FfXV most recently for sure. It's outright terrible.
Morrowind may win out overall however. Very clunky and unsatisfying.
Morrowind may win out overall however. Very clunky and unsatisfying.
Hey two synonyms for bad.I know this is taste, but if you think Xeno 2 is even close to being the worst i wonder how many games you have played.
I can agree that is too complex and badly explained, but bad? No way
I dunno if it's the worst, but I absolutely can't stand the combat in Xenoblade Chronicles 2. It's just awful and o e of the reasons I dropped the game and never went back
Some might not like turn-based, but it's not the WORST combat system. There are games that just wouldn't be what they are if they weren't turn-based. XCOM 2, Divinity: Original Sin 2 to name a couple. I couldn't imagine either one of those being amazing as they are without turn-based combat.
Turn-based combat gives you time to plan and strategize and opens of gameplay options that couldn't exist in real-time to the same effect.
Oh, and I'm gonna go with the Batman Arkham games. For me it's just not fun, because it almost feels like QTE with all the reactionary button presses.
Yea I've never liked the combat in the older AC games and Origins made the combat in those games even worse for me.I hated the combat system in Assassin's Creed up until Origins when it got better.
Xenoblade Chronicles 2 has a simply awful, boring battle system.
Do A until B is ready
Do B until C is ready
Do C, maybe add some extra elemental stuff.
Repeat.
Turn off game and play something else
What a bad take. Unless you actually did this because that would explain a lot.
in most souls pvp you will see an r1(rb) spam. I do it all the time.What a bad take. Unless you actually did this because that would explain a lot.
It would be like saying all fighting games have bad combat systems because you can just mash low kick to win.
If you explain every battle system in a reductive way like this then you can argue every battle system is awful and boring.Xenoblade Chronicles 2 has a simply awful, boring battle system.
Do A until B is ready
Do B until C is ready
Do C, maybe add some extra elemental stuff.
Repeat.
Turn off game and play something else
Ramsay said it better. But having to spend two minutes getting to the point where I can actually do damage is far more boring than selecting a command and, ya know, it doing the thing. It's why Legend of Dragoon was terrible - "hey you know what would be awesome? If we required the player to perform a series of inputs in order to make a standard attack do actual damage!"If you explain every battle system in a reductive way like this then you can argue every battle system is awful and boring.
Yeah lol even as a massive Witcher fan I hate Witcher 1's combat so much.
Most battles are less than 2 minutes, and the ones that are more than 2 minutes are the boss fights and the early ones that you dont even have access to combos to begin with. In fact there was lot of times I couldnt even use the special blade attacks because you kill the enemies too fast. There are a lot of ways to do damage without combos in Xenoblade2Ramsay said it better. But having to spend two minutes getting to the point where I can actually do damage is far more boring than selecting a command and, ya know, it doing the thing. It's why Legend of Dragoon was terrible - "hey you know what would be awesome? If we required the player to perform a series of inputs in order to make a standard attack do actual damage!"
I still don't know how I feel about W1's combat. It's super simplistic, but there is something, I don't know, calming (?) about getting into the rhythm of swinging the sword. I know it's not "great" but I can't help but enjoy it in some weird way.
What a bad take. Unless you actually did this because that would explain a lot.
It would be like saying all fighting games have bad combat systems because you can just mash low kick to win.
in most souls pvp you will see an r1(rb) spam. I do it all the time.
Sure, trash mobs go down easy enough, but again that's just auto attacking until you can use the specials (it's been a long time since I played it so I forget what the terms are), and you don't even need to get into the more technical things like launch and combos. So even though you can do those things they're not necessary for trash mobs, and then with bosses you're basically waiting around for those things to be ready. Until then you're just trying to outheal any damage being done to you.Most battles are less than 2 minutes, and the ones that are more than 2 minutes are the boss fights and the early ones that you dont even have access to combos to begin with. In fact there was lot of times I couldnt even use the special blade attacks because you kill the enemies too fast. There are a lot of ways to do damage without combos in Xenoblade2
Xenoblade Chronicles 2 has a simply awful, boring battle system.
Do A until B is ready
Do B until C is ready
Do C, maybe add some extra elemental stuff.
Repeat.
Turn off game and play something else
It isnt just auto attacking. There is stuff like auto canceling, art canceling, art driver combos that by themselves do a lot of damage. Depending on the blades you use (hint: abuse mythra) you get specials so fast that you basically you dont have to wait.Sure, trash mobs go down easy enough, but again that's just auto attacking until you can use the specials (it's been a long time since I played it so I forget what the terms are), and you don't even need to get into the more technical things like launch and combos. So even though you can do those things they're not necessary for trash mobs, and then with bosses you're basically waiting around for those things to be ready. Until then you're just trying to outheal any damage being done to you.
ds2 has the best combo breakers. but that's me being biased and off topic.It can't be helped because none of those games have anything resembling a combo system to chain R1 attacks to do anything else.
These games also actively encourage you to play more cautiously so why wouldn't you just use the safest move at your disposal?
That said of all the R1-spammers, Bloodborne at least let you chain from one weapon form into another weapon form without breaking the 'combo'.
*shrug* none of that ever felt necessary when most regular battles just didn't need the extra input, and boss battles felt more like just trying to capitalize on elemental orbs.It isnt just auto attacking. There is stuff like auto canceling, art canceling, art driver combos that by themselves do a lot of damage. Depending on the blades you use (hint: abuse mythra) you get specials so fast that you basically you dont have to wait.
just about any first-person melee combat. it always feels awkward & bogus to me...
Yeah i am not asking you to like it but I just think calling it worse combat system very bafflingBut hey if you liked it, then that's cool. Just wasn't for me.
No one has played every game, so no one here is gonna have an objective take. It's certainly one of the worst that *I* have played, IMO.Yeah i am not asking you to like it but I just think calling it worse combat system very baffling