And is that all you want from next-gen? If we look at the GodFall thread, you can see the dissappointment in peoples' posts about how it doesn't look next-gen enough. People want to see huge changes, they always do going into next-gen. Will raytracing as it's currently used be enough going into next-gen for the average gamer.Regardless of the question whether it is the future or not, the problem I see at the moment is that it comes at the worst possible moment for consoles. On the one hand, there's still that push towards native 4K rendering and current high-end GPUs are more or less managing this by now, so 4K@30fps on next-gen consoles seems to be a realistic goal, overall (4K@60fps is already looking dicey though).
...in comes raytracing and throws a whole bunch of spanners into the works with its massive hardware requirements.
...and if that wasn't bad enough, TV manufacturers are already starting to gear up for 8K displays and you can bet your ass that they'll be hyping the shit out of those a few years down the line.
So in short, yeah looks neat and everything, but I just don't see the hardware capable of providing the necessary rendering power for 4K@60fps *with raytracing* for another ... I don't know, 6-8 years perhaps.
Even the Dec 2019 official reveal trailer which shows some pretty cool lighting effects did not really rock the community.