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However, again, the difference in capabilities between the PlayStation 5 and the Xbox Series X is largely a moot point here. Both consoles have storage that's fast enough to enable developers to swap assets in and out of memory within completion time for a single frame. Both are also evidently fast enough to allow for "quick resume" functionality.
Epic mentioned that LODs generated with its Nanite technology would scale based on storage throughput. They didn't specify exactly how. But the wording of their message-indicating different results on mobile devices, consoles, and elsewhere-hints that scaling will be tiered in nature, with NVMe SSDs of all kinds benefiting from the top-end experience. Because any NVMe SSD can load in data far faster than it takes the system to render a frame, the Xbox Series X isn't exactly placed at a disadvantage. It's fast enough that anything more just doesn't matter.
However, again, the difference in capabilities between the PlayStation 5 and the Xbox Series X is largely a moot point here. Both consoles have storage that's fast enough to enable developers to swap assets in and out of memory within completion time for a single frame. Both are also evidently fast enough to allow for "quick resume" functionality.
Epic mentioned that LODs generated with its Nanite technology would scale based on storage throughput. They didn't specify exactly how. But the wording of their message-indicating different results on mobile devices, consoles, and elsewhere-hints that scaling will be tiered in nature, with NVMe SSDs of all kinds benefiting from the top-end experience. Because any NVMe SSD can load in data far faster than it takes the system to render a frame, the Xbox Series X isn't exactly placed at a disadvantage. It's fast enough that anything more just doesn't matter.