I didn't exactly keep up a play blog or anything, but I figured I'd come to thread and mention my sister and I did hit 70. We found a few players who were playing at about the same pace as us who we got along with, so it was great that we were able to easily do regular dungeon groups when we wanted. It definitely felt like the questing zones frequently dried out of experience without getting exp from dungeons at a regular rate.
I had gone alchemy, and while I enjoyed it for leveling kind of regret it now at end game as the way the economy is shaped, at least on my server, it's a pretty dead profession. Crafting materials for flasks are heavily farmed on respawn meaning I pretty much have to buy most of it, they cost as much as the flasks sell for, which is to say my ability to craft my own flasks is almost meaningless, as I could buy them for the same rate I pay to make my own, and they sell for as much as it would cost me to make them at a near net zero. My specialization in flasks almost never procs.
Meanwhile my sister's tailoring has been able to make some extremely good gear and she's working towards building a few pieces that are better than anything we have found in heroic dungeons, and her enchanting has been an amazing source of free money as any dungeon gear that drops that none of us want, she takes and disenchants and the group just splits the auction house money she makes from it, which is much more than it was going to sell for to a vendor.
Not sure what else I would have done profession wise as a mage, maybe I could have tried jewelcrafting I don't know. Too late now though, not going to reset a profession to 0 and do all that grinding again.
We've been running through heroics and made a guild with a bunch of the people we met while leveling, and are going to give karazhan our first try in a little bit, when 10 of us are all able to get together and actually dedicate a few hours to it.
Special shoutout to questie, the mod that made the leveling game playable. I can't imagine playing through this game trying to figure where obscurely they want me to go off of some of those quest descriptions. I've played older games without quest markers before, and usually they give you the info needed to find the quest objective in dialogue or whatever. Warcraft will be like "hey, I lost my necklace somewhere in this area, can you go to the exact spot on the opposite side of the map I'm talking about, but all I'm going to tell you is I lost it vaguely to the south of here even though its way more to the west than it is south."
Edit: not really looking to bump this thread, with all the shit that came out about blizzard since the last time I posted, but I thought I would edit my post with a final thing in case anyone stumbles back to this thread. With my guild my sister and I were able to complete Karazhan 11/11, Grulls, and Magtheridon. That is every raid currently available in the game, so I feel really happy saying I got to experience the end game of classic wow, and can say I know what that experience was like.
Odds are low we would have kept playing with school starting up soon, but I think there is a chance we would have tried to "raid log" at least, and see if we could have kept progressing with our guild. As it happens, blizzard turned out to be real pieces of shit and we are letting our subs lapse. We genuinely had a good time with this game though, I can see why it was so special.
Here's my mages likely final appearance.