About four hours in on coop and I don't get the over the top negative comments. I have yet to encounter a single mtx, game is fun and challenging, the "it's an rpg now" comments are absurd considering its literally just a skill tree like 8 million other games have and takes up like none of your time.
If you liked the previous games you'll like this. I'm having a fun time and honestly kinda feels like a steal at 30 bucks.
it's not an rpg. And no one is saying that. People are saying that it has superficial rpg elements, which it does. They serve little to no purpose to the enjoyment. They only exist to extend the lenght of the game.
- The enemies are more spongey than in TNO and TNC.
- The leveling is basically pointless 2% stat boost, and all enemies level with you. The only purpose they serve is to prevent you from immediately doing the brother raids after the first mission, because that way the game could be finished under 5 hours.
- This is a VERY fast paced shooter at its core, yet you're constantly collecting coins and constantly open the menu to distribute skill points and buy upgrades. Just because "8 million other games have it", it doesn't mean that a Wolfenstein game should have it. If anything, Wolf TNO/TNC was refreshing in the sea of rpg-lite games.
- The open world is tiny, and they crammed in dozens of side missions into it to try and make the game feel way bigger than it is. Once you've done 3 of them, you've basically done all. Constantly revisiting the same locations and killing the same enemies over and over again just to have something slightly different to fetch or someone different to kill is not particularly exciting.
And then there's the story which, frankly, outside of 2 good cutscenes might as well not exist. But what's even funnier is that even the story missions are just constant repeats of eachother, though at least the locations are different.
So no. This is definitely not a game that everyone that liked the previous Wolf reboot games can enjoy. In many ways it's the exact opposite of that. Instead of being a well paced, narrative heavy, linear shooter, it's now a bloated, open world-ish, story-light shooter that makes sure to remind you to open up your menu screen to upgrade your character and weapons every 5 minutes.
Even compared to the Old Blood (which by the way was cheaper) this feels underwhelming. TOB was at least structured like a normal Wolf game, and it was 5 hours of that, with new maps in each mission rather than running through the same stupid checkpoint 10 times. If youngblood didn't have coop, it'd be complete trashfire.
And as a sidenote, I did enjoy the twins banter, but they are not anywhere near as good as BJ's inner monologues. This game really highlights just how magnificent those are, with how much I missed them. I don't think I want a Wolf game without BJ as the player character anymore.