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dex3108

Member
Oct 26, 2017
22,605



We're pleased to announce the latest patch for Wolfenstein: Youngblood, adding several balance improvements and other fixes to the game later this week.
See below for the full details of this patch.
Update 1.0.5 is now available on PC! Stay tuned for news on the console versions.
Thank you so much for your patience and support of Wolfenstein: Youngblood! We will continue to monitor the game and improve it with future updates as needed. We appreciate your feedback!

PATCH HIGHLIGHTS
  • Adjusted difficulty of all boss fights.
  • Enemies can now have their health bars toggled on or off in the Options menu. (This does not turn off armor types.)
  • Took a variety of actions to reduce the feeling of enemy "bullet sponginess".
  • An amount of ammo for basic weapons is now replenished after a player respawns.
  • Added more special weapon ammo throughout more difficult areas.
  • Added duplicate tutorial laptops to the game to make 100% completion more attainable.
  • Fixed an issue that could cause some enemies in certain areas to spawn prematurely.
  • Increased the speed of switching between certain weapons to make it easier to adapt to enemy armor types.
BUG FIXES
  • Client players can now explode Host player DKW charges by shooting them.
  • A data tape required to complete the Silent Outpost mission could go missing, preventing completion of the mission. This tape will now appear correctly for all players.
  • Equalized damage modifiers for all weapon classes and upgrades for Host and Client players. Previously a bug could cause one player to do a lot more damage with certain weapon types and upgrades.
  • The "available unlocks" and message could play despite there being active enemies. This will no longer occur.
  • Fixed a variety of timing bugs with completion events that could cause progression not to be saved in certain circumstances.
  • Co-op levers will now work much more reliably when playing solo.
  • Improved sister AI so that she gets out of the way of large enemies more often and improved ability to successfully heal the player when they are downed.
BALANCE CHANGES
  • Tutorials not collected by players in Paris Streets sections 1 or 2 will now be present in Paris Streets section 3. This will allow players to backtrack from later sections of the game in order to get tutorials that count towards game completion percentage.
  • Added checkpoints to all Tower mission and Tower Guardian fights. Note that returning to the towers after completing the main missions will not have checkpoints.
  • Players who expend all lives and reset to the latest checkpoint will now find their base weapons refilled to at least 50% of ammo capacity. This will function with all ammo modifier skills and upgrades but does not affect special or heavy weapons.
  • Additional special weapon ammo has been added to all boss and guardian fights.
  • We have doubled the amount of damage done to armored enemies by the incorrect weapon type. This will result in enemies feeling much less absorptive of damage when the player has the wrong weapon equipped. We still highly encourage players to spend their silver to upgrade a variety of weapon types so as to maximize damage to tough enemies.
  • General Winkler has had his health lowered to be more in line with the difficulty of the Zeppelin level.
  • The Bombdog damage has been slightly lowered.
  • The base Shotgun, Autopistol, and SMG damage output has been increased to bring them in line with other basic weapons.
  • Tower Gate Guardians have had their level lowered in all Districts to better reflect the level of enemies inside the Towers. The Towers are still intended to be played by players level 20 or higher.
  • Added the ability to toggle "iron sights" on/off. This option can be found in the Controls menu.
  • Lowered controller rumble on Xbox One.
  • Added the option to turn off enemy health bars to the Gameplay options. Note that this will not turn off armor barriers or enemy level, so we recommend players have a high degree of familiarity with enemies before turning health bars off.
  • Added more than 20 additional duplicate tutorials to the Districts to allow for easier game completion as well as better coverage for new players.
  • Added a unique icon for Tutorial Computers when player has the correct Secrets Collector upgrade.
  • Lowered Lothar's healthpoints during the "Penthouse" stage of the boss.
  • Made a variety of changes to Lothar's accuracy and damage during his final stage.
  • Added an alarm and audio cue for the 4th Reich jet planes during the Lothar fight to give players more of a chance to dodge or shoot down the planes.
  • Reduced the number of missiles during the Lothar flight stage.
 

Hellwarden

Member
Oct 25, 2017
34,137
Too late for me honestly.

Already returned the game. Nice that they're fixing it up tho, especially that final boss, which was just a mess.
 

FerryF1

Member
Feb 18, 2018
218
Is this the 1.05 patch for PS4 finally?
I understood that PC got the 1.05 patch last week, and Bethesda said 'PS4 soon'
Been checking every day, but no patch was live for PS4.

I really want to continue my game, WITH checkpoints lol
 

Spaltazar

Banned
Oct 28, 2017
2,105
oh yeah,. that game exists. this fell off quickly from the face of the earth. good for them to still support it tho
 

Dr. Ludwig

Member
Oct 31, 2017
2,521
Some of this might help but this is still at its core an utterly terrible game. There's no fixing that.
 

CloseTalker

Member
Oct 25, 2017
30,649
I've already played and beaten the game, but every single one of these changes would have been more than welcome. This will make it a much more enjoyable experience for new players
 

Tambini

Member
Oct 25, 2017
5,383
I can confirm this made the final boss much much easier, did it today. Honestly this game was a bit of a turd
 

Fonst

Member
Nov 16, 2017
7,068
My only issue is grinding all the weapons for a Platinum.

Game is great. Curious how much easier the final boss is now, I beat him on the final platform first try on Normal. I did have trouble when you first face him before you chase.
 

Linus815

Member
Oct 29, 2017
19,785
Cool. Shame I already completed it and hated it. This does address some of the issues, though, but I'll probably never go back to the game. Nice for those who have still yet to get it.
 

MazeHaze

Member
Nov 1, 2017
8,582
By "checkpoints in towers" do they mean the brother missions? Cuz I was actually liking this game, then I died about 20 minutes into a brother mission and realized it respawns you at the very beginning and I immediately turned it off and never went back. Whoever thought that was fine and the game should ship like that is nuts.
 

monmagman

Member
Dec 6, 2018
4,126
England,UK
Finished the game solo back at launch.....can't say I had any issues with bullet sponge enemies....I did side missions and leveled up well and everything was fine.I'm wondering if a lot of these bullet sponge complaints are people using the wrong weapons against certain enemies.
 

jamsy

Member
Oct 27, 2017
811
I thought this was a fantastic game and had an awesome time with it.

The game isn't really as hard as people claim when you realize you get to keep XP/items for all missions, even if you die. You just need to make sure you level up your skills and weapons.
 

Dr. Ludwig

Member
Oct 31, 2017
2,521
What is so bad about the encounter design and enemy placement, especially compared to the prior 2 games?

It's a mess. From respawning enemies (sometimes behind you) to the sheer spam of them towards the player. They took the mechanics which worked perfectly fine for TNO and doubled down on them to the point of tedium. Enemy AI is so braindead and suicidal, they'll just charge at you incessantly and those terrible kamikaze dogs make close quarters combat a disaster.

The game is a mess and doesn't come close to the cohesiveness of TNO and TOB.
 

Nude_Tayne

Member
Jan 8, 2018
3,672
earth
Is this game still as bad as people say it is? The PS4 Deluxe edition is on sale for $20 now and after recently playing and loving the last three Wolfenstein games I was really hoping this would be good. Would probably mostly play it with someone else online, not offline.
 

Buff Beefbroth

Chicken Chaser
Member
Apr 12, 2018
3,012
Is this game still as bad as people say it is? The PS4 Deluxe edition is on sale for $20 now and after recently playing and loving the last three Wolfenstein games I was really hoping this would be good. Would probably mostly play it with someone else online, not offline.

The post above yours is pretty accurate. Add tedious bullet sponge enemies and repetition of levels as well.

The two main characters have a fun dynamic together and the level design is nice for a while until you see the same shit over and over again. By the last 1/3 of the game I was eager for it to be over. But I also played it alone, and friends can often make the best out of a bad situation.
 

Rob

Member
Oct 25, 2017
5,081
SATX
I played it co-op and had fun. It definitely benefits from having a friend to join. Solo is probably just a pain.
 
Oct 27, 2017
377
Is this game still as bad as people say it is? The PS4 Deluxe edition is on sale for $20 now and after recently playing and loving the last three Wolfenstein games I was really hoping this would be good. Would probably mostly play it with someone else online, not offline.
It is not as bad as what people say imo. With a coop partner and the fixes they added it's a fun game that I would easily recommend with a friend
 

MrH

Banned
Nov 3, 2017
3,995
I mean it seems like a good patch, but I finished it like 3 months ago. A bit too late really.