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spookyduzt

Drive-In Mutant
The Fallen
Oct 25, 2017
10,857
Sounds cool, but without the ability to watch my 3D Blu-ray library, or Astro Bot, I'm not really all that interested. Would love to see some of these features in psvr2.
 

ninjabreadman

Banned
Dec 17, 2017
260
The Climb is 11gb by itself, 1hr long videos (ahem) are around 15gb a pop if you want native res. 64gb will fill up fast if you like to horde content, but if you plan to always be around wifi it's easy enough to download and delete off the store as needed.
 

MrKlaw

Member
Oct 25, 2017
33,076
If they can manage to figure out a local streaming solution that worked with a PC that would be absolutely incredible, but as-is I think i'll enjoy the freedom of being able to move and use the device wherever I'd like, even if the games are a little downgraded it'd still make for a fun product.

Between this and the Valve Index I feel like this is the better option. While i'd love high fidelity gaming having a fully wireless VR solution seems way cooler, and the price point is much more reasonable.

There are a couple already for the oculus go. If they can get those working with the controllers it could be a good option
 

Dreamwriter

Member
Oct 27, 2017
7,461
Sounds cool, but without the ability to watch my 3D Blu-ray library, or Astro Bot, I'm not really all that interested. Would love to see some of these features in psvr2.
You could get a PC-based Blu-Ray player and use Virtual Desktop or BigScreen to view them on the Quest. Astro Bot of course is a Sony first party title, so if that's all you ever want to play in VR for your entire life, you're screwed there :)
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
Doesn't seem like something I would use for years with the library. But I'm glad the tech is there. I'm waiting for a PSVR2 more than likely next time I jump into VR again.
 
Oct 25, 2017
41,368
Miami, FL
Ditto. I was kind of surprised to see the 128 doing better on Amazon.
Porn can take up a lot of space lol.
seriously tho: movie watching is one of the things I do the most on my Vive Pro and Rift. We're talking virtual movie theater size screens (200" + if you like). I brought in May 5th with Star Wars: ANH that way and it was epic and probably watch at least one feature film a week with it. Watching YouTube/Netflix/HBOGo/movies will be one of the most common uses of these headsets.

I'm really looking forward to it for when I travel. Hotel TV and movie selections suck and hotel TVs rarely support connecting non-approved HDMI (from a laptop). This would be great for that. To say nothing of movie watching on flights.

But yea, 64GB should be enough for a few movies and several games, and you can always remove and replace stuff as needed.
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,586
Seattle, WA
Thanks to whoever posted the Ars Technica Quest review in this thread's first page; my review went up 7 days ago. (I'm pretty sure there was already another thread summing up last week's reviews?)

Also, we're planning a May 21-timed "favorite games on the Quest" article, summing up both ports of existing games and a few new ones--along with prices as consideration (which Oculus hasn't published yet). Pre-release Quest software keeps getting dumped on our headsets in waves, and they're advertising somewhere near 50 launch titles for that date. Lots to juggle there.
 
Oct 25, 2017
41,368
Miami, FL
Thanks to whoever posted the Ars Technica Quest review in this thread's first page; my review went up 7 days ago. (I'm pretty sure there was already another thread summing up last week's reviews?)

Also, we're planning a May 21-timed "favorite games on the Quest" article, summing up both ports of existing games and a few new ones--along with prices as consideration (which Oculus hasn't published yet). Pre-release Quest software keeps getting dumped on our headsets in waves, and they're advertising somewhere near 50 launch titles for that date. Lots to juggle there.
cool. we'll look forward to it.
 

Starviper

Banned
Oct 25, 2017
1,431
Minneapolis
Thanks to whoever posted the Ars Technica Quest review in this thread's first page; my review went up 7 days ago. (I'm pretty sure there was already another thread summing up last week's reviews?)

Also, we're planning a May 21-timed "favorite games on the Quest" article, summing up both ports of existing games and a few new ones--along with prices as consideration (which Oculus hasn't published yet). Pre-release Quest software keeps getting dumped on our headsets in waves, and they're advertising somewhere near 50 launch titles for that date. Lots to juggle there.

Cool stuff! I'm really curious if there will be any possibility of communication with a PC like the TPcast Air & Oculus Go have managed. It'd make the Oculus Quest quite a strong VR product.
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,586
Seattle, WA
One thing missing in my review is an answer to which size is better, 64GB or 128GB. Every game we've tested in the preview period has averaged out to roughly 600MB, with a max of around 2.2GB. The question, really, is how much offline video content you expect to load for use cases like movies on planes. Without an SD card slot, you're stuck with the 50ish GB of the 64GB model (or the 110ish GB on the 128), and that's it.
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,586
Seattle, WA
Cool stuff! I'm really curious if there will be any possibility of communication with a PC like the TPcast Air & Oculus Go have managed. It'd make the Oculus Quest quite a strong VR product.

There've already been like five ppl asking this in this thread; a dozen ppl asked that in our first hands-on w/ the final Quest; and still more ppl asked that in the comments of our final review, which flatly confirmed zero default connectivity options to existing PCs. I'll take this moment to point out that Virtual Desktop is in Oculus Quest's launch window.

Should a Quest 2.0 launch with a newer Snapdragon SoC, those appear to more easily support direct connections to PCs. Oculus didn't prioritize that in this first wave of the Quest line. Shame, cuz the OLED panel is a beast.
 

ClarkusDarkus

Member
Oct 27, 2017
2,726
Virtual desktop is huge for me and might push me to it regardless of power for games, Having access to my 3D films with OLED display is hard to pass up.
 

Starviper

Banned
Oct 25, 2017
1,431
Minneapolis
There've already been like five ppl asking this in this thread; a dozen ppl asked that in our first hands-on w/ the final Quest; and still more ppl asked that in the comments of our final review, which flatly confirmed zero default connectivity options to existing PCs. I'll take this moment to point out that Virtual Desktop is in Oculus Quest's launch window.

Should a Quest 2.0 launch with a newer Snapdragon SoC, those appear to more easily support direct connections to PCs. Oculus didn't prioritize that in this first wave of the Quest line. Shame, cuz the OLED panel is a beast.

Heh, it's a pretty big question on our minds. I wonder if the USB Type C connector would be enough.. Guess the only way we'll know is further down the road. Virtual Desktop is pretty sweet, at least.
 

Tunesmith

Fraud & Player Security
Verified
Oct 25, 2017
1,939
Forgive me if already known, but is there a software-based solution to cast the VR view to a Windows PC just for screen sharing (software-based equivalent to a Chromecast)? The opposite of seeing a PC desktop in the headset.

Edit: Clarified I meant software solutions.
 
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MrKlaw

Member
Oct 25, 2017
33,076
Cool stuff! I'm really curious if there will be any possibility of communication with a PC like the TPcast Air & Oculus Go have managed. It'd make the Oculus Quest quite a strong VR product.

ALVR, vridge, riftcat are all options on PC that stream to oculus go right now. I expect some to be updated to work with quest too. They stream over wifi and seem to be pretty damn good options.

I might ditch my Lenovo explorer to keep the number of headsets in the house under control
 

Dreamwriter

Member
Oct 27, 2017
7,461
Forgive me if already known, but is there a software-based solution to cast the VR view to a Windows PC just for screen sharing like with a Chromecast? The opposite of seeing a PC desktop in the headset.
Yes, the Quest can cast what the user sees to any Chromecast-enabled device, or nVidia Shield, or to the Oculus app on mobile devices.
 

Tunesmith

Fraud & Player Security
Verified
Oct 25, 2017
1,939
Yes, the Quest can cast what the user sees to any Chromecast-enabled device, or nVidia Shield, or to the Oculus app on mobile devices.
Sorry, should clarify, I meant a software-based solution, akin to that of a Chromecast device. Basically no additional hardware on a PC to cast to it.
Like Windows 10 comes with a Connect app, can that or similar software be used?
 

Isamu

Member
Dec 18, 2017
1,581
Downtown Rave City
I'll be honest here guys. I really don't see the appeal of owning this unit, and to be quite frank, it breaks my heart seeing this headset get so much more attention than something far superior, like the Pimax 5K+ or the newly released HP Reverb.

I mean, in theory gaming in VR without wires sounds awesome. But there's this little problem....battery life. Sooner or later you will need to wire the Quest up in order to charge it right? Not to mention over time, the battery in this device(like all other devices that run on batteries) will slowly lose it's life and you will find yourself having to charge this thing after like an hour of use. Not my idea of gaming fun.

I would much rather deal with a wired VR headset, knowing I can play for extended periods of time(ie 4-6hrs) than to deal with one that I know I'll need to charge after just an hour or so.

Lets not even talk about the fact that the catalog of games on this headset is nowhere NEAR as large as the one offered on PC or PSVR. I can't play Project cars 2, Iracing, Assetto Corsa, or any of my favorite racing games in the Quest. So yeah, hard pass for me. Bring on the HP Reverb, the Acer Ojo, the StarVR One, the Pimax 8K-X and the XTAL consumer version....all of which are going to blow away whatever Oculus has to offer.
 

Deleted member 6056

Oct 25, 2017
7,240
You're never going to get a real idea of VR from demo stations. They don't demo the games you're looking for. They demo games that are designed to play in short bursts. It's bad enough that they don't demo Beat Saber enough, let alone all the really unique VR games.

Again, you're still judging everything without having tried much of anything. You have never played games like Lone Echo / Echo VR, SuperHot, Sprint Vector before because they are fundamentally different to traditional games.
First you say I couldnt feel the way I do because I haven't played. Now you say its because I didnt play enough titles. Just because I say not enough titles on vr are fully exploring exclusive gameplay potential that only this tech provides does not mean I'm condemning it outright.

I'm simply stating that from a design standpoint many titles are still too focused on what they've done outside of vr instead of what new things they could try only thru vr to stand out. Till then they wont standout enough with titles that look from trailers like stuff they have played before outside of vr. Many will have the same outlook I did that it was a neat experience but not several hundred dollars worth of their money for the amount of time itd take to play the enjoyment out of what's out there if it's not very dissimilar from what can be enjoyed already outside of vr.

Till it starts being more unique it's only gonna be an expensive novelty to most people.
 

Starviper

Banned
Oct 25, 2017
1,431
Minneapolis
Bring on the HP Reverb, the Acer Ojo, the StarVR One, the Pimax 8K-X and the XTAL consumer version....all of which are going to blow away whatever Oculus has to offer.


The reason nobody is talking about those headsets is because they're not being marketed at consumers, are in a more cost prohibitive range, or don't even have software or release dates set in stone. I'd be personally interested in the Valve Index if it weren't around 1 grand to purchase. The HP Reverb seems interesting, but again I haven't seen much in the way of marketing or word-of-mouth on it. (I didn't even know it was released until just now O_o)
 
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Gobias-Ind

Member
Nov 22, 2017
4,025
I'll be honest here guys. I really don't see the appeal of owning this unit, and to be quite frank, it breaks my heart seeing this headset get so much more attention than something far superior, like the Pimax 5K+ or the newly released HP Reverb.

I mean, in theory gaming in VR without wires sounds awesome. But there's this little problem....battery life. Sooner or later you will need to wire the Quest up in order to charge it right? Not to mention over time, the battery in this device(like all other devices that run on batteries) will slowly lose it's life and you will find yourself having to charge this thing after like an hour of use. Not my idea of gaming fun.

I would much rather deal with a wired VR headset, knowing I can play for extended periods of time(ie 4-6hrs) than to deal with one that I know I'll need to charge after just an hour or so.

Lets not even talk about the fact that the catalog of games on this headset is nowhere NEAR as large as the one offered on PC or PSVR. I can't play Project cars 2, Iracing, Assetto Corsa, or any of my favorite racing games in the Quest. So yeah, hard pass for me. Bring on the HP Reverb, the Acer Ojo, the StarVR One, the Pimax 8K-X and the XTAL consumer version....all of which are going to blow away whatever Oculus has to offer.

Couldn't disagree more. I'd be willing to bet that if you took 10 people off the street, gave them 30 minutes in a Quest then 30 minutes in a Pimax, told them the price of each set up (four hundred vs four figures) 9 out of 10 of those people would laugh hysterically at the prospect of purchasing a Pimax over a Quest.

My Rift and my PC will be collecting enormous amounts of dust after May 21st.
 

Dreamwriter

Member
Oct 27, 2017
7,461
Lets not even talk about the fact that the catalog of games on this headset is nowhere NEAR as large as the one offered on PC or PSVR. I can't play Project cars 2, Iracing, Assetto Corsa, or any of my favorite racing games in the Quest.
And you can't play Quest games on your PC-based VR headset, nor PSVR games. Just like you can't play all Xbox One games on PS4. It's a new platform with its own game library, many of which will be exclusive, which will grow quickly as long as it doesn't flop.

As for battery life, you are complaining that you have to use a wire with this after like 2 to 2 1/2 hours, so instead your solution is...headsets that require multiple wires on them 100% of the time?

I have a Pimax 8k, and I bought a Quest, just like I bought a Switch to go with my PS4. When I want to just play a quick game or watch YouTube videos, I'll use the Quest. When I want something super immersive, I'll set up my computer and bring out the Pimax. Plus I can bring the Quest to family gatherings and work to show VR off to people who haven't experienced it.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
First you say I couldnt feel the way I do because I haven't played. Now you say its because I didnt play enough titles. Just because I say not enough titles on vr are fully exploring exclusive gameplay potential that only this tech provides does not mean I'm condemning it outright.

I'm simply stating that from a design standpoint many titles are still too focused on what they've done outside of vr instead of what new things they could try only thru vr to stand out. Till then they wont standout enough with titles that look from trailers like stuff they have played before outside of vr. Many will have the same outlook I did that it was a neat experience but not several hundred dollars worth of their money for the amount of time itd take to play the enjoyment out of what's out there if it's not very dissimilar from what can be enjoyed already outside of vr.

Till it starts being more unique it's only gonna be an expensive novelty to most people.
I'm saying there are all these unique titles out there that very much feel different from traditional games. I'll mention again: Lone Echo / Echo VR, Sprint Vector, Fisherman's Tale, The Invisible Hours, Ghost Giant, SuperHot, Budget Cuts, even Astro Bot.

I could even list just about every multiplayer game out there for VR too, because the entire concept of multiplayer is transformed by enabling player-driven avatars.

I know you're not knocking the tech or anything like that, but you keep saying that you're not seeing unique games; they are there but you have not come across them yet.
 

1-D_FE

Member
Oct 27, 2017
8,265
I'll be honest here guys. I really don't see the appeal of owning this unit, and to be quite frank, it breaks my heart seeing this headset get so much more attention than something far superior, like the Pimax 5K+ or the newly released HP Reverb.

I mean, in theory gaming in VR without wires sounds awesome. But there's this little problem....battery life. Sooner or later you will need to wire the Quest up in order to charge it right? Not to mention over time, the battery in this device(like all other devices that run on batteries) will slowly lose it's life and you will find yourself having to charge this thing after like an hour of use. Not my idea of gaming fun.

I would much rather deal with a wired VR headset, knowing I can play for extended periods of time(ie 4-6hrs) than to deal with one that I know I'll need to charge after just an hour or so.

Lets not even talk about the fact that the catalog of games on this headset is nowhere NEAR as large as the one offered on PC or PSVR. I can't play Project cars 2, Iracing, Assetto Corsa, or any of my favorite racing games in the Quest. So yeah, hard pass for me. Bring on the HP Reverb, the Acer Ojo, the StarVR One, the Pimax 8K-X and the XTAL consumer version....all of which are going to blow away whatever Oculus has to offer.

Why's it matter? Those mentioned aren't going anywhere. I personally have a reservation for the Valve Index HMD and a day one order for Quest. Besides, most of those quoted HMD's are not consumer priced at all. As for the HP Reverb, that thing seems to have major issues (optics, mura, red smearing). Ben from Road To VR did an AMA on Reddit yesterday and said he expects the actual clarity of the Index to be superior than the Reverb (when factoring all the artifacting that plagues Reverb). Not to mention Index beasts on these HMDs in the refresh department. But that's the point, the more options the better. It's been like 3 years since there was a reason to be excited about VR hardware.
 

Deleted member 41178

User requested account closure
Banned
Mar 18, 2018
2,903
Still don't see the appeal in VR but when I do try it I think i will go the labo route.

Labo is a pretty bad introduction to VR, it just feels so simple and underwhelming when compared to other VR offerings.

If you're going to try VR I'd suggest trying one of the much better alternatives like Vive, Occulus or PSVR.
 

CrazyHal

Member
Nov 1, 2017
1,326
I'm torn between getting the quest or S. The fact that the quest is wireless is it's biggest appeal to me but it uses the android platform instead of pc which means that the game library is much more limited. I want wireless but i also want more games...
 

Rygar 8Bit

Member
Oct 25, 2017
15,896
Site-15
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Pargon

Member
Oct 27, 2017
12,030
After the price shock of the Index, I was so close to buying one of these, but there are too many drawbacks right now.
One of the main things is that I don't want Facebook tracking play time, activity level, websites accessed via the browser, media files viewed/streamed on the device etc.

Another issue is that it's a closed platform, and there's no option to hook it up to a PC or stream wirelessly from one (streaming video via 5GHz WiFi is not the same thing).
I don't even have a VR headset yet, but I have 20+ games which are compatible with VR, and many more which could be modded to play in VR or at least in 3D. None of those are playable on this.
Though it should technically be possible, I can't see them supporting other peripherals like racing wheels or flight sticks, which eliminates certain genres of game entirely.

If it could be connected to a PC as a display device, the device's own power would not be too much of a concern, as the rest of the hardware would still have value long after it is obsolete.
As it is though, I think it will significantly cut down the device's useful life once they release revised hardware in a year or two.
And they should really have included an SD card slot.

I'll be honest here guys. I really don't see the appeal of owning this unit, and to be quite frank, it breaks my heart seeing this headset get so much more attention than something far superior, like the Pimax 5K+ or the newly released HP Reverb.

I mean, in theory gaming in VR without wires sounds awesome. But there's this little problem....battery life. Sooner or later you will need to wire the Quest up in order to charge it right? Not to mention over time, the battery in this device(like all other devices that run on batteries) will slowly lose it's life and you will find yourself having to charge this thing after like an hour of use. Not my idea of gaming fun.
I don't think 2 hours of room-scale content is going to be an issue for most people, and you can always use a USB-C battery pack if you need more.

Apparently the controllers take a single AA battery. Kinda sucks its not rechargeable.
This is a good thing. Eneloops are cheap and better than internal Li-Ion batteries.
 

collige

Member
Oct 31, 2017
12,772
I'm torn between getting the quest or S. The fact that the quest is wireless is it's biggest appeal to me but it uses the android platform instead of pc which means that the game library is much more limited. I want wireless but i also want more games...
I would go with the S if you have a PC just for the fact that your games won't be locked into Oculus' ecosystem forever. There will be native wireless PC headsets eventually.
 

Typhoon20

Banned
Oct 28, 2017
1,568
Please, can someone help me out ? I'm such a noob. Only VR I tried was Gear VR with my Samsung, not a great experience for me unfortunately. Didn't feel immersive enough and the videos would just look weird, black edges when turning around. Just disappointing.

Since I don't plan on getting a mid-high end desktop PC for at least another year and me being impatient I wanted to buy a good VR. Even if it isn't the best. Since the best ones require good PCs.

Should I go for the Oculus Go or Quest ? As a total noob, I read about all of them and the quest seems like its using a 2 year old mobile graphics chip ? Isn't that kind of bad ? Will watching a video on the quest be that much better than the Go ? And how about games ? I know that the quest is a better product compared to the Go but enough to pick the quest over the Go ? I wouldn't mind paying an extra 200 bucks to get the quest if both of those provide a good value. I read, not sure if true, that you can't play the decent-better games on the quest because of that mobile chip ?

Any advice is very much appreciated.
 

Ninjatogo

Member
Oct 28, 2017
229
Please, can someone help me out ? I'm such a noob. Only VR I tried was Gear VR with my Samsung, not a great experience for me unfortunately. Didn't feel immersive enough and the videos would just look weird, black edges when turning around. Just disappointing.

Since I don't plan on getting a mid-high end desktop PC for at least another year and me being impatient I wanted to buy a good VR. Even if it isn't the best. Since the best ones require good PCs.

Should I go for the Oculus Go or Quest ? As a total noob, I read about all of them and the quest seems like its using a2
I think most people in this thread will agree, the best choice of those two is going to be the Quest if you plan on using it for gaming. The Go is nice if you want to mainly use it for watching content. If you have a PS4, you could also try the PSVR for a decent experience that provides more PC-like experiences and games.
 

Dreamwriter

Member
Oct 27, 2017
7,461
Please, can someone help me out ? I'm such a noob. Only VR I tried was Gear VR with my Samsung, not a great experience for me unfortunately. Didn't feel immersive enough and the videos would just look weird, black edges when turning around. Just disappointing.

Since I don't plan on getting a mid-high end desktop PC for at least another year and me being impatient I wanted to buy a good VR. Even if it isn't the best. Since the best ones require good PCs.

Should I go for the Oculus Go or Quest ? As a total noob, I read about all of them and the quest seems like its using a 2 year old mobile graphics chip ? Isn't that kind of bad ? Will watching a video on the quest be that much better than the Go ? And how about games ? I know that the quest is a better product compared to the Go but enough to pick the quest over the Go ? I wouldn't mind paying an extra 200 bucks to get the quest if both of those provide a good value. I read, not sure if true, that you can't play the decent-better games on the quest because of that mobile chip ?

Any advice is very much appreciated.
Here's what you need to know: Oculus Go is basically a Gear VR with the phone built-in, and some small improvements. Oculus Quest on the other hand is a full VR headset powered by a mobile chip. See, the difference, motion tracking and motion-tracked controls, is HUGE, it's truly what makes you feel like you are immersed in another world. On the Gear VR and Go, it only knows which direction your head is looking - it doesn't know if you tilt your head forward or back, left or right, doesn't know if you duck or stand up. And the Go's controller is the same way, it only knows which direction you are pointing. The Oculus Quest can track your every movement, and because its two controllers are fully tracked (complete with some finger tracking) you have real hands in VR, and can pick things up, throw them, aim down gun sights from a gun in your hand, etc. Even if a game doesn't take advantage of those movements, just the fact that when you shift your position a little your view shifts to match, really improves immersion (and lessens motion sickness).

Do note, watching 360-degree videos does not take advantage of motion tracking, those are still only based on head orientation. However, the screens in the Quest are much higher quality than the Go, the blacks are blacker and the contrast is vastly improved. For normal non-360 degree videos (like movies or YouTube), the motion tracking does work and improves the experience.
 
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OP
OP
Arthands

Arthands

Banned
Oct 26, 2017
8,039
hearing how week it is, are their any super low latency HDMI or video transmission systems available that it could utilize to be a streaming receiver for a much more powerful local computer? I assume thats the direction we all want things to go, a wirless VR headset thats super light, great battery life and connects to a PC in the same room to give a near uncompressed image at 120hz+. Right?

You can stream video to it from pc, you can even stream Steam games in a simulated environment through Virtual Desktop

 
Feb 10, 2018
17,534
Please, can someone help me out ? I'm such a noob. Only VR I tried was Gear VR with my Samsung, not a great experience for me unfortunately. Didn't feel immersive enough and the videos would just look weird, black edges when turning around. Just disappointing.

Since I don't plan on getting a mid-high end desktop PC for at least another year and me being impatient I wanted to buy a good VR. Even if it isn't the best. Since the best ones require good PCs.

Should I go for the Oculus Go or Quest ? As a total noob, I read about all of them and the quest seems like its using a2

I've only used Google cardboard, galaxy VR and PSVR.

PSVR was a pretty huge upgrade over galaxy VR, it was a lot clearer.
I think oculus quest will be an even bigger improvement over the PSVR in terms of image clarity, but where quest will be the most significant improvement over psvr and even more so galaxy VR is movement, not being tied to wires and having full tracking and two controllers must be pretty huge.
PSVR will have more sophisticated graphics, but in VR having the best shaders and effects is not as important as you might think it would be.
As for the go I don't know I've never use one, I would imagine it's similar to the most recent galaxy VR, probably a bit better. But gaming will be far better on the quest.
 

ss_lemonade

Member
Oct 27, 2017
6,665
You can buy wireless adapters for Vive and Oculus. They've been a thing for a long time.
I would love to get the wireless adapter for my Vive but few things are preventing me from doing so:

- It's probably too much for my ageing 3570k (which I guess already somewhat shows it's age with some VR games)
- Will it even support the Index if I choose to upgrade my headset?
 

Blackflag

The Fallen
Oct 25, 2017
1,968
I'm not sure why I can't get myself to care about VR...I get every console on release day. Buy games I never even get around to playing on release day but for some reason I've never even wanted to try this.