Upgrading the pistol with silencer is the first thing you should do to reduce the game's difficulty.
There's no incentive like in DOOM to push forward. The most effective tactic is letting everything bottleneck to you through a single point of ingress.
I honestly have not had that feeling at all. I think making the enemies come to you through a single point might work, but you're going to take a terrible amount of damage anyway because their sights are already set on you. The effective tactic is to establish points where to fire from and a relatively covered passage between the points, and then switch positions rapidly. That's why the sprint is so ridiculous.
I really don't identify with what many here say about their experience of the gameplay. It feels like I'm playing a different game.
After spending a long time with it this weekend on PS4 I moved difficulty from 'bring 'em on' back down to 'Don't hurt me' as the only way I was making progress through some scenes was by save scumming every 30 seconds or so. Game is still kicking me on occasion even on that setting.
I find stealth and quick saving makes for the most fluid way through the game for me. When large shootouts start you go down really really quickly.
I'm still loving the game. The atmosphere, the script writing, characters, weapons & upgrades. Everything about the world is fabulous.
I wonder if theres a breakdown of what the different difficulties actually do to tweak the gameplay. I'd be very interested in reading the mechanics behind what it actually tweaks.
If you want similar difficulty to that, go with Call me Terror-Billy. I actually think it's still a bit harder than Uber in the first game. You can always swap whenever you want. I started on I am Death Incarnate and lowered it around 5 hours in.I'm just about to start it. What difficulty would you guys recommend for someone that beat the previous games on Uber? It sounds harder.
I'll try that. Cheers.If you want similar difficulty to that, go with Call me Terror-Billy. I actually think it's still a bit harder than Uber in the first game. You can always swap whenever you want. I started on I am Death Incarnate and lowered it around 5 hours in.
Do you get anything useful from doing the ubercommando stuff?
I know you can get the other upgrades, anything else? True ending?
Also im missing an item on my weapon wheel. I assume it's something that recharges from fuel stations? Wonder how I missed that lol.
You can sneak your way through a lot of the encounters to the 2nd commander, but at that point it feels you're playing more Thief than Wolfenstein.The game does expect you to set off alarms, there is no way you can stealth to the second commander in a lot of areas unless some routines change if you have the patience.
Is this game easier on PC or something? I am having 0 problems with difficulty on Call me Terror Billy. In fact I even feel like the upgraded dual wield shotguns and assault rifles are almost a bit OP. Plus many levels you can carry around that laser melting heavy weapon the whole time.
It's still a hard game for sure, I just don't think I could do what I'm doing on PC if I were using a controller. I mean you can be killed from full health/armor in the time it takes you to turn around. It's unfair on PC and probably unthinkable on console. I really would like to see someone do a mein leben playthrough on console and see what kind of cheese strats would be necessary.
just got to the part where you can use enigma codes for targets etc how far is this ?
and i dont know how to do spoiler txt because theres no icon for it
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So I am just miss remembering the new order or is this game considerably harder on the default difficulty setting? I have only played the first couple of levels but this feels like one of the hardest shooters on default difficulty i have ever played. If you miss a guy on your flanks you will just get melted within milliseconds. And then there are 4 (!!!) higher settings. Does the game get even more difficult in later levels? Because if it does I may have to drop the difficulty down a notch. Don't remember the new order being this punishing.
The cutscenes are freaking incredible in this game. Some of the Grace/Fergus ones have made me cry with laughter. Loving it so hard.
Quick question: how and when can I access the side missions? I don't want to miss a thing in this gem.
Looking at a list of levels, about half way. I don't remember it taking me too long to beat the game after that point, but I did play until late one night.
Spoiler tags you can just type outCode:[spoiler] spoiler text [/spoiler]
Played off an on this weekend, mostly while my lady had custody of Odyssey. I'm really stuck on a certain part, any tips?
Breaking out of the trial room. This room is just murder around every corner, and I die almost instantly. Any relatively safe areas or tactics for this part? Should I just suck it up, admit I'm getting old, and turn down the difficulty (Bring 'em On)?
At some point you unlock the enigma machine in the submarine that allows you to unlock sidemissions.
You can sneak your way through a lot of the encounters to the 2nd commander, but at that point it feels you're playing more Thief than Wolfenstein.
I didn't mind it so much in the first game, but the gameplay loop is getting really old here.
I loved the game, and I think it's easily in my Top 5 games I played this year, but I would still concede that many of your points are indeed real flaws. The two that probably bother me the most are the combination of stealth issues and the combat design. I remember feeling like I was forced out of stealth a few times in TNO, but it wasn't a big deal. Here, it felt like I was being forced out far more often and it annoyed me to no end.I think many of the reasons were more or less touched upon in this very thread, by a few people, including you:
- stale combat design insofar as its mostly putting 1 or 2 commanders in a given large area, where you have to find them and deal with them, otherwise it's just wave after wave, meaning there's no true uniqueness or meaningful variation to the combat encounters
- less location variety and what is there is not as interesting, as you have previously mentioned (no super nazi fortress, no impenetrable nazi prison, etc); it's a shame too, since the new order had such a strong visual identity
- you spend way too much time in the sub and it breaks the pace way too much (I'm also counting the story missions that happen in the sub)
- The first half doesn't really have any unique setpieces, you're basically doing combat room - cutscene - combat room, and it becomes... Not tedious, but not a whole lot of fun, either
- No bosses, which reduces even further the encounter variety
- I feel like stealth is no longer truly viable as an option whereas in the new order, it worked wonders (doesn't really matter that it was overpowered, it worked)
There's also something else missing, but like you, I don't quite know what that is.
I do think the second half of the game is much stronger and interesting, even if I haven't finished it yet.
Are the side missions hefty well-designed missions, or just throwaways? And do they impact the plot at all (even if it's just fleshing out some side characters)? Debating whether I should spend time doing them all.