I haven't played Cyberpunk 2077 but some of the criticisms in the portion of the video I could be bothered to watch seemed so asinine. Who cares if you can't browse shops like you can in RDR2? Did anyone really go and look at the individual items on the shelves more than once before going straight to the catalogue? As far as I'm concerned it's a textbook example of pointless AAA bloat creating unnecessary work and setting ridiculous expectations.
Also I'm really tired of seeing videos comparing what you can do in GTA5 compared to this. They obviously have completely different goals and while I appreciate that elements of Cyberpunk's AI are clearly substandard, even non-existent, things like car chases in GTA5 constitute a huge chunk of the game. Tell me how things like dialogue trees and ability to approach missions in different ways are in GTA5. It's almost like different elements are important in different games and they have therefore been given completely different levels of focus by the developers.
In regards to the bolded i just gotta say "Clearly."
The different paths dont' really matter here, the AI is so truly broken that it effects everything else in the game and half of the sell of Cyberpunk 2077 was "Night City" and how immersive and advanced and carefully crafted it was.
Going into the shop and having the shopkeep talk to you in a natural way, with multiple voice lines that change depending on things like time of day and all that, goes a LONG way towards making you feel like the world is real. Going to the same vendor multiple times and not only do they same the exact same thing every single time but there are no "shops" just menus? Yes - it's fuckin substandard compared to other AAA open worlds.
We aren't comparing this game to pie in the sky high dreams and hopes. We're comparing it to other AAA games - some of which are fucking 5+ years old. "But but but this isn't a sandbox! This is an ARRPEEGEEE" .... an RPG set in an open world. A sandbox world if you would. And it's nothing but empty, hollow but oh so pretty garbage.
It's kind of wild to me to say things like "You can't expect cyberpunk to have cohesive half decent open world because they have skill trees and conversation paths". like actually yes - we totally can. If you're trying to make a game in a gigantic city where you use a car to get around then probably all the AI in your cities citizens should probably
know how to fuckin drive.
It might look excessive or like wild criticism just to jump on a bandwagon but when you actually move around this world and try to enjoy it these things start to stick out brighter than all the neon .
And these are the big obvious things. I'm playing on a PS5 - this game has crashed 30+ times for me so far but it doesn't hold a candle to how junior league this world/gameplay mechanics feel. There are so many little things that pull you out of the game. They are definitely folded in alongside some cool characters and creative missions but godamn... you have to really work sometimes to ignore all the things that feel like they are missing.
The more I play the worse my score gets in the end. Feels like a 6.5 right now. I was going to try and finish up some more of the gig missions and stack a bit more cash together to look for cool clothes for the final mission or something like that but I think i might just finish this up as there doesn't really seem to be any reason to hang out in Night City anymore.