Here are some examples of ray-tracing in PC games.
Wolfenstein Youngblood's implementation (reduces framerate by 50%)
Control (reduces framerate by >50%)
Metro Exodus (reduces framerate by 20-30%)
Battlefield 5 (reduces framerate by over 50%)
Shadow of the Tomb Raider (reduces framerate by >40%):
Now, visual effects can obviously improve over time (DLSS went from a joke to being cutting-edge and probably the main standard for next-gen in like 9 months) and games built around ray-tracing may show the effect better than games that add it on as a lowest priority thing, but ray-tracing has just looked pretty meh so far to me and these performance hits have been massive.
Wolfenstein Youngblood's implementation (reduces framerate by 50%)
Control (reduces framerate by >50%)
Metro Exodus (reduces framerate by 20-30%)
Battlefield 5 (reduces framerate by over 50%)
Shadow of the Tomb Raider (reduces framerate by >40%):
Now, visual effects can obviously improve over time (DLSS went from a joke to being cutting-edge and probably the main standard for next-gen in like 9 months) and games built around ray-tracing may show the effect better than games that add it on as a lowest priority thing, but ray-tracing has just looked pretty meh so far to me and these performance hits have been massive.