Exactly.When I play Demons Souls on ps5 it looks exactly like how it looked on ps3 in my memory. The devs did a great job.
Exactly.When I play Demons Souls on ps5 it looks exactly like how it looked on ps3 in my memory. The devs did a great job.
I haven't played Demon's Souls or its remake, but I wouldn't want the bloom taken out of Twilight Princess, as an example. It was integrated into the entire aesthetic (twilight) and would look really bland without it.I can't believe now people are defending 2008 era bloom.
Literally the meme of that whole generation.
Except Wander, who looks like a neanderthal.Only valid arguments I've heard against the game is some of the bizarre art changes but that's few and far between whereas the rest of the remake seems like a triumph from what I've seen.
SOTC remake was bordering on perfect in all ways.
Bizarre that they decided to redesign Mephistopheles so thoroughly to begin with. She's almost unrecognizable.It's a redesign. It may not be everyone's taste but I honestly fail to see what's "bizarre" about it.
Bookmarking this post so I can quote it in the inevitable future threads on this topic.It takes a somewhat tonally different approach in its use of colours, proportions, and design that gives it an overall shifted visual identity towards something more closely resembling dark fantasy over the original's hazy, dreamy mood and aesthetic. I don't dislike it, as it doesn't do away with the original and both can exist comfortably in the same space, and Bluepoint's art direction and technical achievements are still very impressive even if a specific tonal resonance to the imagery is lost in their vision of Boletaria. Some of the more humanised enemy designs, like the Maneater, lose a bit of the unnatural surreality the original had, irrespective of the technical and artistic influence and asset use. And yes, the colour grading (filtering included) is a factor in here too. But I'm not sure I agree with the furthest reaches of this article's claims.
That being said, I think it's sad when we instantaneously handwave at best, actively condemn and bury at worst, a critical approach to the discussion art and aesthetics in creative vision because of technical improvements and generalisation of rendering memes like "piss filter", when we don't want to discuss the tonal nuance achieved with a particular visual direction and arguably lost in another, irrespective of either/or being better or worse so much as an observation and the implications of such. This applies to all expressions of creativity. I adore this remake but admittedly I do not like all of the score changes; there are some bigger, louder, more theatrically orchestral renditions of what were once more sombre compositions, and a handful of tracks (like the new Nexus theme) lose the minimalism of the original's score that I personally prefer. They're less evocative of an interesting presence, place, or tone, and as a result far less memorable and less encompassing of the space and moments they occupy.
These discussions cannot be boiled down to "the technology is better so that makes it better", and that as a response to the criticism is lazy and vapid.
Stupid sexy hood.This article has so much wrong with it I don't even know where to begin (the Vanguard stuff is especially funny considering the original was a re-used asset), but I do love how someone can apparently think a game can look both "too realistic" and also "too Diablo-like" at the same time. Bluepoints are truly wizards!
???
Demon's Souls was 100% dark fantasy. Always has been.
....Huh?
vs...
What in Boletaria are you talking about....
A lot of strange aggravation and defensiveness in here at what is a pretty uncontroversial argument that someone preferred the aesthetic of an original game versus a remake, because they felt like something was lost in the translation - even if that something was in part dictated by technical constraints of the time.
I prefer the look of the remake, but reading through the article, I was struggling to understand what exactly people were so annoyed by.
It has a 92 on Metacritic - Bluepoint will survive this criticism with their honour intact.
Demon's Souls had a very rough development, to the point higher ups at From and PlayStation considered it a failure and ultimately stopped caring about it, which Miyazaki used that to get on the project and basically take over and made the game he wanted, because worse case scenario it was fucked either way. It's an amazing story, well worth looking into, especially with the legacy it now has.It's like looking at Previs vs. Final CG Render. I swear the OG must've be originally slated as a PS2 game with those textures. Even Dark Souls was a huge leap in terms of texture and geometric detail.
I guess I'm in the minority who think the original PS3 game is beautiful, warts and all.
The overly bright and colourful aesthetic of the remake was an issue for me but then I noticed the game has a heap of different filters including a classic mode so I don't see the point of complaining. I'm optimistic I will be able to make the game look acceptable to me when I eventually pick up a PS5.
(people should stop cooling it the piss filter btw. If your piss is a green colour like the tone of the original Demons Souls, please go and see a doctor)
The one I'm most interested to see is the Valley of Defilement. That level in the original felt like the developers tried to make the darkest, dingiest, ugliest level in videogame history. I'm keen to see how Blue Point adapted that level with their engine/art style.Both have their merits. I love demons souls on PS3. But there's so much more going on here on ps5. And it's beautiful.
Agree.Strongly agree. The remake has much more fidelity, but it has lost so much character from the original game. Everything except for world 5 looks like it could've come from an Elder Scrolls game.
I think it is sorta strange that quite a few characters and armour got fairly drastic redesigns at all. Some changes are small; The Vanguard Demon no longer looks like "Cute alien plushie" but an actual demon, and the Maneater is clearly a chimera instead of a weird gargoyle now, but the Old Ragged Robes went from stereotype witch to, well, old ragged robes.It's a redesign. It may not be everyone's taste but I honestly fail to see what's "bizarre" about it.
Lololol I laughedPS3's infamous piss filter getting the nostalgia treatment is hilarious tbh
I don't agree. I actually really dig the look. It's kind of got a flat-shaded charm to it.nobody in 09 was sitting there appreciating Demons Souls visuals. It was ugly with nice style to it so it was acceptable. Not sure why people are acting like DeS was some type of visual darling at the time. The remake completely makes to OG irrelevant visually.
I never played the OG Demon's Souls but this sucks as true. I do think the remake is absolutely gorgeous but I love interactive shit in the environment. It's one of the things that really enhanced Luigi's Mansion 3.I don't know if it's just me but I don't want games to be more visually impressive if that means they also have to be more static
PS3's infamous piss filter getting the nostalgia treatment is hilarious tbh