I was going to post this in HERE but thought it deserved it's own thread.
Now, to get it out of the way, there are some very egregious examples of asset flipping going on. I'm not here to discuss that.
What I would like to talk about is the 'middle ground' where a developer would purchase assets from the asset store and edit them to suit the dev's game. Like Wehle's The Last Tree.
It honestly grinds at me that someone who has never attempted to develop a game would backseat a dev in this way. Drawing - 2D, 3D, pixel art - is fucking hard. So why not purchase assets to help? How's it any different to hiring an artist, other than being cheaper?
The Last Tree got a ton of praise - and rightfully so - but I did read some negative comments for his use of store bought assets. Why? They'd throw a game and a dev under a bus because he used assets, whilst ignoring the direction, storytelling, programming (which also isn't fucking easy), just because hE dIdN't cReATe hIS oWn aRt.
And this isn't just about Wehle. I've seen and heard it all countless times before. People on YouTube dismissing a game because of the use of assets.
We all have our strengths and weaknesses. Some are better programmers, some are a dab hand at art, some can create great music, and some might have a great talent for storytelling. So what's wrong with leaning into your strengths and seeking help in other areas? Even if that means using assets. Sick to my bank teeth of 'backseet game developers'.
Now, to get it out of the way, there are some very egregious examples of asset flipping going on. I'm not here to discuss that.
What I would like to talk about is the 'middle ground' where a developer would purchase assets from the asset store and edit them to suit the dev's game. Like Wehle's The Last Tree.
It honestly grinds at me that someone who has never attempted to develop a game would backseat a dev in this way. Drawing - 2D, 3D, pixel art - is fucking hard. So why not purchase assets to help? How's it any different to hiring an artist, other than being cheaper?
The Last Tree got a ton of praise - and rightfully so - but I did read some negative comments for his use of store bought assets. Why? They'd throw a game and a dev under a bus because he used assets, whilst ignoring the direction, storytelling, programming (which also isn't fucking easy), just because hE dIdN't cReATe hIS oWn aRt.
And this isn't just about Wehle. I've seen and heard it all countless times before. People on YouTube dismissing a game because of the use of assets.
We all have our strengths and weaknesses. Some are better programmers, some are a dab hand at art, some can create great music, and some might have a great talent for storytelling. So what's wrong with leaning into your strengths and seeking help in other areas? Even if that means using assets. Sick to my bank teeth of 'backseet game developers'.