I really believe if this was ported to switch it would be as big a monster as Animal Crossing.I was responding to the question of whether or not it is an "impactful game like DKC or Goldeneye."
The game itself is fun.
I really believe if this was ported to switch it would be as big a monster as Animal Crossing.I was responding to the question of whether or not it is an "impactful game like DKC or Goldeneye."
The game itself is fun.
Technically, the playerbase for most games would probably be significantly bigger than the amount of copies they sold. 15 million people have played SoT, but it has probably sold around 4-6 million copies at this point (just a guess). Especially with stuff like Game Pass now existing where people don't even have to buy a game to play it. Goldeneye sold 8 million, but when you consider the amount of people that have played that game in parties and households and college dorms, I'm willing to bet it's probably been played by way more than 8 million people. But unfortunately, we can't specify the exact number on something like that, of course.
This is the first thing that came to mind.is there anybody left from those days? i think it's an entirely different crew
It's certainly hard to measure cultural impact, especially compared to games released over 20 years ago. I think it's undeniable that Sea of Thieves is one of their most impactful games, and up there with Banjo and Goldeneye though.
In the age of Game Pass why do copies sold matter, for example? The fact that it sold 4-6+ million copies (you are of course just guessing and it could be higher) is actually even more impressive when you consider there are also millions of people playing it on and paying for Game Pass. Also, more than two years after release, the game is at peak popularity (it's still in the Steam top 10), which likely means the player base is still significantly growing past that 15,000,000 mark. If Xcloud is successful on Android, that could make it do even better. It will be interesting to look back on the game several years from now.
Have you played Rare's Xbox games by the way? I'd say the quality has been consistent with their career output.
Weird question considering the majority of that team isnt there anymore.
Still some there but the core of the team behind Goldeneye went on to found Free Radical Design and make TimeSplitters.is there anybody left from those days? i think it's an entirely different crew
Also this
Lol not at all. I have nothing against SoT, but whether it has had the same level of impact as DKC or Goldeneye is a fair question to ask, is it not?
That's a good point that I didn't even think about much. The fact that they've sold that many copies despite the game being available for free IS rather impressive.
That 4-6 million guess comes from the fact that Rare once revealed that about half of the players played the game through Game Pass. I'm not sure if that's the case anymore as that was awhile ago, but if it's still 50/50, then we can assume the game has sold more than 5 million at this point?
I'm probably one of the biggest Rare fanboys on this board, but I'm ashamed to admit I haven't played most of their Xbox games. To be fair, I've never owned an Xbox console, so that's probably a big reason why. I've watched a lot of SoT gameplay though and I'm interested in playing the game for myself at some point!
This is the answer — it was a different era. The industry is wider and has a lot more participants competing at high levels for people's attention than ever before. To expect repeats from that era is frankly an unrealistic expectation and I feel like it devalues the work of current teams for not living up to something that is extremely unlikely to happen given the way things are now.No, but your question is basically "Will Rare release anything as influential as two of the most influential games of all time, again?" and the answer to that is no. And that's totally okay, and no sleight against them - the industry is far more mature now, to a point where very few studios ever achieve anything truly industry-shaking.
I'd even go as far as to argue that Rare has never stopped being hugely inventive and influential in other ways, for better i.e. Sea of Thieves, and for worse (see Kinect).
Nope. The Rare that we all used to idolize is long gone and people need to accept that. They're not the same as they once were, and they make totally different types of games nowadays for better or worse depending on what you're into.
Which studio from the 90s makes games that are as influential as the ones they made back then?
Not even close. Goldeneye literally brought the fps genre to consoles. None of those studios have done anything remotely similar anytime in the past decade.Not that I disagree with the point, but there are a few. Nintendo, Sony, Rockstar, Bethesda, Treyarch, Bungie and Epic just of the top of my head.
Not even close. Goldeneye literally brought the fps genre to consoles. None of those studios have done anything remotely similar anytime in the past decade.
I assume you mean Fortnite? I edited my post. But that really is it.lol
One of those companies created the biggest piece of media ever made by human beings in the last decade.
I honestly don't think Rare is the studio anymore that most devs will look at and go "wow we need to do that" I think they are just a studio who makes fun games now, which there is nothing wrong with but I don't get all this pressure on Rare when it's obviously been the case for such a long time.It should be. It takes all of the concepts pioneered by Goldeneye and advances them.
It's also easily less influential than Goldeneye.
I assume you mean Fortnite? I edited my post. But that really is it.
GTAV is straight up not as revolutionary as Goldeneye.No, I mean GTA V. Which is more successful than any book, movie, film, game or album ever released.
But the fact that you came to a different game makes my point too.
Not that I disagree with the point, but there are a few. Nintendo, Sony, Rockstar, Bethesda, Treyarch, Bungie and Epic just of the top of my head.
GTAV is straight up not as revolutionary as Goldeneye.
Though, I guess "impactful" is synonymous with sales right🤷♂️? Then Sea of Thieves easily fits the question posed by the OP. Surely you agree?
Skyrim wasn't even as influential as people want to claim it was. It was a rift off of Oblivion, which was a rift off of Morrowind. A game influencing other games isn't the same as bringing an entire genre to consoles (Goldeneye).From the ones you listed I would only agree with Epic, Bungie, Rockstar and maybe Naughty Dog.
Most Nintendo games except Zelda have stayed mostly the same and a new Mario Kart or Smash is not as influential anymore as the first entry in the series. The last influential Bethesda game was Skyrim.
Were you born in 2005 or something? If you seriously can even compare or even put in the same sentence of the completely garbage SoT to freaking Donkey Kong Country, then wow people's perception of quality sure has changed.I'd say Sea of Thieves is more significant than DKC but Goldeneye is in a different league. There are few games that can match its impact.
I suppose then you get down to the finer details. Goldeneye really did bring the 3D console shooter to life, while Halo defines the control and mechanics of modern FPS titles. I don't think you'll find anything similar these days outside of Fortnite or (and I suppose I missed this one) Destiny. Every other developer you mentioned; from Naughty Dog, to Rockstar, to Bethesda, hasn't done something similar since the early 2000s.I guess influential can mean a lot of different things apart from successful in this context. You have to answer for yourself whether the game that innovates or the game that popularizes. Is Wolfenstein the influential PC shooter of the 90's or was it Doom?
Either way I think runaway success is always going to be heavily influential in that it's going to reshape industry practice. Goldeneye opened up a whole new world for console shooters and was very successful for it's day, but Halo was a step beyond that in both mechanics and popularity. So which is more influential?
I have no problem whatsoever asserting that GTA V, Fortnite and Skyrim are at least as influential as Goldeneye and probably moreso.