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Jun 17, 2018
3,244
I get the game is disappointing, but at the same time the first 5 minutes of this video feels like people discovering that videogames aren't real. NPCs having daily routines is cool I guess, but pretty much at the bottom of a list of what makes a game good, and I literally never noticed it in RDR2 until I saw a Youtube video about it.

Like OMG guys, did you know Stockpile Thomas in Demon's Souls never gets up to eat, drink or take a shit?? Demon's Souls is a FUCKING PIECE OF SHIT game!!1

I'm in the same boat that I couldn't give a shit if NPC'S have routines and lives. The difference here is that CDPR told everyone that NPC's would have daily routines and they knowingly lied.
 

Deleted member 42055

User requested account closure
Banned
Apr 12, 2018
11,215
I'm in the same boat that I couldn't give a shit if NPC'S have routines and lives. The difference here is that CDPR told everyone that NPC's would have daily routines and they knowingly lied.

Honestly even if I like the game, it's very apparent that some people are putting their hands over in their ears when it comes to criticism of it. This video alone has so many receipts, that E3 video is full of stuff that they never said was taken out but wasn't in the final product. Elements removed that would have made it the " living, dynamic world" they kept promising.

Btw , "I'm taking it as is , I didn't follow the promises of the Dev's nor the development cycle" is not a valid defense of the product. Maybe get up to speed on why so many people are critiquing the game the way they are
 

Plum

Member
May 31, 2018
17,300
I get the game is disappointing, but at the same time the first 5 minutes of this video feels like people discovering that videogames aren't real. NPCs having daily routines is cool I guess, but pretty much at the bottom of a list of what makes a game good, and I literally never noticed it in RDR2 until I saw a Youtube video about it.

Like OMG guys, did you know Stockpile Thomas in Demon's Souls never gets up to eat, drink or take a shit?? Demon's Souls is a FUCKING PIECE OF SHIT game!!1

Even if the developers didn't promise thing, the lack of any dynamism from NPCs is a problem in a game that is so reliant on its world. Nobody would have cared if each NPC didn't have a home-life and all that, but the fact that they are literally nothing more than scenery with a list of different states-of-being that can be counted on one hand does harm the game's immersion-factor. For instance the fact that Pacifica, Night City's supposed 'bad side', is literally the exact same in terms of danger as the place named "Corpo Square," should be a blatant example of this. The game literally does nothing to actually make the world outside of story quests seem like anything but a theme park, and so people take notice and see that as a detriment.

And whilst those specific routines in RDR2 don't truly matter, stuff like being able to do outlaw stuff and have NPCs actually react to you, or not being able to go to certain areas if you've got a high-enough bounty on your head, or being able to greet or be a dick to people on the street; they all contribute to a game that allows more role-playing than the supposed role-playing game that is Cyberpunk.

But you're right, nobody does care in Demon's Souls! Must be hypocrisy, right? Maybe if games didn't have different aims and goals and can, therefore, be disappointing for different reasons. It's like running up to the stage at The Oscars and calling out the entire film industry as hypocritical because they gave Parasite the Best Picture award despite its utter lack of riveting fight scenes.

Even if you truly don't care about any of this; people do, and in all likelihood the things you care about in Cyberpunk 2077 aren't things that everyone cares about either. That's how the incredibly diverse and completely nonsensical world of 'video-games' has worked for decades.
 

Gustaf

Banned
Oct 28, 2017
14,926
Honestly even if I like the game, it's very apparent that some people are putting their hands over in their ears when it comes to criticism of it. This video alone has so many receipts, that E3 video is full of stuff that they never said was taken out but wasn't in the final product. Elements removed that would have made it the " living, dynamic world" they kept promising.

Btw , "I'm taking it as is , I didn't follow the promises of the Dev's nor the development cycle" is not a valid defense of the product. Maybe get up to speed on why so many people are critiquing the game the way they are

critique away all your want, no one is telling you not to , nobody is defending the lies or broken promises,

people are just saying they enjoyed the game.
 

Flik

Member
Feb 12, 2020
39
So...the posters here saying 9/10+ or best FPS since something, IF you watched this video, there's a few major issues brought up by the video I was hoping you could respond to:

-skill tree and upgrade tree not being coordinated, i.e. why take a 4% skill upgrade when an equipment upgrade gives you a way better %
-preplanned set pieces like car chases that end at a preplanned spot
-NPC's that walk back and forth scripted
-cars not changing lanes to get away
-cops appearing out of thin air instantly like MGSV's ghosts (lol)
-audio "really bad design" (30:50 in video), seems like missing sound effects and muffled music?

Not criticizing your opinions! Let me be clear. But as someone who was interested in this later in 2021, this video really brings receipts that diminish the appeal to a prospective buyer.
Maybe because it's a video game. Basically interactive toy. Different people having different expectations. For some highlighted issues will be a dealbreakers, some won't notice or won't give a damn
 

Firefly

Member
Jul 10, 2018
8,634
Honestly even if I like the game, it's very apparent that some people are putting their hands over in their ears when it comes to criticism of it. This video alone has so many receipts, that E3 video is full of stuff that they never said was taken out but wasn't in the final product. Elements removed that would have made it the " living, dynamic world" they kept promising.

Btw , "I'm taking it as is , I didn't follow the promises of the Dev's nor the development cycle" is not a valid defense of the product. Maybe get up to speed on why so many people are critiquing the game the way they are
It literally has a water marked disclaimer that its a work in progress, that was only made public because the media went berserk with praises.
 

ElNerdo

Member
Oct 22, 2018
2,240
It literally has a water marked disclaimer that its a work in progress, that was only made public because the media went berserk with praises.
Again, things were promised to be in the final game. If those things couldn't be done, and had to be removed after being shown off since it was a "work in progress", be transparent and tell your customers not to expect what was shown.
 

AriesM4rch

Member
Oct 27, 2017
313
Despite my enjoyment of the game (I think it's an 8/10), the 2018 gameplay trailer featured so many things removed from the final game that just made it looks like a cheap knockoff when they are compared. CDPR studio heads rushing this game was their own downfall.
 

Firefly

Member
Jul 10, 2018
8,634
Again, things were promised to be in the final game. If those things couldn't be done, and had to be removed after being shown off since it was a "work in progress", be transparent and tell your customers not to expect what was shown.
Just talking about the E3 demo. They did say wall running was out. They should be called out for the things they promised in interviews.
 

oofouchugh

Member
Oct 29, 2017
3,972
Night City
Still one of only two games (PC version) I really enjoyed this year (other being THPS1+2), but I didn't pay attention to any of the marketing bullshit and I also didn't want an open world GTA~esque game either. I'm sure its a horrible disappointment for people who bought into this game being the second coming of video game Jesus but that doesn't mean the game is *bad* (outside of the obviously broken console versions), its just nothing revolutionary.

Glad to see we're finally allowed to post Cyberpunk topics outside of the main thread though :)
 

est1992

Member
Oct 27, 2017
8,180
I couldn't get through 4 hours of this game. It's a real shame, man. It looked so good from that E3 2018 demo but what we got felt like a bad acoustic cover song.
 

LiquidSolid

Member
Oct 26, 2017
4,731
Still one of only two games (PC version) I really enjoyed this year (other being THPS1+2), but I didn't pay attention to any of the marketing bullshit and I also didn't want an open world GTA~esque game either. I'm sure its a horrible disappointment for people who bought into this game being the second coming of video game Jesus but that doesn't mean the game is *bad* (outside of the obviously broken console versions), its just nothing revolutionary.

Glad to see we're finally allowed to post Cyberpunk topics outside of the main thread though :)
Nobody said it was *bad*, they just said it's not good. If you enjoy this 6/10 game then that's fine, everyone has their mediocre games they enjoy. Sometimes I just like playing Dynasty Warriors.
 

monketron

Member
Oct 27, 2017
2,861
What an outstanding video critique. This game needed at least another year of hard development time (not just polish).
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
I don't think the people fervently defending the game realize that's the reason people are pissed. CDPR's marketing themselves made made direct and indirect comparison to other open world titles. They basically advertised it as simultaneously next gen GTA/the most immersive sim game that ever immersive simmed/an RPG as cinematic as the witcher 3.

Meanwhile the devs were killing themselves trying to get shit working at a basic level and it definitely shows what actually got finished and focused on and what ended up needing to be cut and/or implemented as a half step. And i'm talking about instances where the game actually works as intended during the main story and side missions.

The police system is the most obvious example of that. They literally advertised the game with a police system described in a way to remind you of GTA, Watch Dogs, Mafia, etc. but then the game releases and what they advertised does not in anyway shape or form represent reality. And tbh, arguably CBP77 has the poorest implementation of a police system in an open world game this gen.

Same with the AI which was planned to have day/night routines and schedules, something becoming increasingly common in open world games. Including The Witcher 3. Yet they never were able to implement that into the open world of this title. It's super clear that they bit off way more than they could chew. And arguably showing the public a conceptual demo that was only meant to be shown to the press did WAY more damage to player reception than the marketing did. On top of trying to mix so many entirely different types of titles into one game.
-Cinematic Witcher 3 tier RPG
-Immersive Sim Choice Driven RPG
-GTA Sandbox elements

City of Dreams indeed.

Crossing Eden it's been too long! Glad to see you pop up. I can see where some of the praise is coming from but you have to block out completely your expectations of what the game promises to be and what the game actually is. If you can not focus on all it's faults and put your blinders on then by all means enjoy it but you can't defend the game at all.
 

behOemoth

Member
Oct 27, 2017
5,629
I'm sure its a horrible disappointment for people who bought into this game being the second coming of video game Jesus but that doesn't mean the game is *bad* (outside of the obviously broken console versions), its just nothing revolutionary.
The technical mechanics of the game is simply less than mediocre compared to the other big open world city based games, which could be totally fine if the game wouldn't be so unpolished and buggy.
 
May 17, 2018
3,454
This video is excellent, but, (and this is probably OT) are CP2077 threads OK only if they drag the game? Or is the moratorium over?
 

Zor

Member
Oct 30, 2017
11,366
I'm sure its a horrible disappointment for people who bought into this game being the second coming of video game Jesus but that doesn't mean the game is *bad* (outside of the obviously broken console versions), its just nothing revolutionary.

People disliking the game doesn't mean they were expecting "the second coming of Jesus" either.

But good for you, glad you've enjoyed your very pretty, horrendously buggy, "competent" at best open world adventure game.
 

jokkir

Member
Oct 25, 2017
8,171
This video is excellent, but, (and this is probably OT) are CP2077 threads OK only if they drag the game? Or is the moratorium over?

Been wondering the same. Several threads not too long before this have been locked and don't get why this is an exception.

Also how much of the video are spoilers? I've been wanting to watch but apparently there's spoilers?
 

TheAggroCraig

One Winged Slayer
Member
Nov 6, 2017
5,915
He got the free stuff too, doesn't mean you can't talk trash about it.

yJDU9QU.jpg

This wasn't sent to him by CDPR, it was sent by a viewer who sends him a ridiculous amount of gifts.

Great video from Wood, been following him for years but sort of fell off recently since his current style usually isn't my jam.
 

Cudpug

Member
Nov 9, 2017
3,559
I am amazed so many reviewers gave this game such high scores (lots of 9s) given that the game seems to objectively be poor on multiple systems, they weren't permitted to show their actual gameplay experiences, and lots of the issues outlined in this video are prevalent and ingrained in the code. Makes me not really want to trust reviews on AAA games when they don't seem to be very honest about the quality of a game.
 

jokkir

Member
Oct 25, 2017
8,171
I am amazed so many reviewers gave this game such high scores (lots of 9s) given that the game seems to objectively be poor on multiple systems, they weren't permitted to show their actual gameplay experiences, and lots of the issues outlined in this video are prevalent and ingrained in the code. Makes me not really want to trust reviews on AAA games when they don't seem to be very honest about the quality of a game.

They were only sent the least broken version (PC) to review and a lot of them mentioned it was buggy but a solid game underneath. Plus I'd assume a lot of outlets mostly played the main story which is arguably the best parts of the game .

It's really shifty that CDPR hid the console version before and should have cancelled the last-gen base consoles
 
Oct 29, 2017
415
Lots of game reviewers seemed to conflate 'glitches' with just really bad game design, so it was good to see someone call this out specifically
 

Deleted member 21709

User requested account closure
Banned
Oct 28, 2017
23,310
Yeah I been wondering the same

Only negative threads are allowed lol
Welcome to Era.gif

Interesting

They were only sent the least broken version (PC) to review and a lot of them mentioned it was buggy but a solid game underneath. Plus I'd assume a lot of outlets mostly played the main story which is arguably the best parts of the game .

It's really shifty that CDPR hid the console version before and should have cancelled the last-gen base consoles

The PC version suffers all of the issues shown in the video.

And Cyberpunk only plays bad on last gen consoles.
 

Majora85

Member
Nov 21, 2017
1,105
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.
 

OldDirtyGamer

Member
Apr 14, 2019
2,476
I am amazed so many reviewers gave this game such high scores (lots of 9s) given that the game seems to objectively be poor on multiple systems, they weren't permitted to show their actual gameplay experiences, and lots of the issues outlined in this video are prevalent and ingrained in the code. Makes me not really want to trust reviews on AAA games when they don't seem to be very honest about the quality of a game.
Well they did play the Pc version for the initial reviews. And my experience with it (even on a lower end PC ) have been great so far. I know people are hating on this game hard for some reasons that are very justified, but some of the other reasons arent an issue imo. Yeah it doesnt live up to the hype but most games dont. Im really digging this game so far.

The console versions seem to be absolute trash so that is a shame. Hopefully it gets the next gen update soon at least for Series consoles and PS5.
 
Oct 28, 2017
4,970
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

It's a valid excuse. The wider point is that all stores and interaction with NPCs is all equivalent to each other with zero uniqueness.

There's a lot of ways to skin that cat without going as far in-depth asRed Dead Redemption 2.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.

Like we've pointed out again and again, the comparisons are there because CDPR didn't just say that they wanted to emulate Rockstar or Ubisoft but actually designed a world that was meant to have equivalent levels of sandbox interactivity. They specifically called out Red Dead Redemption 2 at one point.

Obviously Rockstar doesn't have the "dialogue trees" because that's not part of the project scope or even game design. It's not meant to have it.
 

SofNascimento

cursed
Member
Oct 28, 2017
21,345
São Paulo - Brazil
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.

Comparing this game with GTA5 makes perfect sense, that's what they were aiming for. I was just listening to a dev saying how they wanted to make the players feel absolutely immersed in Night City and how they wanted to make the city as believable as possible, so that was an extremely important element of the game.They were aiming for the king, if you will, and they didn't simply miss the weapon backfired terribly. Not to mention GTA5 came out the previous gen... and, as mentioned in this thread already, there are some elements in this game that are outdated compared to GTA3...

There is a case to be made that the individual elements of this game wouldn't be as great as in games solely dedicated to them. For example, gunplay wouldn't be as good as Doom or the cinematic as good as The Last of Us 2. I have some reservations about this but it makes sense. But the problem isn't that 2077 is not as good as those games, it's terrible in even the most basic asepcts of open world design, cops being the best example.
 

Astral

Banned
Oct 27, 2017
28,115
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.
The point of his shopping rant is that it's one of the many examples of how backwards and noninteractive the game is. It breaks the illusion that this city and its citizens are real. The lack of police chases add to that. It's absolutely ridiculous that police can't get in a car to chase you or at least send drones after you. What's the point of even having wanted system if it's so easy to get away? They marketed this game as this revolutionary, ridiculously immersive experience and these two things are some of the evidence that contradicts that promise. Obviously it's a video game but immersion matters to a lot of people in a game like this.
 

bob100

Member
Oct 29, 2017
1,729
That was a great video...I just can't believe that none of the review scores reflected this before the whole debacle began.

So many reviewers gave high reviews when the issues raised in this video are in all versions of the game.

This whole debacle has made me question certain reviewers now.
 

Equanimity

Member
Oct 27, 2017
14,992
London
I watched the entire thing, which is pretty rare in my case when a video is this long. Wood Hawker really went all in, so glad I didn't buy Cyberpunk even though I own a Series X.
I usually stay on the positive side of gaming, but I must say this game looks really, really bad. It's a glorified talking simulator.
 
Oct 28, 2017
4,970
GTA5 didn't come out on the previous gen. It was a PS3/Xbox 360 game.

The fact Rockstar can keep printing money by re-releasing the same game for what is going to be three generations of platforms is a testament to the sandbox they created.
 

KartuneDX

Banned
Jan 12, 2018
2,381
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.

CDPR literally marketed the game as the next gen of open world, and all those comparisons do is show how much they missed the mark and even fall short of games decades old.
 

Man God

Member
Oct 25, 2017
38,307
I've never liked this person and clicked off their videos almost instantly, but I watched all of this one and you cannot deny the truth of it all. The game is a mess even on PC and was built on lies.
 
Oct 27, 2017
6,960
In the video, the promotional clip speaks of the "armored" car.

There is no such thing in the game, right? Every car from the laughable Smart, to the taxi (that is bulletproof in cutscenes), to the big rig have always resulted in me getting damage from the basic police/gang fire.
 

Zor

Member
Oct 30, 2017
11,366
It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.

CDPR specifically cited RDR2 themselves, and they also referred to Cyberpunk as being an open-world game. "An open world, action-adventure" to be more precise.

What "open world, action-adventure" game should Cyberpunk be compared to then? The latter Far Cry games? Because even GTA3 is doing fundamental open-world things *at a bare minimum* that this game doesn't, and I'm not sure how much of that you can just level at "It's almost like different elements are important in different games".
 

OldDirtyGamer

Member
Apr 14, 2019
2,476
You cant really have a true next gen experience when you are releasing on last gen consoles. This game hasnt done anything that i feel couldnt have been done before but its still very immersive and a really cool experience so far, imo.

Like people saying the game is absolute trash....its far from that. It might not meet your expectations and sure they hyped those unrealistic expectations but i dont think the game should be labeled trash because it isnt a true next gen experience. Especially when we havent gotten a true ng experince.

I guess some people were expecting this to be that game. It isnt. But trash? I wouldnt say that.
 
Oct 25, 2017
41,368
Miami, FL
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.
You should really watch CDPR's marketing videos for this game. They are interspersed in the Wood Haker video here. The reason the comparisons exist is because all of their marketing materials suggest it was going to be *at least* equivalent to those experiences, and more frequently far better. More dynamic, more personal, more intimate.

It turned out most of that was either (a) marketing bullshit that was based in real goals...but never corrected the marketing to match the reality of the final product or (b) intentional and just a poorly executed slight of hand (illusions of choice in dialogue or situation outcomes) to get people to believe the game was going to be something more. Something worth spending money to upgrade your PC/console to maximize.

It was not what they proposed or promised. It fell incredibly short by all accounts.

Can you still have fun with it? Sure! If you want to love something enough, you can ignore the faults and only see the best parts. You can have a "rose-colored glasses" experience if personal insecurity demands it. Plenty of people loved Anthem too and did their best to ignore the obvious flaws in the game. "low-sodium" subreddits and all that bubble shit. I've loved plenty of terrible games (and music and movies), difference is I have no problem acknowledging them as such. Like with Star Citizen, some just can't help but to treat this products as their own creations/children and have defended the game at every pass and from every critique.

Ya hate to see it.
 
Oct 27, 2017
6,960
You cant really have a true next gen experience when you are releasing on last gen consoles. This game hasnt done anything that i feel couldnt have been done before but its still very immersive and a really cool experience so far, imo.

Like people saying the game is absolute trash....its far from that. It might not meet your expectations and sure they hyped those unrealistic expectations but i dont think the game should be labeled trash because it isnt a true next gen experience. Especially when we havent gotten a true ng experince.

I guess some people were expecting this to be that game. It isnt. But trash? I wouldnt say that.

This game makes WD Legion look like the next-gen open-world experience. Its open-world mechanics are inferior to those of PS2 GTAs. There is nothing to do with this open-world. Literally, outside of being a walking simulator admiring the visuals, what is there to do in the open-world outside of quests?
 

SolidSnakex

Member
Oct 25, 2017
23,413
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.

As far as shop section goes, this is what the Ripperdoc menu looked like in the original demo

ripperlxksk.png


And this is the menu in the final game

ripper1ask3m.png


Even if they couldn't animate every single upgrade you'd get at the Ripperdoc, the original menu design kept you in the world as you select what you wanted while the new one just throws you to a separate menu.
 

SilkySm00th

Member
Oct 31, 2017
4,803
I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.

Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.

In regards to the bolded i just gotta say "Clearly."

The different paths dont' really matter here, the AI is so truly broken that it effects everything else in the game and half of the sell of Cyberpunk 2077 was "Night City" and how immersive and advanced and carefully crafted it was.
Going into the shop and having the shopkeep talk to you in a natural way, with multiple voice lines that change depending on things like time of day and all that, goes a LONG way towards making you feel like the world is real. Going to the same vendor multiple times and not only do they same the exact same thing every single time but there are no "shops" just menus? Yes - it's fuckin substandard compared to other AAA open worlds.

We aren't comparing this game to pie in the sky high dreams and hopes. We're comparing it to other AAA games - some of which are fucking 5+ years old. "But but but this isn't a sandbox! This is an ARRPEEGEEE" .... an RPG set in an open world. A sandbox world if you would. And it's nothing but empty, hollow but oh so pretty garbage.

It's kind of wild to me to say things like "You can't expect cyberpunk to have cohesive half decent open world because they have skill trees and conversation paths". like actually yes - we totally can. If you're trying to make a game in a gigantic city where you use a car to get around then probably all the AI in your cities citizens should probably know how to fuckin drive.
It might look excessive or like wild criticism just to jump on a bandwagon but when you actually move around this world and try to enjoy it these things start to stick out brighter than all the neon .

And these are the big obvious things. I'm playing on a PS5 - this game has crashed 30+ times for me so far but it doesn't hold a candle to how junior league this world/gameplay mechanics feel. There are so many little things that pull you out of the game. They are definitely folded in alongside some cool characters and creative missions but godamn... you have to really work sometimes to ignore all the things that feel like they are missing.

The more I play the worse my score gets in the end. Feels like a 6.5 right now. I was going to try and finish up some more of the gig missions and stack a bit more cash together to look for cool clothes for the final mission or something like that but I think i might just finish this up as there doesn't really seem to be any reason to hang out in Night City anymore.