But like, for example, games announced on a big show like E3.
Often you see project yeaaars away from launch, but already media buzz, attention and sometimes, money already flowing, pre orders and all that.
Also often, development troubles, missed deadlines, features likely to not be available at launch, etc. And yet, trailers, teasers, articles, previews, general buzz, as if things are going smoothly when in reality, it might not be, it might explode on everyone's faces at the end.
That is when my noodles hurt, doing that is expensive right? Even without money being siphoned (which I didn't think it was 😅), wouldn't it inevitably make the development "harder"? As in huge budgets but overworked people?