HZD is my favorite open world game, so yeah they're already there. Days Gone is absolutely amazing as well, better than most open world games and my favorite game of the year so far.
Days Gone is not broken, and it's certainly not boring. I've had 1 very minor glitch in my 30 hours. It's bugs are no worse than pretty much any other open world game.Given how broken and boring Day Gone is i'd say they are a long way from being 'Masters'.
Days Gone is not broken, and it's certainly not boring. I've had 1 very minor glitch in my 30 hours. It's bugs are no worse than pretty much any other open world game.
I can see where your coming from. I don't judge purely on interactivity of an open world. I have emphasis on what can be discovered, like how most TW3 side quests were as good if not better than many other games main quest.I love TW3, but its open world and the ability to interact with it is so far away from where Bethesda stands. Once CDPR figures out how to let the player actually interact with the world rather than provide highlighted objects which amount to nothing more than a menus we can talk.
Better how? The Witcher 3's sidequests almost all play the same: find NPC, talk, activate Witcher sense, follow, investigate, cutscene, Witcher sense, battle, NPC, quest ends.I can see where your coming from. I don't judge purely on interactivity of an open world. I have emphasis on what can be discovered, like how most TW3 side quests were as good if not better than many other games main quest.
That's the thing, I'm saying it's objectively not on par with its competitors. Also I specifically said the collect aspect of the game was PS2 era, the Korok seeds were exceedingly lazy and if we pan Crackdown for its orbs, BotW should be panned for lazy collect em all's.It's cool that you didn't like it. Most people did and found it an amazing game. I don't find much of anything special in Sony's open world games but you don't see me trying to downplay them by saying that they put in no effort to them or, lol, are PS2 era games
And you're being told that you are objectively using the word objectively wrong.That's the thing, I'm saying it's objectively not on par with its competitors. Also I specifically said the collect aspect of the game was PS2 era, the Korok seeds were exceedingly lazy and if we pan Crackdown for its orbs, BotW should be panned for lazy collect em all's.
I may need to activate my inner shinobi602 and replay it. Because while that pattern is reminiscent of a side quest that comes to mind, i recall more diversity than that breakdown precludesBetter how? The Witcher 3's sidequests almost all play the same: find NPC, talk, activate Witcher sense, follow, investigate, cutscene, Witcher sense, battle, NPC, quest ends.
If you mean contextualization, sure, I guess.
There's definitely some that play differently, yes. But the bulk of the sidequests fall under that template.I may need to activate my inner shinobi602 and replay it. Because while that pattern is reminiscent of a side quest that comes to mind, i recall more diversity than that breakdown precludes
A lot of open world games are just empty space and are just walking simulators in my opinion. There are no masters of an open world game at the moment.
Obsidian had the last really good open world game because it made sense you had to walk everywhere. All the locations were made with a narrative meaning. GTA for instance has entire sections that don't mean shit.
Maybe call open world "sandbox games" instead.
Yes I am, objectively is based on standards and flat comparisons while subjectivity is more feeling based. I enjoyed playing BotW, but I still found its design lazy compared to other open world titles that had been released over the last decade.And you're being told that you are objectively using the word objectively wrong.
As well as flat out not understanding how the Korok Seeds workk.
The design of BOTW, predicated on physics and chemistry interactions and traversal mechanics that literally no other game on the market has right now, is not a decade old in the slightest.Yes I am, objectively is based on standards and flat comparisons while subjectivity is more feeling based. I enjoyed playing BotW, but I still found its design lazy compared to other open world titles that had been released over the last decade.
Ok explain the korok seeds where you would either do some random out of place 1 action puzzle on a wall to attain. Or literally just pick up a rock or drop an apple...
Other games have had that, just less of it because every other game recognized that unintended bypasses of game design is bad game design minus exceptions. We see speedrunners doing it all the time, and I am not including straight up map glitching, they'll abuse design oversight to bypass game play. All of BOTW is based around the idea of bypassing the game, which cheapens the entire game. They made a sandbox with only throwaway, uncompelling activity that is better described as a toy than a game. I swear 95% of the interest and appeal is that there have been Zelda games before that were really tight knit, and now the sudden change is where your interest is. If a new IP came out with the same everything as BotW it would have been panned hard.The design of BOTW, predicated on physics and chemistry interactions and traversal mechanics that literally no other game on the market has right now, is not a decade old in the slightest.
Korok seeds are meant to be small "world engagement" puzzles, and are available in double the quantity than you need at the most to help ensure that their spread density through the world is enough that you will always find enough to be able to expand your inventory (remember, inventory management is crucial in Breath of the Wild). If your argument is that the world should have more than just Korok seeds as a reward for the micro-puzzles, sure, I can agree with that line of reasoning (though BOTW seems to be an intrinsic rewards game vs an external rewards one in general, so I also fully empathize with people who feel that the game doesn't in general make it worth their while to engage with the world).
Again, I fully understand why you might not like the game, or not like it as much as others do. BOTW has some very radical design elements that can be positively abrasive to some players. I get that! But to claim that the game is objectively rooted in aged design systems is absolutely and demonstrably incorrect, given how many mechanics it utilizes that no other games on the market have yet exhibited.
Same for me.
See, if the thesis of your whole argument is that people have been deluded into convincing themselves that they like BOTW because it bears the Zelda brand name, then there's not much discussion to be had here. Not only does that point of view fundamentally insult those who do like the game, it also fails to recognize that just because you view what you call the "toybox" design as something that cheapens the experience doesn't mean everyone else does- in fact, judging by the large scale acclaim, sales, and overwhelming praise for BOTW, most people love what the game does, and don't feel it cheapens itself in the slightest.Other games have had that, just less of it because every other game recognized that unintended bypasses of game design is bad game design minus exceptions. We see speedrunners doing it all the time, and I am not including straight up map glitching, they'll abuse design oversight to bypass game play. All of BOTW is based around the idea of bypassing the game, which cheapens the entire game. They made a sandbox with only throwaway, uncompelling activity that is better described as a toy than a game. I swear 95% of the interest and appeal is that there have been Zelda games before that were really tight knit, and now the sudden change is where your interest is. If a new IP came out with the same everything as BotW it would have been panned hard.
I said well earlier on that I enjoyed playing BotW so stop misrepresenting me. Also I'm not saying people have to agree with me, I'm arguing what I believe without the assertion of you being dead to me if you don't (though given how so much of culture today is "agree with me or you're dead to me" I can see why you jumped to that conclusion).See, if the thesis of your whole argument is that people have been deluded into convincing themselves that they like BOTW because it bears the Zelda brand name, then there's not much discussion to be had here. Not only does that point of view fundamentally insult those who do like the game, it also fails to recognize that just because you view what you call the "toybox" design as something that cheapens the experience doesn't mean everyone else does- in fact, judging by the large scale acclaim, sales, and overwhelming praise for BOTW, most people love what the game does, and don't feel it cheapens itself in the slightest.
As I said, you're entitled to disagree because you feel otherwise, but please don't presume to tell others they are wrong for having a different opinion than you, or worse, that they're just fooled into liking something because they couldn't see past the brand. And just... consider that others can disagree with what you think makes or breaks an experience.
Again, you are taking your own perception of quality and conflating it to some universal objective standard. That doesn't exist. Might be best to make your peace with it.I said well earlier on that I enjoyed playing BotW so stop misrepresenting me. Also I'm not saying people have to agree with me, I'm arguing what I believe without the assertion of you being dead to me if you don't (though given how so much of culture today is "agree with me or you're dead to me" I can see why you jumped to that conclusion).
And I will hold the point because everything you said concedes it: BotW can be enjoyed and loved, but that doesn't change its quality just like Avengers Endgame and Avatar aren't on par with Schindlers List. Just because the former 2 are more enjoyable (or well since I'm using SL, enjoyable at all since i can't see a way to enjoy a viewing of SL that isn't sadistic) it doesn't mean their quality is there. Heck we can switch to food, I enjoy Taco Bell, but that doesn't mean it's quality matches... well really anything else lol.
Your right, there isn't a universal or perfect objective standard, but we can definitely approach it enough as to make it useful.Again, you are taking your own perception of quality and conflating it to some universal objective standard. That doesn't exist. Might be best to make your peace with it.
And if we go by that, more people disagree with you than agree with you.Your right, there isn't a universal or perfect objective standard, but we can definitely approach it enough as to make it useful.
Then don't use ad populum and argue on the game itself.And if we go by that, more people disagree with you than agree with you.
I don't want to use ad populum as an argument. I am trying to show you that there is no basis on which to claim a game is or isn't "objectively" anything.
I have argued on the game, it's just hard to argue when you dismiss it all with "no", and "No one would like it if it wasn't called Zelda".
lol masters of empty fields with a kuroko seed here and there,and of course copy paste shines everywhere.Nintendo are the masters of open world with Breath of the Wild
Neither Horizon Zero Dawn nor Spider-Man come anywhere close to Witcher 3, Red Dead Redemption 2 or Breadth of the Wild. So, no.
Both TW3 and BotW are the first modern open world games in their franchises.Witcher 3 is the third game by an open world developer. Zelda is a beloved franchise with many games developed by industry veterans.
Witcher 1 and Witcher 2 are not open-world games. Witcher 3 is the first fully open-world game by CDPR. Arkham City is Rocksteady's first open-world game. Guerrilla Games have a history of FPS but they hired some Fallout NV and Witcher 3 devs for writing, cinematics, quest direction for Horizon Zero Dawn. Spider-Man's critical path was great but neither it nor Horizon Zero Dawn did anything interesting with their open-worlds.Witcher 3 is the third game by an open world developer. Zelda is a beloved franchise with many games developed by industry veterans and Red Dead Redemption 2 is made by basically an open world deverloper with so much experience. Horizon Zero Dawn is the first open world game by a developer with a history of FPS games and Insomniac is also not know for open world games. I loved the Witcher series and currently loving RDR2 but i kind of had more fun with Horizon ZD and Spiderman. I'm sure they will improve where as I'm not sure where they can add in the next RDR and The Witcher to keep it interesting. And let's not forget Days Gone's world either. I'd say with the talent in their first party studios there is a shot at it.
Uhm, witcher 3 is their first open world game? It's their first multi platform game for current gen and their third game in total? GG devs have far more experience with making games and making games for playstation because they make it only for playstation.Witcher 3 is the third game by an open world developer. Zelda is a beloved franchise with many games developed by industry veterans and Red Dead Redemption 2 is made by basically an open world deverloper with so much experience. Horizon Zero Dawn is the first open world game by a developer with a history of FPS games and Insomniac is also not know for open world games. I loved the Witcher series and currently loving RDR2 but i kind of had more fun with Horizon ZD and Spiderman. I'm sure they will improve where as I'm not sure where they can add in the next RDR and The Witcher to keep it interesting. And let's not forget Days Gone's world either. I'd say with the talent in their first party studios there is a shot at it.
Origins and odyssey have far better designed open worlds for exploration, far better traversal and mobility than HZD. HZD you can only scale shit that's very intentionally places. There's far more verticality in ac. Far more approaches how you tackle side content. Yes the writing is not as good, the characters and story beats aren't great either. But recent two ac games are going for systemic open world approach, where gameplay is the focus, where ai interact with each other without your input. On top of that those two games have much much better realized open worlds, it feels like actual places due to art direction and layout and what purpose those worlds serve.I want someone to give me an explanation as to what makes Ubisoft open world games "stand out" as opposed to something like Horizon, which has a much more interesting story, much better character writing, and more involved, challenging, and far more interesting combat design IMO. The only way I can think that they Assassins Creed games honestly stand out is ship battles and just the sheer scale of their worlds.
I see people often talking about Assassin Creed's traversal, but I've played both Origins and Odyssey, and the traversal is literally completely inconsequential because of your ability to go ANYWHERE. It feels meaningless. I might as well be walking on a flat plain if there is nothing more to getting to the highest peak than holding A down and forward.
The combat isn't even close between the two either. Horizon's combat design is multi layered and strategic. Sure the human on human combat isnt that interesting, but its not really the focus of the game, and i wouldn't really argue that its that different in caliber from AC: Origins or AC: Odyssey.
Thank you for the response, but I just don't see it. As I addressed. The traversal in Odyssey and Origins are rendered meaningless because all it involves is holding a button and auto climbing. There is nothing involving about it.Uhm, witcher 3 is their first open world game? It's their first multi platform game for current gen and their third game in total? GG games have far more experience with making games and making games for playstation because they make it only for playstation.
Origins and odyssey have far better designed open worlds for exploration, far better traversal and mobility than HZD. HZD you can only scale shit that's very intentionally places. There's far more verticality in ac. Far more approaches how you tackle side content. Yes the writing is not as good, the characters and story beats aren't great either. But recent two ac games are going for systemic open world approach, where gameplay is the focus, where ai interact with each other without your input. On top of that those two games have much much better realized open worlds, it feels like actual places due to art direction and layout and what purpose those worlds serve.
Horizon is a better game, but it has a bad open world. It never felt like an actual living breathing place, it always felt like a movie set, like a video game map created for fighting robo dinos as its primary function. It's pretty sure, but it evokes nothing, there's barely any identity to it.