So I happened across these Samus renditions on Reddit: https://www.artstation.com/artwork/lNBbJ
I'll include the portrait below:
I need it.
Love it.
So I happened across these Samus renditions on Reddit: https://www.artstation.com/artwork/lNBbJ
I'll include the portrait below:
I need it.
The dark mage outfit is so bad in Fates, haha.In this week's FE Heroes news... we've had panties outside shorts, how about panties outside FE Fate's patented painted-on platemail?
A great many manga and character illustrators started out as a hentai artist, to be fair, which I suppose explains a lot of things.Really starting to wonder if experience as a hentai artist is a prerequisite for these job positions at this point.
A great many manga and character illustrators started out as a hentai artist, to be fair, which I suppose explains a lot of things.
it's not their fault they stared out as white heterosexual malesIt's not even really a manga thing. A lot of western illustrators and character designers are also huge perverts
yes, even the ones who did your favorite Nickelodeon shows
...well, the 1990s was when children cartoons started to become more noticeably adult when you look at a closer eye.It's not even really a manga thing. A lot of western illustrators and character designers are also huge perverts
yes, even the ones who did your favorite Nickelodeon shows
The dark mage outfit is so bad in Fates, haha.
It's a shame, because her high crit rate made her a fun unit.
Just like Silvia shortly before her, I can't say I'm surprised at their outfits in Heroes given their original designs.
I'm really hoping Three Houses takes a step back from all this, but we'll see I guess.
So the new direct was great and all but there was one trailer conspicuously absent from it.
I wonder why? It's such a mystery. No, really, why is Nintendo getting the skeeviest versions of franchises? Like, Senran Kaguran is a very fanservice heavy game but like...a game where you massage a girl's thighs? Really!?!
It's not even really a manga thing. A lot of western illustrators and character designers are also huge perverts
yes, even the ones who did your favorite Nickelodeon shows
I am glad to have a new artist to change things up, and expected a change since FE has never been a series that sticks with a single artist.I'm not sure if I talked about this in the old thread or in the Smash thread, but it's very likely that Three Houses' character designer is Kurahana Chinatsu, who is well-known for her work in franchises aimed at women like Uta no Prince-sama.
I am glad to have a new artist to change things up, and expected a change since FE has never been a series that sticks with a single artist.
The real question though, is if there's a new art director, because that's where the more problematic designs in recent games comes from.
I really hope IS can turn things around with Three Houses. It's unfortunate to have a game with such good gameplay as Conquest, but not being able to easily recommend it because of everything else that's wrong with it.
I understand that.It's hard to imagine they would want to given the success of recent entries and especially FeH. Call me a pessimist, but I have about zero expectations. I'll gladly be wrong.
Echoes was already much better then Fates in regards to character designs so I don't think you need to be worried.It's hard to imagine they would want to given the success of recent entries and especially FeH. Call me a pessimist, but I have about zero expectations. I'll gladly be wrong.
Echoes was already much better then Fates in regards to character designs so I don't think you need to be worried.
I am glad to have a new artist to change things up, and expected a change since FE has never been a series that sticks with a single artist.
The real question though, is if there's a new art director, because that's where the more problematic designs in recent games comes from.
I really hope IS can turn things around with Three Houses. It's unfortunate to have a game with such good gameplay as Conquest, but not being able to easily recommend it because of everything else that's wrong with it.
Like that's ever stopped anyone before!While true, that game was the remake of another one. Which means they had many more reasons to stay true to older, more reserved designs. I'd be hesitant to call it a shift in art direction.
Has nothing to do with it being a remake, all of the characters had basically complete redesigns and there were many new characters added. I would attribute most of the difference to the artist they hired, Hidari.While true, that game was the remake of another one. Which means they had many more reasons to stay true to older, more reserved designs. I'd be hesitant to call it a shift in art direction.
A lot of designs were changed for Echoes. I think Gaiden doesn't have a lot of official artwork either.While true, that game was the remake of another one. Which means they had many more reasons to stay true to older, more reserved designs. I'd be hesitant to call it a shift in art direction.
Ah, I misread your post. I thought you were talking about the artist alone.The character designer is the art director, though? They're the ones deciding on the character designs, at least.
And Echoes still had a few silly design traits, even if the art was clearly classier.
Has nothing to do with it being a remake, all of the characters had basically complete redesigns and there were many new characters added. I would attribute most of the difference to the artist they hired, Hidari.
A lot of designs were changed for Echoes. I think Gaiden doesn't have a lot of official artwork either.
The game has plenty of issues with how it presents women in the story, but the character designs are a bit less ridiculous than Fates, and I'm not so sure it being a remake is the only reason at the moment.
Half of these designs are, like I said, nearly complete redesigns. Obviously they aren't using the same art direction they used for Echoes, because they hired an entirely new artist to do the character. It is entirely reasonable to infer that the designs will be less egregious then Fates though, because the designs we've seen thus far are clearly heavily influenced by the style of character design seen in Otome titles (most of the speculation about who the artist is revolves around artists known for their work in Shojo manga or Otome games, one of the possible artists was posted earlier in this thread). I mean I can't say with 100% certainty that there won't be Fates-esque designs but all signs point to that being unlikely given what we actually know and have seen about the game itself.This is just my opinion, so feel free to disagree, but I think most redesigns still stay true to the spirit of the original game. Some characters received major reworks, that is true, but in many cases the clothing or armor simply was updated to show more detail and a different set of colors. Overall, these makeovers are more akin to updates to me than they are complete redesigns.
Since they are creating a completely new Fire Emblem this time around, I am not convinced they will continue with the art direction they chose to use for Echoes.
I think this goes back to what I first said.This is just my opinion, so feel free to disagree, but I think most redesigns still stay true to the spirit of the original game. Some characters received major reworks, that is true, but in many cases the clothing or armor simply was updated to show more detail and a different set of colors. Overall, these makeovers are more akin to updates to me than they are complete redesigns.
Since they are creating a completely new Fire Emblem this time around, I am not convinced they will continue with the art direction they chose to use for Echoes.
Really starting to wonder if experience as a hentai artist is a prerequisite for these job positions at this point.
I doubt it's even the exec to be honest. I know every now and then directors or producers will request certain artists, but even that's rare. In many cases it's probably because the artist is cheap to contract for (because porn isn't real work you see) and is good at ridiculous turn around times. Maybe they're also up and coming and before they recognize they're being exploited, they're willing to work well below what they are likely capable of achieving.This type of thinking gives too much credit to the artist.
Unless it is a really small indie team, the artist had a specific briefing and had to do more than one variation and adjustments to the design.
The problem is not previous porn experience is the exec in suit asking for porn skills at the job of designing a woman
We're also not allowed to criticise it without adding an essay on the colonial misadventures of Lara Croft, violence vis-a-vis 30 years of shooters and elimination of enemy units in game theory going back to chess. We've all got 28 days to hand in our dissertation or we get our 'moaning about sexism' privileges removed :PIt is interesting to see people try to divorce the bunny girl outfit from being a sexual design, considering just about everyone in the western world knows what corporation popularized them.
While I won't go into the complex subject of whether characters, female or male, need to be "sexy" or not (the answer for me is, most likely "depends on the character/story/artistic decision, shouldn't be the default for sure") - and I am certainly not going to go into representation of religion in games (personally, I have an issue with all the world's religions, so I'm not the person to comment that) - but I have to say this: just as I have a problem with insisting that certain characters need to be sexualised just for the sake of sexualization (not against it when there is a good reason, I think 'sexy' can be an important artistic decision), I also have a problem when sexuality must be hidden just because someone has problems with the human form (in this case - the female body) - for whatever reason. As I said: a very complex subject, one that easily offends one side or the other.
I think he was asking for a link to the Etcetera thread actually.
For as many people in these threads so deeply concerned with the depiction of violence in video games, I'm surprised we don't have dozens of threads a day about it.
There's a double standard there, and think we shouldn't ignore it, even though of course using it as a whataboutism is disingenuous.For as many people in these threads so deeply concerned with the depiction of violence in video games, I'm surprised we don't have dozens of threads a day about it.
There's a double standard there, and think we shouldn't ignore it, even though of course using it as a whataboutism is disingenuous.
I'm just not sure myself what it entails. Of course it can be argued that the effects of sexism affect more people than the effects of physical violence. Almost all of mankind is impacted by sexism one way or another, whereas fortunately only a part of it is impacted by physical violence.
It's still extremely disturbing to see how much desensitized we are with regard to physical violence.
Edit: And I'm not talking about graphical violence. Most fictions, be it tv shows or video games involve some form of physical violence at some point. I mean violence exist and as such should be represented obviously, but when so many games have a "combat system" as one of their core elements, questions should be raised.
While whataboutism are mostly used as a deflection tactic, it doesn't mean that it can't have a real impact.Hahah, so true. But then again if whataboutists were in any way sincere, we'd have several threads a day asking for games like God of War to stop objectifying men, and for trading cards to be regulated as gambling.
There's a double standard there, and think we shouldn't ignore it, even though of course using it as a whataboutism is disingenuous.
I'm just not sure myself what it entails. Of course it can be argued that the effects of sexism affect more people than the effects of physical violence. Almost all of mankind is impacted by sexism one way or another, whereas fortunately only a part of it is impacted by physical violence.
It's still extremely disturbing to see how much desensitized we are with regard to physical violence.
Edit: And I'm not talking about graphical violence. Most fictions, be it tv shows or video games involve some form of physical violence at some point. I mean violence exist and as such should be represented obviously, but when so many games have a "combat system" as one of their core elements, questions should be raised.
While whataboutism are mostly used as a deflection tactic, it doesn't mean that it can't have a real impact.
https://www.jstor.org/stable/41939509?seq=1#page_scan_tab_contents
Truman addressing NAACP as the first American president to do so, was a situation partly forced by the Soviet Union by "highlighting American hypocrisy" while deflecting their own issues.
It wouldn't surprise me if violence in games becomes more highlighted in reviews in the future as a response from angry readers under cheerleading mentality. It's often brought up under a west versus east paradigm, though mostly driven by individuals perception of differences rather than actual ones.
Video game violence won't ever be discussed """seriously""" until like we start killing like, children or pets in video games
I'm sure more realistic and visceral environments will lead to stronger reactions, but that's a separate thing from what I meant. It's answering the why and how particular games are violent. Earlier questions have centered around games and their relation to violence as a cause (school shootings etc.), but not really interested in why violent expression is such a presence in mainstream video game monoculture.I'm kinda think videogame violence might become another hot topic for whichever game gen adapts to VR.
To put that kind of stuff in your hands than at the press of a button sounds...way different in some ways
It feels a bit like having your cake and eating it too when that violence is exerted both against humans and flower zombies, if it's intended as a statement (which I believe they've said that it is).I don't know if I agree with that. TLOU2 is tilting some heads already with its ultra-realistic depiction of violence.
While it's definitely less proeminent in other media, if you look at say the most successful Netflix shows for example, you'll find a lot of shows which have quite a bit of face punching at the very least, and up to dismemberment at its worst.Earlier questions have centered around games and their relation to violence as a cause (school shootings etc.), but not really interested in why violent expression is such a presence in mainstream video game monoculture.
Probably because beheading of medieval bandits or monsters is utterly disconnected from our every day life and can be enjoyed as pure fiction, whereas the objectification of women is a very real aspect of our real lives.But I often wonder why I'm more bothered by shit like Xenoblade 2 designs than by Geralt's way of removing heads and other limbs from his foes' bodies.
Yeah, could very well be the simplest explanation.Probably because beheading of medieval bandits or monsters is utterly disconnected from our every day life and can be enjoyed as pure fiction, whereas the objectification of women is a very real aspect of our real lives.