Unless their loading masks are unskippable, similar to how Avengers have unskippable quinjet conversations, and long intros to maps. Even if you have a fast drive, the waiting is tedious because the repetitive loading dialogs are there (imagine long conversations on the subway load screens in Spider-Man PS4 fast travel). Miles had that loading tunnel along with slow walking in the PS4 version.When you see the loading time for Spider-man and Horizon 2 on PS4 compared to PS5 version, then maybe you'll know.
I think there is a good chance Ragnarok is cross-gen considering how fast it is coming out
For Ratchet - Wouldn't the "Spider verse" loading screen just be longer on a HDD. And the midcombat warping is set points, so doesn't seem completely out of the realm of possibility, probably doesn't even pull from SSD, just RAM - since you are staying in the same local environment. Maybe some LOD pop.
Yeah I suppose it's possible, and being a single player game it could be adapted to PS4, but it would be a horrible pacing. With the traditional R&C games, you always finish what you have to do on one planet before travelling to another, specifically because of the load time. The pacing of the game is designed that way.For Ratchet - Wouldn't the "Spider verse" loading screen just be longer on a HDD. And the midcombat warping is set points, so doesn't seem completely out of the realm of possibility, probably doesn't even pull from SSD, just RAM - since you are staying in the same local environment. Maybe some LOD pop.
My coworker who is primarily a pc gamer and owns a nvme also thought it was edited.That's the promise of the ssd. I love that it's so fast folks are claiming it's edited. They obviously had ui and difficulty edited for the demo.
This is silly. Demon's Souls is a 2020 game, and isn't cross-gen. Ratchet & Clank is (probably) a 2021 game, and isn't cross-gen.
Not to mention that being a next-gen exclusive is actually a good explanation for why Ragnarok is coming out so fast.
This gif still blows my mind and I've seen it a crazy number of times.
This is part of my point - its doing what you can do now faster sure, but its not literally doing something you cant do now. From most of the commentary ive read its open world/large area game design that will be really impacted by this change. Sorry that the level hopping doesnt blow my mind quite as much, its cool for sure but Im thinking later games will be able to do something more paradigm shifting
Off the top of my not-creative head, imagine if one of the set pieces in Ragnerok was say, a moon sized planet crashes into the scene having been thrown at yu by a god, and is instantly an explorable area, all at high fidelity and seamless in the flow of the action scene. Thats the stuff I get excited at the prospect of
Off the top of my not-creative head, imagine if one of the set pieces in Ragnerok was say, a moon sized planet crashes into the scene having been thrown at yu by a god, and is instantly an explorable area, all at high fidelity and seamless in the flow of the action scene.
teleport in under a second compare 20 second on a PS3..... with these graphic !
Not yet.....Um, didn't they announce GOW as being cross gen as well? Maybe I misread something.
But Demon's Souls and Ratchet & Clank do?
The gameplay demo is pretty much a frame-by-frame representation of the tutorial level of the original Demon's Souls. In the original, it was like that, you use the archstone to teleport to the next section. There's no archstone to go back (it's only a tutorial level and you only visit this area once per character, even after NG+, you start right at the nexus).Ehhh I think that's just video editing, not an in-game load. The player doesn't spawn at another bonfire in that clip.
Why not?
It's pretty annoying tbh
I'm soooooo fucking sick of people twisting themselves into pretzels to rationalize Ratchet and Clank not "counting" as next gen tech or visuals. Everything in that video, from graphics to high asset data streaming is literally, objectively impossible on current tech. How can one fabricate denial over this fact?
Im sure this will be deemed unfair to R+C, but quickly transitioning between levels doesnt really wow me like it seems to everyone else. The literal example cerny used was way more like what we'd see with God of War when it comes to making games that just 'work' differently to what were used to with mechanical drives, which is basically the super high fidelity set pieces of something liek GoW without the 'shuffle through a crack' buffers. Im more excited to see what that is than I am by these purple portals
I mean, im not 'sooo fucking sick' of anything because I can control my emotions when talking about videogames, but im super surprised that people think the transitions in the R+C demo are the upper echelon of what we can expect from this significant and fundamental shift in tech
I think people are reading my post as ratchet is not impressive. it is! But as I said, in line with Cernys original pitch for this we can hope to expect truly transformed open world games. Im genuinely not seeing that with ratchet, I see fast loading of a different level with a pretty obvious loading screen.
And i didnt even need to twist myself into a pretzel