Man, Pyre sounds like such an interesting concept that I don't think I could ever bring myself to play. Like, the idea that you have to give away your developed party members so they can achieve story based satisfaction, that's conceptually interesting in gaining attachment to your large group of party members and feeling the actual loss when they leave and also to keep gameplay from getting stale by getting you to experiment with other characters. The writing for Supergiant games has always been strong on world building and emotional arcs too.
But giving away characters is a pretty difficult pill to swallow, even with all the theoretical gains. And I don't even say no to requests in Dragon Quest games, where it's obvious that you're not allowed to say no because I feel bad about it so telling characters, no you can't have your freedom isn't on the table either.
... Also I don't play sports games except stuff like Wii Sports. I think that's what the genre is.