Im sure this will be deemed unfair to R+C, but quickly transitioning between levels doesnt really wow me like it seems to everyone else. The literal example cerny used was way more like what we'd see with God of War when it comes to making games that just 'work' differently to what were used to with mechanical drives, which is basically the super high fidelity set pieces of something liek GoW without the 'shuffle through a crack' buffers. Im more excited to see what that is than I am by these purple portals
^^Demon's Souls had the instant transition into a new area and there's also Ratchet and Clank coming out, so no. Probably not.
Demon's Souls had the instant transition into a new area and there's also Ratchet and Clank coming out, so no. Probably not.
Im sure this will be deemed unfair to R+C, but quickly transitioning between levels doesnt really wow me like it seems to everyone else. The literal example cerny used was way more like what we'd see with God of War when it comes to making games that just 'work' differently to what were used to with mechanical drives, which is basically the super high fidelity set pieces of something liek GoW without the 'shuffle through a crack' buffers. Im more excited to see what that is than I am by these purple portals
Ehhh I think that's just video editing, not an in-game load. The player doesn't spawn at another bonfire in that clip.
Its the same as in the original, see this post:Ehhh I think that's just video editing, not an in-game load. The player doesn't spawn at another bonfire in that clip.
Ehhh I think that's just video editing, not an in-game load. The player doesn't spawn at another bonfire in that clip.
That's really just a faster loading time in practice, and the original Demon's Souls makes that transition surprisingly fast. I'm looking forward to seeing if they do the same thing with the Archstone travel. Ratchet and Clank though, yes, pure next-gen.
He doesn't seem to be a fanboy and to be fair, DS is a remake and the insanely quick transition isn't a new gameplay element. But he clearly forgot about ratchetWhy do we keep getting threads that pretend DS and Ratchet don't exist?
I mean I know why but still
You're on Era. The answer is always YES
...its the same thing though? Instead of purple portals you just have a bigger level. You won't "feel" a difference unless you can feel where a shuffle through a crack loading section was supposed to be.
I want to have an inter-dimensional fight where Kratos is being thrown from one realm into another, seemlessly.
R&C is loading a new worlds, not just loading a new part of the map and then unloading. Unless you mean something else.Well this is my understanding of whats exciting about having a super fast ssd at base- open world/wide liniar game design totally changes when you dont have to factor those buffer moments in. In ways that I don't really understand yet till weve seen them in something like GoW. I understand whats happening in ratchet (in as much as ive seen the same trailer as everyone else) - dimension jumping mechanic that works because theres a fast load time...but it IS a fast load time here, not a transformed game world
Maybe expectations are inflated?
Well this is my understanding of whats exciting about having a super fast ssd at base- open world/wide liniar game design totally changes when you dont have to factor those buffer moments in. In ways that I don't really understand yet till weve seen them in something like GoW. I understand whats happening in ratchet (in as much as ive seen the same trailer as everyone else) - dimension jumping mechanic that works because theres a fast load time...but it IS a fast load time here, not a transformed game world
Maybe expectations are inflated?
I really have no idea what you mean lolWell this is my understanding of whats exciting about having a super fast ssd at base- open world/wide liniar game design totally changes when you dont have to factor those buffer moments in. In ways that I don't really understand yet till weve seen them in something like GoW. I understand whats happening in ratchet (in as much as ive seen the same trailer as everyone else) - dimension jumping mechanic that works because theres a fast load time...but it IS a fast load time here, not a transformed game world
Maybe expectations are inflated?
I just realized that the fractured mid-world there sneakily functions to hide loading of the pirate ship world.
For Ratchet - Wouldn't the "Spider verse" loading screen just be longer on a HDD. And the midcombat warping is set points, so doesn't seem completely out of the realm of possibility, probably doesn't even pull from SSD, just RAM - since you are staying in the same local environment. Maybe some LOD pop.No idea, we know nothing about Ragnarok.
Ratchet is the first game where the SSD is required for the game design to even work, but it doesn't mean games like Demon Soul won't be helped significantly by the SSD, not just load times but asset resolutions if they are streaming the assets. (I don't know if they are, it certainly looks great)
Later in the gen, UE5 is the engine to watch for...
What R+C did or DS is just the same as my PC when I have a really fast loading time with my SSD when I fast travel. Its cool but Im not impressed.
That sentence puts an enormous smile on my face.