The article didn't sound certain about that part.
The article didn't sound certain about that part.
Well the target resolution is going to be alot lower therefore the GPU needed to push is lower. It's not like the Lockhart will be shooting for 4k 60 on new games. 1080p will probably be where it fits which is just fine for what it is.People were very concerned when PS5 was revealed to have 18% lower tflops than XSX, and you're wondering why people are concerned when Lockhart has 66% fewer tflops than XSX?
This does nothing to refute my point that the VAST majority of third party games do very little with the increased power of the refresh consoles beyond res bumps, occasional shadow res boost, and maybe a framerate increase in a few games
LMAO I almost forgot this was the fish from Sponge Bob LOL
This will be better in every way than Xbox One X if the rumors are to be believedSo 4TF navi would make it better or on par with 6TF xbox one x?
Yep lots of people still have 1080p tv sets. Now they will get supersampling as well for games that run over 1080p.As long as Lockhart has
RDNA2 GPU
Zen 2 8c/16t
RAM faster than One X
The same SSD
I don't see how it can hold back gaming. The target system will be the Series X. Lockhart will be a lower resolution, lower quality settings version of that game.
The one they released 6 years into the gen? Probably better than we think.
Maybe lockhart has a better ssd than XSX?If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
4TF for 1080p is more than 12TF for 4KGood luck optimizing your games to 4 and 12 TF consoles simultaneously and for the next 7 years.
Please explain how the market would be fragmented?Don't get the need for a 4tf console this is going to fragment the market 🤔
significantly better. Please stop thinking only in teraflops and consider the improvements everywhere else.So 4TF navi would make it better or on par with 6TF xbox one x?
Sad that the specs for next gen are all over the place. Third party games are going to be greatly held back in a lot of ways because of the limitations.
If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
Thanks, lol.Offtopic, but your avatar cracked me up for like 10 minutes straight 😂
It's 9 TF vs. 12 TF which is a huge downgrade.If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
Of course it is. Resolution is currently one of the biggest performance killer. That's how it has been working for fucking decades.
You want to think about baseline ? How do you explain that a game such as The Witcher 3 runs on hardware slower than Xbox One ?
How do you explain it can run on Switch despite being 3 times slower ?
You need to stop with that "baseline" thinking and "secret sauce" PR bullshit console makers spout.
Lockhart will smoke the One X in every way. The CPU and GPU are stronger. Remember, this is 4 tflops on new architecture. It's not a one for one comparison. Also it has an SSD. It won't even be close.
As long as Lockhart has
RDNA2 GPU
Zen 2 8c/16t
RAM faster than One X
The same SSD
I don't see how it can hold back gaming. The target system will be the Series X. Lockhart will be a lower resolution, lower quality settings version of that game.
Just like 10 to 12 TF is huge but 4 TF is perfectly fine and scales perfectly
we have insider here
If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
The ones I've seen claim the PS5 had all kinds of bottlenecks and can't even hit 10.3 most of the time. They also claim SSD means nothing for game dev besides load times which isn't true.I guess it depends on what threads you're reading the ones I've seen have said; Tflops don't matter, 10 vs 12 is barely a difference and SSDs are going to provide the meaningful difference.
Oh look, they showed upIt's 9 TF vs. 12 TF which is a huge downgrade.
Were the PS5 a 1080p machine, I would be less concerned. Unfortunately it isn't.
Do you not understand that Lockhart would be a 1080p system?As a dev would you not need to support 2x"next gen" platforms from day 1? Typical is to support 1 platform from day 1 assuming it's not cross gen.
If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
Lol, you proved my point perfectly. Standards shift for you guys when it's Xbox.It's 9 TF vs. 12 TF which is a huge downgrade.
Were the PS5 a 1080p machine, I would be less concerned. Unfortunately it isn't.
I thought lockhart will be advertise as 1440p machine
It's 9 TF vs. 12 TF which is a huge downgrade.
Were the PS5 a 1080p machine, I would be less concerned. Unfortunately it isn't.
Just like 10 to 12 TF is huge but 4 TF is perfectly fine and scales perfectly
It's 9 TF vs. 12 TF which is a huge downgrade.
Were the PS5 a 1080p machine, I would be less concerned. Unfortunately it isn't.
The ones I've seen claim the PS5 had all kinds of bottlenecks and can't even hit 10.3 most of the time. They also claim SSD means nothing for game dev besides load times which isn't true.
We'll see... and how that pans out. Sounds like a pointless strategy.
There's a difference between porting a game four years after the fact (and making significant sacrifices to do it) and developing with a baseline spec in mind. If the Switch as it is today existed in 2015 and CDPR built the game with Switch's limitations into consideration from the get-fo, you don't think that the end product would have been different?
Hey, this is all rumor. If developers will be allowed to build games for the XSX and then hand off Lockhart ports years later to other studios so they can hack and slash something until it works, I'm perfectly fine with that. Lockhart existing is only a problem if developers are required to support it day-and-date with XSX/PS5.
The difference here is that 10 and 12 TF are targeting the same resolutions, whereas the 4TF one is targeting a resolution 4 times lower.If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?
If 10TF vs 12TF is a huge downgrade that will limit games according to the logic of some here, 4TF is even worse right? The logic doesn't change because of the name on the box right?