color Splash.

You know it's bad when you'd rather actively avoid confronting enemies
 

Chaos2Frozen

Member
Nov 3, 2017
28,050
What a bad take. Unless you actually did this because that would explain a lot.
It would be like saying all fighting games have bad combat systems because you can just mash low kick to win.

in most souls pvp you will see an r1(rb) spam. I do it all the time.

It can't be helped because none of those games have anything resembling a combo system to chain R1 attacks to do anything else.

These games also actively encourage you to play more cautiously so why wouldn't you just use the safest move at your disposal?

That said of all the R1-spammers, Bloodborne at least let you chain from one weapon form into another weapon form without breaking the 'combo'.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,735
Most battles are less than 2 minutes, and the ones that are more than 2 minutes are the boss fights and the early ones that you dont even have access to combos to begin with. In fact there was lot of times I couldnt even use the special blade attacks because you kill the enemies too fast. There are a lot of ways to do damage without combos in Xenoblade2
Sure, trash mobs go down easy enough, but again that's just auto attacking until you can use the specials (it's been a long time since I played it so I forget what the terms are), and you don't even need to get into the more technical things like launch and combos. So even though you can do those things they're not necessary for trash mobs, and then with bosses you're basically waiting around for those things to be ready. Until then you're just trying to outheal any damage being done to you.
 

Loadout

Member
Oct 26, 2017
857
Israel
Xenoblade Chronicles 2 has a simply awful, boring battle system.

Do A until B is ready
Do B until C is ready
Do C, maybe add some extra elemental stuff.
Repeat.
Turn off game and play something else

To be fair, the combat is only initially this monotonous, once you unlock 3 blade slots and some of the basic upgrades it really spices things up and the combat starts feeling legitimately strategic and exciting.
 

Xlad

Member
Oct 19, 2018
1,004
maybe not the worst but from all the game I played, only the game that make me feel the hatred for combat system is The Witcher 3.
 

NSESN

▲ Legend ▲
Member
Oct 25, 2017
25,320
Sure, trash mobs go down easy enough, but again that's just auto attacking until you can use the specials (it's been a long time since I played it so I forget what the terms are), and you don't even need to get into the more technical things like launch and combos. So even though you can do those things they're not necessary for trash mobs, and then with bosses you're basically waiting around for those things to be ready. Until then you're just trying to outheal any damage being done to you.
It isnt just auto attacking. There is stuff like auto canceling, art canceling, art driver combos that by themselves do a lot of damage. Depending on the blades you use (hint: abuse mythra) you get specials so fast that you basically you dont have to wait.
 

Hakimy

Member
Nov 9, 2017
549
Apparently people can't differentiate between "worst" and "disappointing" or "not that great".
 

KushalaDaora

Member
Oct 27, 2017
7,838
Morrowind (or one of the older ES games) had to be up there if we are talking about bad combat in high profile series.
 

yellow wallpaper

Attempted to circumvent ban with alt account
Banned
Nov 17, 2017
1,980
It can't be helped because none of those games have anything resembling a combo system to chain R1 attacks to do anything else.

These games also actively encourage you to play more cautiously so why wouldn't you just use the safest move at your disposal?

That said of all the R1-spammers, Bloodborne at least let you chain from one weapon form into another weapon form without breaking the 'combo'.
ds2 has the best combo breakers. but that's me being biased and off topic.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,735
It isnt just auto attacking. There is stuff like auto canceling, art canceling, art driver combos that by themselves do a lot of damage. Depending on the blades you use (hint: abuse mythra) you get specials so fast that you basically you dont have to wait.
*shrug* none of that ever felt necessary when most regular battles just didn't need the extra input, and boss battles felt more like just trying to capitalize on elemental orbs.

But hey if you liked it, then that's cool. Just wasn't for me.
 

KingM

Member
Oct 28, 2017
4,480
Persona 3 with the AI party members. So many battles lost due to allies healing the enemy or not healing the party.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,735
Yeah i am not asking you to like it but I just think calling it worse combat system very baffling
No one has played every game, so no one here is gonna have an objective take. It's certainly one of the worst that *I* have played, IMO.
 

NabiscoFelt

One Winged Slayer
Member
Aug 15, 2019
7,640
Put me down for Skyrim. I have no idea how this game became so popular with combat this awful.

What sucks the most is that there's a lot of cool potential with all the different things you can do in combat, it's just that none of it is actually fun to do.
 
Nov 2, 2017
4,470
Birmingham, AL
I'm not a fan of any of the From Soft combat systems. Those games and any game that tries to do the Souls formula just instantly dies in my mind. Jedi Fallen Order was an exception, but that was me forcing myself because of Star Wars. Any game that relies too heavily on parrying/dodging and getting fucked up with one stupid mistake.