Maybe expecting that behavior is unfair, but it's not like I was planning on buying every game released next year and am now subtracting this one. I'm likely only going to choose a handful of titles and something like this has an impact on that decision.Don't actually give a damn if the co-founder is a GamerGater. I think you Americans shouldn't really appraise international devs (for example from Eastern Europe) by the same standards as you do your domestic devs. Context is key here and other places have a different socio-cultural history so expecting the same (decent) behaviour of everyone around the globe is idealistic.
One of my coworkers is a Polish (I think?) and he is good fun to work with, and i also have a friend who regularly travels to there. One day ill shall visit it aswell.I'm finding these comments on Poland being a "shitty" country somewhat backward and Neolithic in honesty.
Having spent time and my partner being from there, I can understand a certain level of resentment between countries but it's a bit of a stretch to heckle a country because you had a bad incident.
It's a beautiful country, and full of lovely people.
Sure it's not exactly a fun place for anyone that isn't straight and white but most of Eastern Europe is totally backward with "human rights"
It is far from a shitty country
One of my coworkers is a Polish (I think?) and he is good fun to work with, and i also have a friend who regularly travels to there. One day ill shall visit it aswell.
You might want to play Shadow Warrior and a few more FPSs if you like the dodge.Fucking awesome looking, loved that dodge and have always wanted a FPS to try that.
Hoping it's different than a standard FPS game though.
Certainly. One day ill visit it, one day..Please visit ! It's beautiful
Just try not to get overly consumed by political climates and enjoy the people and food etc
Game looks really great. Not a fan of Vanishing of Ethan Carter but this game has me interested.
Don't actually give a damn if the co-founder is a GamerGater. I think you Americans shouldn't really appraise international devs (for example from Eastern Europe) by the same standards as you do your domestic devs. Context is key here and other places have a different socio-cultural history so expecting the same (decent) behaviour of everyone around the globe is idealistic.
You might want to play Shadow Warrior and a few more FPSs if you like the dodge.
The pinkish hue is definitely the second one.But GG was primarily an american/western movement with ties to the socio-political climate in America. So if an international dev is going to get involved in that, why shouldn't they be judged by the same standards?
Is that 1 or 2?
Is the main character supposed to be very small or is everything else just huge?
I really don't want to tread on any toes, but my impression is that a number of Eastern European developers had a certain loose affinity for GamerGate because of politics. The idea that those darn SJWs are trying to subvert gaming with their political opinions and shut down people they don't agree with caught their eye. Where "cultural marxism" is a bit of an eye-rolling topic in our world, with a tiny bit of side-eye because it does sometimes have anti-Semitic implications, think about how these topics are viewed by people whose countries were invaded by the Soviets or who otherwise consider the Soviets their historical enemies both ideological and literal.
I know, "Oh, great Dr. Carrol is raving about communists again." This is topical, I assure you. When Wolfenstein II was released, some prominent Eastern European game developers on twitter expressed their distaste for the game because... You guessed it, BJ pals around with communist agitators. I am sure that countries like Ukraine and Poland have their share of racism and sexism and things like that. (Who can forget Techland's "feminist whore" scandal. But in this particular context, when it comes to politics in gaming you have to interpret these things in the light of politics that often stray into socialism or communism. Communist symbols are banned in the Ukraine. If you sing this song in the Ukraine, you will earn yourself five years in prison.
It is a criminal offense to "deny the criminal character of the communist totalitarian regime". When it comes to Eastern European game developers expressing approval of things like GamerGate, I think it is critical to keep this in mind. IMO, many if not most of them viewed it from the perspective of passionate anti-Communists witnessing an internet squabble where one side smell like communists. I'm not saying that hatred for all things even vaguely communist that permeates these countries is right or justified. But it is what it is, and I think it's critical that people understand the context of how these political discussions in gaming are perceived by Eastern European developers. When someone says, "SJW" here, people eye roll a bit. But when you say that to a someone in Poland, there's going to be an eyebrow raised. The reality is that "social justice" types on twitter and the like tend to have communist leanings. Heck, I have communist leanings myself. It's natural when you live in a country with universal healthcare and great welfare systems and strong labour laws and the like. But it's really important to understand how a lot of people in Eastern Europe think about these things. Adrian Chmielarz has often spoken of growing up under communism and their "propaganda and lies".
I've seen nothing to indicate that Adrian Chmielarz is sexist or racist or supportive of internet harassment in general. I think you would find that many, many developers in Poland and Ukraine and other such countries would have similar feelings to him. They're outsiders who see these things as a culture war thing happening in places like America, and their sentiments on the subject should be viewed in the light of a culture that distrusts anything even vaguely communist or excessively "left wing". Anyone who participates in harassment or directly in any sort of attack campaign should be called to account for that. But I think that people like Adrian Chmielarz simply don't fall into that category. He's clean as far as I can tell. He's not afraid to tell the "GamerGate types" that they're flat-out wrong about things like politics in gaming.
https://medium.com/@adrianchm/are-video-games-political-9da521f0b27f
His critique and defense of Tale of Tales is extremely good reading. He's the absolute opposite of the hatred and anti-intellectualism associated with the worst elements of the modern gaming audience. You know, the people who celebrate games they don't like flopping because the developers "deserved it because they tried to inject politics" and all that horrible nonsense. GG has morphed into internet idiots running around gloating that Tacoma flopped on Steam. That's the modern face of GG. Horrible people screaming about an imagined "war on difficulty" and other assorted madness in between bouts of spite. Adrian Chmielarz, is to my knowledge, nothing like that.
http://www.theastronauts.com/2015/06/what-really-happened-to-tale-of-tales-sunset/
He should be judged on his deeds and actions. Not this extremely hazy guilt by association stuff. My impression based on following his work for some years is that he is a very nice man who would never knowingly harass anyone. If people have evidence to the contrary please bring it forward so we can work with something. Reevaluate. Otherwise it seems to me that a very talented and open-minded developer is being passive-aggressively smeared and their entire studio is being painted with the same brush.
You might want to play Shadow Warrior and a few more FPSs if you like the dodge.
If it's paced like Painkiller, it will be quite fast paced at least during the action :PYeah I knew there are some out there I haven't played. I hope this one is a little slower paced.
What's this? I am not American, so I can appraise the dev then. Good.Game looks really great. Not a fan of Vanishing of Ethan Carter but this game has me interested.
Don't actually give a damn if the co-founder is a GamerGater. I think you Americans shouldn't really appraise international devs (for example from Eastern Europe) by the same standards as you do your domestic devs. Context is key here and other places have a different socio-cultural history so expecting the same (decent) behaviour of everyone around the globe is idealistic.
I really don't want to tread on any toes, but my impression is that a number of Eastern European developers had a certain loose affinity for GamerGate because of politics. The idea that those darn SJWs are trying to subvert gaming with their political opinions and shut down people they don't agree with caught their eye. Where "cultural marxism" is a bit of an eye-rolling topic in our world, with a tiny bit of side-eye because it does sometimes have anti-Semitic implications, think about how these topics are viewed by people whose countries were invaded by the Soviets or who otherwise consider the Soviets their historical enemies both ideological and literal.
I know, "Oh, great Dr. Carrol is raving about communists again." This is topical, I assure you. When Wolfenstein II was released, some prominent Eastern European game developers on twitter expressed their distaste for the game because... You guessed it, BJ pals around with communist agitators. I am sure that countries like Ukraine and Poland have their share of racism and sexism and things like that. (Who can forget Techland's "feminist whore" scandal. But in this particular context, when it comes to politics in gaming you have to interpret these things in the light of politics that often stray into socialism or communism. Communist symbols are banned in the Ukraine. If you sing this song in the Ukraine, you will earn yourself five years in prison.
It is a criminal offense to "deny the criminal character of the communist totalitarian regime". When it comes to Eastern European game developers expressing approval of things like GamerGate, I think it is critical to keep this in mind. IMO, many if not most of them viewed it from the perspective of passionate anti-Communists witnessing an internet squabble where one side smell like communists. I'm not saying that hatred for all things even vaguely communist that permeates these countries is right or justified. But it is what it is, and I think it's critical that people understand the context of how these political discussions in gaming are perceived by Eastern European developers. When someone says, "SJW" here, people eye roll a bit. But when you say that to a someone in Poland, there's going to be an eyebrow raised. The reality is that "social justice" types on twitter and the like tend to have communist leanings. Heck, I have communist leanings myself. It's natural when you live in a country with universal healthcare and great welfare systems and strong labour laws and the like. But it's really important to understand how a lot of people in Eastern Europe think about these things. Adrian Chmielarz has often spoken of growing up under communism and their "propaganda and lies".
I've seen nothing to indicate that Adrian Chmielarz is sexist or racist or supportive of internet harassment in general. I think you would find that many, many developers in Poland and Ukraine and other such countries would have similar feelings to him. They're outsiders who see these things as a culture war thing happening in places like America, and their sentiments on the subject should be viewed in the light of a culture that distrusts anything even vaguely communist or excessively "left wing". Anyone who participates in harassment or directly in any sort of attack campaign should be called to account for that. But I think that people like Adrian Chmielarz simply don't fall into that category. He's clean as far as I can tell. He's not afraid to tell the "GamerGate types" that they're flat-out wrong about things like politics in gaming.
https://medium.com/@adrianchm/are-video-games-political-9da521f0b27f
His critique and defense of Tale of Tales is extremely good reading. He's the absolute opposite of the hatred and anti-intellectualism associated with the worst elements of the modern gaming audience. You know, the people who celebrate games they don't like flopping because the developers "deserved it because they tried to inject politics" and all that horrible nonsense. GG has morphed into internet idiots running around gloating that Tacoma flopped on Steam. That's the modern face of GG. Horrible people screaming about an imagined "war on difficulty" and other assorted madness in between bouts of spite. Adrian Chmielarz, is to my knowledge, nothing like that.
http://www.theastronauts.com/2015/06/what-really-happened-to-tale-of-tales-sunset/
He should be judged on his deeds and actions. Not this extremely hazy guilt by association stuff. My impression based on following his work for some years is that he is a very nice man who would never knowingly harass anyone. If people have evidence to the contrary please bring it forward so we can work with something. Reevaluate. Otherwise it seems to me that a very talented and open-minded developer is being passive-aggressively smeared and their entire studio is being painted with the same brush.
I second this but don't engage with the games BS loot rubbish. You can safely ignore it by playing at hard or below and just enjoy the sweet, sweet gameplay.You might want to play Shadow Warrior and a few more FPSs if you like the dodge.
He should be judged on his deeds and actions. Not this extremely hazy guilt by association stuff. My impression based on following his work for some years is that he is a very nice man who would never knowingly harass anyone. If people have evidence to the contrary please bring it forward so we can work with something. Reevaluate. Otherwise it seems to me that a very talented and open-minded developer is being passive-aggressively smeared and their entire studio is being painted with the same brush.
Regarding Witchfire, I think the reveal was kind of funny. But, much in the same way it got plenty of people to say "fuck yeah, fuck walking sims," it kind of earned an eye-roll from me. Especially after the official Astronauts blog said that this was the reaction they were looking for:
That sort of "fuck walking sims, fuck feelings" reaction they were apparently looking for veers a little too close to the anti-SJW rhetoric that GG/KotakuInAction peddles, and it's pretty tiring to see a game dev that has made a competent enough walking sim play into that stereotype. Games like Wolfenstein 2 and Mafia 3 show us that gamers can have their cake and eat it too as far as emotionally-driven violent narratives go. And I'm not sure why alienating the customers that bought Ethan Carter would be seen as a good marketing move.
Anyway, it's just a teaser, and it's too early to really tell how I feel about the game. But the reveal and the subsequent blog post kind of left a sour taste in my mouth.
Regarding Witchfire, I think the reveal was kind of funny. But, much in the same way it got plenty of people to say "fuck yeah, fuck walking sims," it kind of earned an eye-roll from me. Especially after the official Astronauts blog said that this was the reaction they were looking for:
That sort of "fuck walking sims, fuck feelings" reaction they were apparently looking for veers a little too close to the anti-SJW rhetoric that GG/KotakuInAction peddles, and it's pretty tiring to see a game dev that has made a competent enough walking sim play into that stereotype. Games like Wolfenstein 2 and Mafia 3 show us that gamers can have their cake and eat it too as far as emotionally-driven violent narratives go. And I'm not sure why alienating the customers that bought Ethan Carter would be seen as a good marketing move.
Anyway, it's just a teaser, and it's too early to really tell how I feel about the game. But the reveal and the subsequent blog post kind of left a sour taste in my mouth.
Great post. I think it's going to be hard to make headway if we have two trenches dug where one side says "anything is permissible" and the other side says "all voices in GG are abusive against women." I'm staunchly anti-GG but I think that there are individual points within it's initial sell that are attractive to many people. Similarly to the Trump phenomenon, it's worth exploring why this movement was so intoxicating and was able to find headway among both hate groups and more centrist groups. Dr. Caroll's post on the historical angle really helps shine a light on that. And it's true, I have seen a several Europeans online flat out dismissing Wolfenstein 2 for having communist protagonists.
Regarding Witchfire, I think the reveal was kind of funny. But, much in the same way it got plenty of people to say "fuck yeah, fuck walking sims," it kind of earned an eye-roll from me. Especially after the official Astronauts blog said that this was the reaction they were looking for:
That sort of "fuck walking sims, fuck feelings" reaction they were apparently looking for veers a little too close to the anti-SJW rhetoric that GG/KotakuInAction peddles, and it's pretty tiring to see a game dev that has made a competent enough walking sim play into that stereotype. Games like Wolfenstein 2 and Mafia 3 show us that gamers can have their cake and eat it too as far as emotionally-driven violent narratives go. And I'm not sure why alienating the customers that bought Ethan Carter would be seen as a good marketing move.
Anyway, it's just a teaser, and it's too early to really tell how I feel about the game. But the reveal and the subsequent blog post kind of left a sour taste in my mouth.
(...) I can only imagine how some of the devs must feel seeing people shit on something that was a labour of love(...)
Yeah the was my exact reaction.Wait, what?
*Googles Ethan Carter Gamergate*
Well this is now The Last Night 2.0 for me. I guess I'll be skipping it.
That Czech user is just jeleaus we're making a lot better games than they are ;)Also I am a bit surprised at some of the posts regarding Poland, from my experience it is a beautiful, friendly country, but of course it is anecdotal I have only been in Krakow, Gdansk and Warsaw. No doubt every country has its share of people with problematic views however.i
That Czech user is just jeleaus we're making a lot better games than they are ;)
Seriously though, 10-15 years ago Czech devs were kicking Poles' asses despite being much smaller country. It took Poland surprisingly long time to finally start making great games and surpass it's neighbours. Didn't help that the best Czech studio is gone
I think the Czech Republic has done amazing things for the tactical shooter genre in particular. Hidden and Dangerous, Vietcong, and of course Operation Flashpoint and ARMA. I have high hopes for Warhorse's work. But Poland's game development community is amazing. No denying that.Hah I am czech too and I will be the first to admit Poland has become videogamedev powerhouse overtaking Germany and maybe even UK at this point, as insane as it sounds. It is impressive how much gamedev flourishes there.
Czechland lost 2K Czech but Warhorse will hopefully be a good replacement. At the very least they are making game that fits my taste even better than anything Illusion softworks ever did.
I think the Czech Republic has done amazing things for the tactical shooter genre in particular. Hidden and Dangerous, Vietcong, and of course Operation Flashpoint and ARMA. I have high hopes for Warhorse's work. But Poland's game development community is amazing. No denying that.
My impression is that it has both things from Ethan Carter and Painkiller. So it's a walking exploring adventure game, until it isn't anymore and you get your gun out.
And not that it is another pure Painkiller-esque game. Am I wrong? Has the dev team brought out a statement about the game yet? Or interviews or something?
I hope Warhorse will enjoy big success and grow to become Ilussion Softworks successors. I loved their games and they've aged so damn well. I've recently been replaying Hidden and Dangeours 2 and it's still pure gem.I think the Czech Republic has done amazing things for the tactical shooter genre in particular. Hidden and Dangerous, Vietcong, and of course Operation Flashpoint and ARMA. I have high hopes for Warhorse's work. But Poland's game development community is amazing. No denying that.
You need to work on your sales pitch.It's a beautiful country, and full of lovely people.
Sure it's not exactly a fun place for anyone that isn't straight and white but most of Eastern Europe is totally backward with "human rights"
Is it coming only to PC still? My GC is outdated and i preffer playing on my PS4.
Well put.The truth is, the bait and switch was really well done and it's the perfect way to show that they're taking what they learn from Ethan Carter and using it for this game. It's ingenius, because it's a funny way to tell everything you need to know about the game in less than a minute. Perfect sales pitch.
The fact that it pleases some of the most unsavory part of the gaming world ("fuck SJW walking simulators!") is just some unfortunate collateral damage. Really, most people get more excited for an FPS than a slow pace adventure game, especially at a hype event like the game awards. So it made sense to play it like that.
This in particular is where i am at, especially the latter part. I condemn the things Adrian has said in GG, but i dont condemn every single voice that partakes in that discussion. Unfortunately, you have people, who do consider that all voices in GG are against women and even partake on personal conquest to silence one down. That to me seems to be the exact kind of reaction you should not do when you are anti-GG. You will always retain dissonant voices in this discussion, but personal witchhunts should not be part of that discussion, from either side of the argument, that is.Great post. I think it's going to be hard to make headway if we have two trenches dug where one side says "anything is permissible" and the other side says "all voices in GG are abusive against women."
I do think thats a bit stretching, after all, all they added was ''The makers of Ethan Carter... BUT ALSO Bulletstorm''. Personally, i just found that a funny tactic, especially when the video went into that aiming modus that reminded me so much of Bulletstorm, so i definitely felt it was tongue-in-cheek humor right there.That sort of "fuck walking sims, fuck feelings" reaction they were apparently looking for veers a little too close to the anti-SJW rhetoric that GG/KotakuInAction peddles, and it's pretty tiring to see a game dev that has made a competent enough walking sim play into that stereotype. Games like Wolfenstein 2 and Mafia 3 show us that gamers can have their cake and eat it too as far as emotionally-driven violent narratives go. And I'm not sure why alienating the customers that bought Ethan Carter would be seen as a good marketing move.
Anyway, it's just a teaser, and it's too early to really tell how I feel about the game. But the reveal and the subsequent blog post kind of left a sour taste in my mouth.
It does go to show that the actions of one especially prominent member outshines the efforts of many. I am not particularly fond of it either, and i agree with what you are saying. This obviously is made with love, and its a shame that the game is getting so much flak because of the co-owner being a questionable personality.I guess it's hard to separate the subversion of expectations from the really unpleasant negativity towards walking sims in some parts of the gaming community that they have attracted. I can only imagine how some of the devs must feel seeing people shit on something that was a labour of love.
''hold it right there dick tits.''The game is extremely early in development, seemingly. And it is worth noting that Bulletstorm had a heavy, if extremely non-serious focus on storytelling. Who can forget Waggleton P. Tallylicker? It's not like Bulletstorm was a mindless shooter. It had heart. And dicks. I do hope that Witchfire is less Painkiller and more Bulletstorm, because I'm not really a fan of the Painkiller design template.
That sadly doesn't mean some people will try either way to keep that side of the story an active one. And that's fine. Its different when its the only road you want to drive on and can't respect the others building on this game.Willing to bet that the majority doesn't care for that type of stupidity.
Your GameCube is outdated? ;) But yes, PC only so far, Supreme Leader Galahad. (Love the name.)Is it coming only to PC still? My GC is outdated and i preffer playing on my PS4.
That's the direction I hope they're going for. Bulletstorms storytelling always felt underrated.I definitely see where you're coming from. It is a clever bit of marketing, but I guess it does attract a certain annoying demographic. They're quite proud of Ethan Carter, mind you, and the game did sell very well. I guess it's hard to separate the subversion of expectations from the really unpleasant negativity towards walking sims in some parts of the gaming community that they have attracted. I can only imagine how some of the devs must feel seeing people shit on something that was a labour of love. The game is extremely early in development, seemingly. And it is worth noting that Bulletstorm had a heavy, if extremely non-serious focus on storytelling. Who can forget Waggleton P. Tallylicker? It's not like Bulletstorm was a mindless shooter. It had heart. And dicks. I do hope that Witchfire is less Painkiller and more Bulletstorm, because I'm not really a fan of the Painkiller design template.
The truth is, the bait and switch was really well done and it's the perfect way to show that they're taking what they learn from Ethan Carter and using it for this game. It's ingenius, because it's a funny way to tell everything you need to know about the game in less than a minute. Perfect sales pitch.
The fact that it pleases some of the most unsavory part of the gaming world ("fuck SJW walking simulators!") is just some unfortunate collateral damage. Really, most people get more excited for an FPS than a slow pace adventure game, especially at a hype event like the game awards. So it made sense to play it like that.
This in particular is where i am at, especially the latter part. I condemn the things Adrian has said in GG, but i dont condemn every single voice that partakes in that discussion. Unfortunately, you have people, who do consider that all voices in GG are against women and even partake on personal conquest to silence one down. That to me seems to be the exact kind of reaction you should not do when you are anti-GG. You will always retain dissonant voices in this discussion, but personal witchhunts should not be part of that discussion, from either side of the argument, that is.
I really don't want to tread on any toes, but my impression is that a number of Eastern European developers had a certain loose affinity for GamerGate because of politics. The idea that those darn SJWs are trying to subvert gaming with their political opinions and shut down people they don't agree with caught their eye. Where "cultural marxism" is a bit of an eye-rolling topic in our world, with a tiny bit of side-eye because it does sometimes have anti-Semitic implications, think about how these topics are viewed by people whose countries were invaded by the Soviets or who otherwise consider the Soviets their historical enemies both ideological and literal.
I know, "Oh, great Dr. Carrol is raving about communists again." This is topical, I assure you. When Wolfenstein II was released, some prominent Eastern European game developers on twitter expressed their distaste for the game because... You guessed it, BJ pals around with communist agitators. I am sure that countries like Ukraine and Poland have their share of racism and sexism and things like that. (Who can forget Techland's "feminist whore" scandal. But in this particular context, when it comes to politics in gaming you have to interpret these things in the light of politics that often stray into socialism or communism. Communist symbols are banned in the Ukraine. If you sing this song in the Ukraine, you will earn yourself five years in prison.
It is a criminal offense to "deny the criminal character of the communist totalitarian regime". When it comes to Eastern European game developers expressing approval of things like GamerGate, I think it is critical to keep this in mind. IMO, many if not most of them viewed it from the perspective of passionate anti-Communists witnessing an internet squabble where one side smell like communists. I'm not saying that hatred for all things even vaguely communist that permeates these countries is right or justified. But it is what it is, and I think it's critical that people understand the context of how these political discussions in gaming are perceived by Eastern European developers. When someone says, "SJW" here, people eye roll a bit. But when you say that to a someone in Poland, there's going to be an eyebrow raised. The reality is that "social justice" types on twitter and the like tend to have communist leanings. Heck, I have communist leanings myself. It's natural when you live in a country with universal healthcare and great welfare systems and strong labour laws and the like. But it's really important to understand how a lot of people in Eastern Europe think about these things. Adrian Chmielarz has often spoken of growing up under communism and their "propaganda and lies".
I've seen nothing to indicate that Adrian Chmielarz is sexist or racist or supportive of internet harassment in general. I think you would find that many, many developers in Poland and Ukraine and other such countries would have similar feelings to him. They're outsiders who see these things as a culture war thing happening in places like America, and their sentiments on the subject should be viewed in the light of a culture that distrusts anything even vaguely communist or excessively "left wing". Anyone who participates in harassment or directly in any sort of attack campaign should be called to account for that. But I think that people like Adrian Chmielarz simply don't fall into that category. He's clean as far as I can tell. He's not afraid to tell the "GamerGate types" that they're flat-out wrong about things like politics in gaming.
https://medium.com/@adrianchm/are-video-games-political-9da521f0b27f
His critique and defense of Tale of Tales is extremely good reading. He's the absolute opposite of the hatred and anti-intellectualism associated with the worst elements of the modern gaming audience. You know, the people who celebrate games they don't like flopping because the developers "deserved it because they tried to inject politics" and all that horrible nonsense. GG has morphed into internet idiots running around gloating that Tacoma flopped on Steam. That's the modern face of GG. Horrible people screaming about an imagined "war on difficulty" and other assorted madness in between bouts of spite. Adrian Chmielarz, is to my knowledge, nothing like that.
http://www.theastronauts.com/2015/06/what-really-happened-to-tale-of-tales-sunset/
He should be judged on his deeds and actions. Not this extremely hazy guilt by association stuff. My impression based on following his work for some years is that he is a very nice man who would never knowingly harass anyone. If people have evidence to the contrary please bring it forward so we can work with something. Reevaluate. Otherwise it seems to me that a very talented and open-minded developer is being passive-aggressively smeared and their entire studio is being painted with the same brush.
I really don't want to tread on any toes, but my impression is that a number of Eastern European developers had a certain loose affinity for GamerGate because of politics. The idea that those darn SJWs are trying to subvert gaming with their political opinions and shut down people they don't agree with caught their eye. Where "cultural marxism" is a bit of an eye-rolling topic in our world, with a tiny bit of side-eye because it does sometimes have anti-Semitic implications, think about how these topics are viewed by people whose countries were invaded by the Soviets or who otherwise consider the Soviets their historical enemies both ideological and literal.
I know, "Oh, great Dr. Carrol is raving about communists again." This is topical, I assure you. When Wolfenstein II was released, some prominent Eastern European game developers on twitter expressed their distaste for the game because... You guessed it, BJ pals around with communist agitators. I am sure that countries like Ukraine and Poland have their share of racism and sexism and things like that. (Who can forget Techland's "feminist whore" scandal. But in this particular context, when it comes to politics in gaming you have to interpret these things in the light of politics that often stray into socialism or communism. Communist symbols are banned in the Ukraine. If you sing this song in the Ukraine, you will earn yourself five years in prison.
It is a criminal offense to "deny the criminal character of the communist totalitarian regime". When it comes to Eastern European game developers expressing approval of things like GamerGate, I think it is critical to keep this in mind. IMO, many if not most of them viewed it from the perspective of passionate anti-Communists witnessing an internet squabble where one side smell like communists. I'm not saying that hatred for all things even vaguely communist that permeates these countries is right or justified. But it is what it is, and I think it's critical that people understand the context of how these political discussions in gaming are perceived by Eastern European developers. When someone says, "SJW" here, people eye roll a bit. But when you say that to a someone in Poland, there's going to be an eyebrow raised. The reality is that "social justice" types on twitter and the like tend to have communist leanings. Heck, I have communist leanings myself. It's natural when you live in a country with universal healthcare and great welfare systems and strong labour laws and the like. But it's really important to understand how a lot of people in Eastern Europe think about these things. Adrian Chmielarz has often spoken of growing up under communism and their "propaganda and lies".
I've seen nothing to indicate that Adrian Chmielarz is sexist or racist or supportive of internet harassment in general. I think you would find that many, many developers in Poland and Ukraine and other such countries would have similar feelings to him. They're outsiders who see these things as a culture war thing happening in places like America, and their sentiments on the subject should be viewed in the light of a culture that distrusts anything even vaguely communist or excessively "left wing". Anyone who participates in harassment or directly in any sort of attack campaign should be called to account for that. But I think that people like Adrian Chmielarz simply don't fall into that category. He's clean as far as I can tell. He's not afraid to tell the "GamerGate types" that they're flat-out wrong about things like politics in gaming.
https://medium.com/@adrianchm/are-video-games-political-9da521f0b27f
His critique and defense of Tale of Tales is extremely good reading. He's the absolute opposite of the hatred and anti-intellectualism associated with the worst elements of the modern gaming audience. You know, the people who celebrate games they don't like flopping because the developers "deserved it because they tried to inject politics" and all that horrible nonsense. GG has morphed into internet idiots running around gloating that Tacoma flopped on Steam. That's the modern face of GG. Horrible people screaming about an imagined "war on difficulty" and other assorted madness in between bouts of spite. Adrian Chmielarz, is to my knowledge, nothing like that.
http://www.theastronauts.com/2015/06/what-really-happened-to-tale-of-tales-sunset/
He should be judged on his deeds and actions. Not this extremely hazy guilt by association stuff. My impression based on following his work for some years is that he is a very nice man who would never knowingly harass anyone. If people have evidence to the contrary please bring it forward so we can work with something. Reevaluate. Otherwise it seems to me that a very talented and open-minded developer is being passive-aggressively smeared and their entire studio is being painted with the same brush.