If I can trade in the amount of money they gained from harvesting my data, maybe, otherwise nope unless it's a dopey tie in for a 3 month google play trial in 2021.
You don't have to pay the $10 if you just want to buy games. The $10 just goes towards having 4K & all of Destiny 2, including expansions you would have to pay for. You do not have to pay $10 just to buy games.
So you acknowledge that you can buy without getting a sub? So just wait if you're not interested in Stadia Pro.That aspect launches next year and is capped at 1080p.
The exciting part was having powerful hardware you didn't have to buy. Why are you going to buy games that are capped at that rate when everyone should have Hw that can hit that marker. It seems to only make sense if you are trying for 4K as you didn't have to buy the HW.
I thought this too, but the more I evaluated my actual use cases, I realised that the only display I have that supports 4K/HDR is my main TV in the lounge. And that already has a console attached to it that can output 4K and HDR.Heavily interested. Having to buy games individually on top of subscription for 4K60 is rough, but the idea of playing 4K60 on any device is extremely appealing.
I mean... 1080p does match the quality of consoles today, but if you want 4K all the time, yes, you'll have to pay.You have to pay monthly if you want quality that potentially matches consoles, especially the upcoming ones.
Did you notice if you were charged yet or does it not charge until it ships?
Yeah, the 4K part was mainly for my TV. And maybe my iPad Pro too.I thought this too, but the more I evaluated my actual use cases, I realised that the only display I have that supports 4K/HDR is my main TV in the lounge. And that already has a console attached to it that can output 4K and HDR.
So from that point of view, Stadia only really becomes worth it for me if I can play games on it that I can't play on the PS4 or PS5 (like Baldur's Gate 3, although I definitely see that coming to regular consoles a year after release, like other Larian games), and the cross-screen hand-off works really smoothly for when I might want to play my games while I'm travelling... to hotels with bad WiFi...
Hmmmmm. There's a caveat everywhere I turn with this thing.
Traveling where? Hotels? Nope. Playing on a mobile device on a train or plane? Nope. Public wifi? Nope. 4G LTE? Nope.I've pre-ordered - will be a bit of fun.
A few people have said "No - I have a PC" which is fine...but seems to miss the point of streaming to multiple devices when travelling etc.
Stadia won't be relevant for tons of people...but simply owning a PC doesn't make it irrelevant.
60fps at widely varying bitrates? What's the point? Would you rather use the bandwidth to have 30fps but more consistent image quality? The problem with cloud streaming games, with ALL services, is that it is so deeply dependent on things the provider can't control.Yeah, the 4K part was mainly for my TV. And maybe my iPad Pro too.
My main interest, though, is 60 frames for all games without having to worry about specs. It's nice that a premium gaming experience will be more mainstream now, with no knowledge of graphics cards or settings required. Not even my 4K-capable consoles guarantee me that.
Nope, nothing yet.Did you notice if you were charged yet or does it not charge until it ships?
That's a side of this whole thing I hadn't actually thought about.It's nice that a premium gaming experience will be more mainstream now, with no knowledge of graphics cards or settings required.
I mean... 1080p does match the quality of consoles today, but if you want 4K all the time, yes, you'll have to pay.
So in your eyes, what would Google Stadia be? If they shouldn't be marketing to the hardcore with a bunch of AAA games, what should they be marketing instead?Some consoles today, maybe. In just a few days that will be the old generation of consoles, though.
Google's marketing for this is odd. They want to capture the "hardcore gamers", clearly, but Microsoft is about to make the free 1080p version ancient in a few days with a new console announcement for 2020.
So in your eyes, what would Google Stadia be? If they shouldn't be marketing to the hardcore with a bunch of AAA games, what should they be marketing instead?
Exactly.That's a side of this whole thing I hadn't actually thought about.
People often bemoan the lack of knowledge and interest your average consumer has in resolution, framerate, calibrated displays and so on. Until now I've always figured the way around that was to make things more intuitive or somehow convince people to care. With a service like Stadia, though, you can automate a lot of it so people get a fairly accurate experience without any manual intervention.
For that question, no I absolutely would not. I respect that Stadia seems to be making 60fps the baseline. Most consumers won't notice any upgrade Stadia has over consoles if it's just running at the same 30fps they already have.60fps at widely varying bitrates? What's the point? Would you rather use the bandwidth to have 30fps but more consistent image quality? The problem with cloud streaming games, with ALL services, is that it is so deeply dependent on things the provider can't control.
Oh, and what happens when the service is at capacity? You are literally waiting in a queue to play a game that you may have paid for. If Netflix operated this way, would you use it?
Traveling where? Hotels? Nope. Playing on a mobile device on a train or plane? Nope. Public wifi? Nope. 4G LTE? Nope.
Remember that the bitrates quoted are for the dedicated stream, not for your entire home connection. Which is to say that if you have a 50mbit service to the home, 35mbit needs to be dedicated to your Stadia stream. Have people in the house fire up Netflix, have a Ring camera go off, etc.
Not to mention that the vast majority of people playing will fall into the 1080p/stereo crowd. How will that constantly fluctuating stream on a 4K tv look? Cloud gaming, as a straight replacement for owning a console, is a solution in search of a problem that just creates more problems than it solves.
Traveling where? Hotels? Nope. Playing on a mobile device on a train or plane? Nope. Public wifi? Nope. 4G LTE? Nope.
Remember that the bitrates quoted are for the dedicated stream, not for your entire home connection. Which is to say that if you have a 50mbit service to the home, 35mbit needs to be dedicated to your Stadia stream. Have people in the house fire up Netflix, have a Ring camera go off, etc.
Not to mention that the vast majority of people playing will fall into the 1080p/stereo crowd. How will that constantly fluctuating stream on a 4K tv look? Cloud gaming, as a straight replacement for owning a console, is a solution in search of a problem that just creates more problems than it solves.
60fps at widely varying bitrates? What's the point? Would you rather use the bandwidth to have 30fps but more consistent image quality? The problem with cloud streaming games, with ALL services, is that it is so deeply dependent on things the provider can't control.
Oh, and what happens when the service is at capacity? You are literally waiting in a queue to play a game that you may have paid for. If Netflix operated this way, would you use it?