Halo 4 also had alot of flat textures, was extremily linear, had downgraded explosions/debris, ect.
Fair points!
Halo 4 also had alot of flat textures, was extremily linear, had downgraded explosions/debris, ect.
A lot of 2021 open world games are going to be a proof as well.
I really don't know how Dying Light 2, Far Cry 6 or Gotham Knights are going to run on One S and PS4 at this point.
In Halo 2 you could travel more than 300 yards without hitting a Loading Screen. It deserves a good deal of credit for its scale, at a time when PC shooters still had an insanely linear focus.
No...fuck you with this elitist shit some gamers are displaying. Not everyone has the newest systems.
My nephew can't afford a series x/s right now but is really hyped for the new halo and will play it on his xbox one. I bet there are many people like him....
This is absolutely a fair point.Cyberpunk as it exists on those systems is borderline unplayable, and you're only ripping off people who are paying money expecting something competent.
Do you think a really significant upgrade can be done to the XSX version in the year that they have if they drop XB1 or do you just think the XB1 version will run badly? Or both?
Issue is also partly from having to develop for multiple SKUs!!I don't really agree with the premise of the OP as I'm pretty certain it is a Cyberpunk specific problem. I don't think I've seen any PS4 or XBO game that performs as badly as that game does- ever. More ambitious stuff from other developers turned out fine on those systems.
However, IF the premise is "release something on XBO that plays as badly as Cyberpunk does" or cancel it outright and make it next gen only, I am absolutely in favor of canceling it for last gen. Cyberpunk as it exists on those systems is borderline unplayable, and you're only ripping off people who are paying money expecting something competent.
Dictator do you know when to expect console analysis from DF to start popping up?
I don't think you'll ever see that happen, as they promised there would be no Xbox One X only games, didn't they? And aren't there a lot more One S and base Ones than One X's out in the wild? Doesn't really seem like it would be worth it at that point.
Two totally different games. Halo has never been a graphical powerhouse, either.
Issue is also partly from having to develop for multiple SKUs!!
No to the Series S.Everyone smart enough knew this from the beginning, Xbox One and even the Series S will hold back the Xbox pipeline, the sooner theyre gone the better.
When your nephew was buying the Xbox One console they he knew it was for a generation until it would stop being supported. So a port should be the best thing for him. Otherwise he may end up with an unplayable game just like Cyberpunk is turning out to be on the Xbox One!!No...fuck you with this elitist shit some gamers are displaying. Not everyone has the newest systems.
My nephew can't afford a series x/s right now but is really hyped for the new halo and will play it on his xbox one. I bet there are many people like him....
The Halo games always aged really well, that's a combination of good art and ahead-of-the-curve lighting systems. Still at the end of the day, every Halo game besides Halo 5 has had split-screen co-op with huge levels, big draw distances, and dozens of enemies running around. They never really had the overhead to push the little micro details beyond other games of the time.I don't know, when I think Halo, I never expect best in class graphics. But then again I guess I was in the minority by thinking the Infinite demo looked fine.
Either way, it's not like they were ever going to push the game graphically to a point that it makes it unrealistic to scale to the base consoles.
Huh halo 1 was an unbelievable technical achievement on og xbox. I 'm shocked that you wouldn't think this?
Also important to point out that RDR2 didn't launch simultaneously with their PC version. If 343 don't stretch themselves beyond what they can handle Infinite will be fine across all platforms.Which is why I think its a problem specific to cyberpunk. More ambitious games from other developers (RDR2) that targeted only PS4/XBO/PC didn't have these issues. Halo infinite should be fine.
They were building for one generation of consoles in your example. So another perspective is PC cards like RTX 2080 Ti's were being held back by game designs for consoles. I'm sure CyberPunk 2077 would have been much better on last gen if there was no Series X and PS5. Imagine having to develop for PS5, Series X, PC, Xbox One, Xbox One X, PS4 PS4 pro. They most likely built it for a top spec PC card(2060 and above) and then downscaled it to PS4 and Xbox One. Thats why the performance is so bad on those systems.Which is why I think its a problem specific to cyberpunk. More ambitious games from other developers (RDR2) that targeted only PS4/XBO/PC didn't have these issues. Halo infinite should be fine.
I don't think you'll ever see that happen, as they promised there would be no Xbox One X only games, didn't they?
Being completely disingenuous and ignoring the fact that a GTX 1060 and SATA SSD literally falcon punches the Xbox One into dust, sure.PC players will have much slower storage I/O and, statistically, are most likely to be playing on hardware in the ballpark of a GTX 1060. By your definition, it's holding the game back and needs to be cancelled.
They were building for one generation of consoles in your example. So another perspective is PC cards like RTX 2080 Ti's were being held back by game designs for consoles. I'm sure CyberPunk 2077 would have been much better on last gen if there was no Series X and PS5. Imagine having to develop for PS5, Series X, PC, Xbox One, Xbox One X, PS4 PS4 pro. They most likely built it for a top spec PC card(2060 and above) and then downscaled it to PS4 and Xbox One. Thats why the performance is so bad on those systems.
Here you go:
It's atrocious and CDPR hiding it up until release day is shameful.
I don't blame you there, for not having those expectations. I don't have high expectations for Infinite being a graphical showpiece either, but to say Halo was never a graphical showpiece was incorrect.I don't know, when I think Halo, I never expect best in class graphics.
We can't really know that considering we know next to nothing about this game.There isn't a good argument there. Halo Infinite doesn't even have half the ambition that Cyberpunk has. There's very lite that Halo Infinite could be doing if it was to cut Xbox One out of the picture, especially less than a year before release.
I'm playing it for the first time right now in the MCC at 120hz. It's beautiful, linear or not. When I think PS3/360 era cutting edge graphics, I rarely find myself thinking about open world titles. Rather stuff like Uncharted 2, God of War, Gears 3, RE5, spring to mind over whatever GTA or AC were doing.Halo 4 also had alot of flat textures, was extremily linear, had downgraded explosions/debris, ect.
Do you reckon it will be 249 next holiday? Very cheap yeah, will probably sell a lot if timed with infinites release.I don't think it will be sustainable.
However, the S model should be a cheap enough upgrade at that point.
Do you reckon it will be 249 next holiday? Very cheap yeah, will probably sell a lot if timed with infinites release.