I don't give 4 shits where the japanese market is... I buy games I like, I buy game I want, I buy games from USA from EU from Japan from wherever.
If Japan stops making games I like... well fuck. Sucks to be them.
That's fair. The market, and tastes move over time. It's possible that Japan themselves are getting tired of the types of games that are made there considering the increasing influence and popularity of 'foreign' games particularly in the free-to-play space, to put it lightly. The Battle Royale genre is one example that comes to mind.
Again, if one console is doing so well that is actually selling to an almost unprecedented level, and the other is selling so poor, perhaps the market is fine, the relevance of this second console that it's not.
You should visit media create threads more.
Influence from that thread hasn't quite made it up to the third parties yet, but I suspect that heads there will slowly turn as the market realities become stronger.
They're pretty much exactly the same thing with a slightly different skin (hah!). You don't see quite as many western devs use gacha elements in their games after massive backlash with games like Battlefront II, but it's still fairly prevalent in stuff like sports games and F2P games. In some respects, it's funny how much the west seems to have latched onto games like Genshin Impact, considering it has all the same trappings.
Overwatch is the game that got closest to Japanese gachas, in my opinion (at least as far as games I've played). The way they appeal to people is very similar to "waifu/husbando" kind of stuff you find in like, Idolm@ster or Love Live! or Bandori or whatever's popular these days.
Talking about changing gaming trends, the iM@S franchise, which itself celebrated its 15th anniversary, is emblematic about this change. The original game was a small and niche arcade game from one of the biggest arcade operators at that time (Namco). Down the line the series moved to consoles (XB then PS series) and gathered a good amount of popularity for a while. Then they started branching out to handlelds and their cross-media/multi-mix strategy started to bear fruit (anime, lives, merchandising) and eventually the gacha/mobage model that started with Cinderella Girls took over everything else revenue-wise and now said franchise have 6 (or 7) co-running gacha games with cover their 5 sub-branches.
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