The End of Worlds Adrift
At Bossa Studios we love taking risks and making stuff that no one dares to do in order to create great original experiences for players. Worlds Adrift was an ambitious undertaking for us: a community crafted MMO built on freedom and player agency with multiplayer physics, set in a huge world. We are proud of what we achieved with the game since development began five years ago out of a humble game jam.
We are immensely grateful for every Traveller that's come to experience this community crafted world. However, Worlds Adrift just hasn't reached the level of popularity it needs to continue. The challenges that came with our ambitious project meant that all our work went into making the game work rather than making it the experience we wanted it to be. As a result we failed at making a game that could capture the imaginations of millions. Creating an MMO like Worlds Adrift is a huge financial commitment and unfortunately the game is just no longer commercially viable.
More at the link https://www.worldsadrift.com/
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I'm extremely sad at the news. I loved World's Adrift. It had a ton of potential and it was a breath of fresh air. Building your own airship and flying around to user created islands was very fun for me. Sadly, it was never a popular game, and the developers had alot of trouble developing the game on SpatialOS. They would add one thing, but something else would break or become problematic. With that said, below are some images of my adventures:
Thank you Bossa studios and World's Adrift, it was fun and a pleasure to play this game.
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