When discussing the switch, switch pro and switch 2 this is a fascinating discussion, one where both hardware and software have to be taken into account but this is also relevant for phones with their "console quality games" from a generation ago and laptops too.
Engines are more scalable than ever now, UE5 will offer great visuals and also support mobile hardware so this should bode well for scalability.
With nintendo, being honest we all want them to do their own thing, keep inovating and keep portability too while getting as much support as possible, I dont think pubs and devs that do not support the switch have anything against nintendo like I have seen some say, no one is looking at the massive nintendo userbase and walking away from that wilingly, it is because in 99% of the cases the switch cant run these games (even then there have been some cloud versions).
Realistically, I dont think the solution is all games should target the switch and be upported to everything else like I have seen some say, but I wonder if with the switch 2 things could be different where the majority of games targeting the series s could run on the switch 2 with some effort which right now for the og switch it is not a matter of effort alone (cpu, storage, ram, gpu limitations).
I dont know how close to the series s nintendo can get, especially their portable storage solution, but I still keep thinking how diminishing returns could affect the dynamics going forward.
Thoughts?
Engines are more scalable than ever now, UE5 will offer great visuals and also support mobile hardware so this should bode well for scalability.
With nintendo, being honest we all want them to do their own thing, keep inovating and keep portability too while getting as much support as possible, I dont think pubs and devs that do not support the switch have anything against nintendo like I have seen some say, no one is looking at the massive nintendo userbase and walking away from that wilingly, it is because in 99% of the cases the switch cant run these games (even then there have been some cloud versions).
Realistically, I dont think the solution is all games should target the switch and be upported to everything else like I have seen some say, but I wonder if with the switch 2 things could be different where the majority of games targeting the series s could run on the switch 2 with some effort which right now for the og switch it is not a matter of effort alone (cpu, storage, ram, gpu limitations).
I dont know how close to the series s nintendo can get, especially their portable storage solution, but I still keep thinking how diminishing returns could affect the dynamics going forward.
Thoughts?