I don't really get most of your examples as GTAV handily outdoes the vast majority of them at the thing you're comparing them for.
The random encounters can include police and by the emergent nature can end up more interesting. In infamous you ride power cables, in GTA you can walk, bike, drive, fly or take boats or even a submarine. The sidequests can have good encounters within them but you're comparing it to an RPG. I genuinely don't understand what you mean by 'neat content' in yakuza so can't really compare that. Sleeping Dogs has a very static world in comparison to the dynamic nature of GTA where Sleeping Dogs' world feels closer to wd1 level of design. And finally, Prototype is a hollow excuse of an open-world game where the mechanics amount to nothing more than 'didn't that look cool the first 5 times'.
It really seems more like you've no interest in the game and just want to undersell what it is actually good at it, which is immense amounts of detail on the vast majority of the things it does. There's a reason it's held up so high. Hell, if all these games are better at it in every regard, why aren't they still in the charts 2 gens later?
> The random encounters can include police and by the emergent nature can end up more interesting
So what is about the emergent gameplay in GTA V raises it massively beyond other games? Genuinely curious.
> Sidequests
Or y'know, what if all open-world games had good sidequests? Instead of just restricting that aspect of open-world games to RPGs?
> Prototype
Hence why I specified later on in the thread that it's about what the games have over others; Compared to most other games, Prototype is pretty hard to beat when it comes to the sheer potential of fucking around.
> You've no interest, and want to undersell it
What would I even gain from that?
> It sells
Because it's GTA; It's one of the largest gaming franchises on the planet, and there hasn't been a new installment in 7 years.
I listed several selling points.
Its a large world - larger than all/most of those on your list. It includes dense traffic, NPCs, day/night cycle, a weather system, and character switching who each have their own story.
Games like inFAMOUS and Prototype don't let you jack any car and drive all around the city. They don't let you drive airplanes and helicopters.
I don't remember seeing a dart mini-game or poker mini-game or etc. with most of the games on that list.
And hell, how many games on your list do have an online mode allowing you to cause chaos on that large map?
> dense traffic, NPCs, day/night cycle, weather
I too play games because they have traffic, NPCs, and a day/night cycle.
> Vehicle-jacking
Then in that case, I'd play Just Cause.
> Minigames
You yourself said that they weren't very good. Compare that to a Yakuza game.
> Online mode
Hence why I asked "Is the main selling point the online mode"?
So is your point basically that "It's a jack-of-all-trades"?