I didn't Mad Mage but the dungeons in Rise of Tiamat were so tiring that the DM decided to give a pause and we are focused in a campaign that he created.
Sadly those two dragon books are some of the least popular for good reason. Mad Mage was a lot of fun for me though. Just a big dungeon romp. Sometimes you just want to kill stuff and better yet when a DM really likes to add in puzzles or traps. I love finding ways to get past stuff besides killing.
Puzzles are fun. Probably Mad Mage would be cool because the focus is the dungeon? And adding puzzles is a nice touch.
But getting back to the OP question...is D&D the source? Or is it a game? Who had the first idea to put a big dungeon in a game? And what game is that? Now I am curious......
Tartarus was basically basically the same concept of dungeons that Persona 4 used, only as one megatower instead of being cut into distinct dungeons with defined themes.
yeah, that dungeon (Final dungeon in Shin Megami 4: Apocalypse for those who don't know) was god damn insane
I platinumed that game and idk what you're talking about lol
Hahaha, I really enjoyed Strange Journey, but Eridanus defeated me!! All those teleporters...That could be fun. I LOVE Etrian Odyssey and Strange Journey so damn much.
Where is that one in the game?Not really a JRPG thing. Lots of CRPGs have them too, like Pillars of Eternity for a recent example.
FF X-2 100 floor dungeon had to be completed twice for completing the monsters catalog. Well, it was fun that kind of dungeon. The 100 floor or 100 bosses in Final Fantasy XII Zodiac Age was not very interesting.Watching a playthrough of FFX-2. But remembered WA: Alter Code F, Tales of Destiny....etc.
The endless path, in your home base.
Reminds me of berserk and the band of the hawk musou. Boss on "floor" 50 then 100 or something. Copy pasta assets.Laziness is what it is called. Basically, content that takes zero effort to make. The floors are usually copy and paste, along with the enemies.
Fully agreed! They even included special enemies and items that were not included in the main game. Lufia started my love for permadeth and roguelikes in general.