I thought he was gonna say port it to non-VR and I was like nononono. But this is still not necessary and they have not given up on VR.
Didn't they file a patent for a new VR controller design recently? PSVR also sold really well, and I remember reading that Sony was quite pleased with it. There will definitely be a PSVR 2. My guess is they are just sending a message not to expect it anytime soon.
They're going to all the trouble to send out free PS5 adapters for the camera, so I really don't think they're dropping it at all.
PSVR is doing well. Sony is supporting it. New games are coming out. It's fine.
Patents don´t mean that something really materializes.
besides that, by the time they maybe will put out a PSVR2 the interest in VR will be very low. i still don´t believe that there will be a PSVR 2, the big hype phase with the Rift and Oculus and "woohoo, VR gaming!" in which PSVR released in is done at this point.
they are sending out these adapters so that you can use the PSVR through PS4 BC on your PS5, nothing more.
PSVR is on life support at this point, it is ancient tech. Sony has said there will be no new VR games from them. you even have to buy Hitman 3´s PS4 version to play the VR mode.
No it's not, most of the OP is operating under the assumption Sony has abandoned VR for the time being and the "ship has sailed" on a new headset, when this is patently false.
"Sony hasn't talked about VR during their next console launch, per their previously communicated plans; the only logical inference is they are ditching VR. Better port a game to flat that was designed specifically to work in the VR space.With the recent developments around PSVR, both that there are no PS5 versions of PS VR titles and the comment from Jim Ryan I think it is pretty clear Sony is at best taking a wait and see approach for future VR headsets and software, and more likely than not moving away from the technology entirely. As someone with a decent PSVR game collection, and it being my only headset I was hoping we would get an updated unit with inside out tracking and better screens and finally ditch the move controllers, but that ship has sailed so now the next best option would be for some of the best PSVR exclusives to come to PC.
Key among these is Astro Bot Rescue Mission. Much like how Astro's Playroom is being touted as the feature showcase for the dual sense, Astro Bot was the first game that really really impressed me in VR.
From what I have seen of Playroom it doesn't quite capture the expansive world that Astro Bot did, and as someone now at non-Sony headsets this is one of a handful of PSVR exclusives that they should port if they are not going forward with hardware development.
Right now the PS5 isn't even taking advantage of HDMI 2.1 anyways, unless some game out there is actually going to run at 120FPS while in 4K.If PSVR2 is a few years away, can Sony at least sell me a processor box that will allow HDMI 2.1 passthrough? Integrating PSVR into the PS5 is going to be painful.
It's basically the same thing Sony's been saying since the beginning: That they see VR as a long term investment, not a short term one.It's funny how people can interpret things in a way that suits them. His exact words were that it "wouldn't be a meaningful part of interactive entertainment in the near future" and that it "still has a long way to go", although he emphasized that "Sony isn't giving up on the medium"
Here are his words paraphrased, as to how I took it...
"VR isn't going to be mainstream or even like 30% of PlayStation's business any time soon, it's still pretty niche, but aren't giving up on the medium, it just has a long way to go"
This is really just another elaborate port-begging thread.
My box can't even pass HDR at the moment and I'd rather not get stuck behind another bottleneck with a replacement. Plus since the PS5 can't output at 1440p, we're talking about dropping down to 1080p.Right now the PS5 isn't even taking advantage of HDMI 2.1 anyways, unless some game out there is actually going to run at 120FPS while in 4K.
Only game confirmed to run at 4K/120 FPS on PS5 so far is the 2D game Monster Boy And The Cursed Kingdom. HDMI 2.0 can do 1440p and lower at 120 FPS, those games should theoretically work fine with HDMI 2.0. I play games at 1440p/120 FPS from my 2080 Ti's HDMI 2.0 output quite often, in fact.
At 120 FPS, most PS5 games are dropping down at least that far anyways. But yeah that sucks for people who have the first gen PSVR box that doesn't even pass HDR.My box can't even pass HDR at the moment and I'd rather not get stuck behind another bottleneck with a replacement. Plus since the PS5 can't output at 1440p, we're talking about dropping down to 1080p.
With the recent developments around PSVR, both that there are no PS5 versions of PS VR titles and the comment from Jim Ryan I think it is pretty clear Sony is at best taking a wait and see approach for future VR headsets and software, and more likely than not moving away from the technology entirely. As someone with a decent PSVR game collection, and it being my only headset I was hoping we would get an updated unit with inside out tracking and better screens and finally ditch the move controllers, but that ship has sailed so now the next best option would be for some of the best PSVR exclusives to come to PC.
Key among these is Astro Bot Rescue Mission. Much like how Astro's Playroom is being touted as the feature showcase for the dual sense, Astro Bot was the first game that really really impressed me in VR.
From what I have seen of Playroom it doesn't quite capture the expansive world that Astro Bot did, and as someone now at non-Sony headsets this is one of a handful of PSVR exclusives that they should port if they are not going forward with hardware development.
Using the example of the recent announcement, I believe that Low Fi dev saying that it would be coming specifically to PS5 without releasing on PS4 is that it will be ported using PS5's mode 3