One of my favorite awards at the Academy Awards is for best cinematography: https://en.wikipedia.org/wiki/Academy_Award_for_Best_Cinematography
But I think this speaks to bigger problems about video game awards shows in general. The categories for them are typically very generic and rarely focus on the creators that are within the video game making process. Best 2D Animation, Best 3D Animation, Best Cinematic, Best Script, Best AI, Best UI, Best Control Scheme... there are so many extremely technical pieces to a given video game that it seems that categories like "Action-Adventure" are really ill-placed and don't place technical achievement in the hands of individuals and teams within game companies. I feel like video game awards being solely (or mostly) about video games and not the creators behind them really hamstrings their potential for helping people to understand and foster respect for the extremely complex processes involved in game creation.
I dunno; just can't help but feel pretty blase about awards shows that are about products and not people.
But I think this speaks to bigger problems about video game awards shows in general. The categories for them are typically very generic and rarely focus on the creators that are within the video game making process. Best 2D Animation, Best 3D Animation, Best Cinematic, Best Script, Best AI, Best UI, Best Control Scheme... there are so many extremely technical pieces to a given video game that it seems that categories like "Action-Adventure" are really ill-placed and don't place technical achievement in the hands of individuals and teams within game companies. I feel like video game awards being solely (or mostly) about video games and not the creators behind them really hamstrings their potential for helping people to understand and foster respect for the extremely complex processes involved in game creation.
I dunno; just can't help but feel pretty blase about awards shows that are about products and not people.