We're in a period now that we've seen glimpses of next generation games, and the buzzword seems to be Ray tracing.
While path tracing for lighting seems unlikely at this moment, we've seen devs use Ray traced reflections (GT7, Stray, Spiderman MM, etc.) and some used RT-ed shadows, IIRC.
The thing is, it's impressive tech by all means, but one can't help but feel that it simply isn't worth the performance cost.
Maybe in the future, devs will optimize the tech to be viable, but seeing Watchdogs legion for example -- it mostly looked like a current gen game (albeit a very good looking current gen) but the cars, and windows reflect stuff better.
It doesn't seem worth it at all to me, but then again, it's the dev's choice.
While path tracing for lighting seems unlikely at this moment, we've seen devs use Ray traced reflections (GT7, Stray, Spiderman MM, etc.) and some used RT-ed shadows, IIRC.
The thing is, it's impressive tech by all means, but one can't help but feel that it simply isn't worth the performance cost.
Maybe in the future, devs will optimize the tech to be viable, but seeing Watchdogs legion for example -- it mostly looked like a current gen game (albeit a very good looking current gen) but the cars, and windows reflect stuff better.
It doesn't seem worth it at all to me, but then again, it's the dev's choice.