Need more set pieces, more bosses, a little more supernatural beigns and better gameplay involving them. Drop the QTE fest (especially those horrendous mobile boss fights).
Other than that, I'm good to go.
Other than that, I'm good to go.
Victorian horror/supernatural is so underutilized. Across all mediums to me. I love the whole penny dreadfuls, antedeluvian/lovecraft literature etc.Enjoyed the first one, played it through about 3 times. The concept has so much potential that I would love a sequel that right's the wrong's of the first game.
Absolutely yes !
My wishlist
Wide linear
Ditch the QTEs
Upgradable weapons a la Resistance 3
Gadgets, traps, swords,
Add exploration, detective work, small puzzles
Inventory management
interactive set-pieces
Better and more diverse encounters
A proper combat behaviour for the different type of Half-Breed
Better Close-Quarter-Combat system
Better Stealth system
Vampire battles
Double down on the survival-horror vibe (think the hospital)
Horde mode or PVP mode
I'd rather they don't bother at all if this is what they go for. 1886 is a franchise that should be AAA in production and development. But they need to do a lot more than 86 for 87 if it happens. They need to get bigger and more ambitious with its sequel, I don't think I'd bother with it if they went a 40$ for the game route. Personally I don't give much a shit for content if the quality is incredible. I'm 2 hours in SotC for the first time, and I know the entire game will likely be 6-9 more hours and is fine.First off, my opinion is going to be far more positive then everyone else because I thought it was a 10/10 game, and it was my favorite new AAA IP of the generation up until Horizon Zero Dawn launched. I highly anticipated it, and got a bit concerned when it launched with lackluster reviews, but ultimately I decided to still buy Day 1 and I'm glad I did. I get some of the criticism, but those issues weren't really a focus for me, so I only saw its brilliance. I loved the way it was paced - ebbing and flowing between action and narrative like a big summer blockbuster movie. The characters and atmosphere were well realized and unique. Everything looked gorgeous. And incorporating Nikola Tesla - who I'm a big fan of - yielded interesting and fun weapons. And while people complained about its brevity and ending, I was left wanting so much more. So for me it's a resounding "Yes!"
Regardless of anyone's opinion, it does deserve the chance at a sequel for a multitude of reasons:
Like many launch window games, it was light on content. I finally got around to playing Ryse: Son of Rome yesterday, and the same complaint can be applied to it. A six hour playthrough with gameplay that doesn't evolve much isn't all that great, but compromises always happen with launch titles. Developers are focus on understanding hardware and getting new engine up and running. Sacrifices have to be made to launch a game in a timely manner. Sequels aren't as constrained by this and can really spread their wings. Just look at the jump between Uncharted 1 and 2, or Infamous, or even Knack. The series has a lot of potential.
Plus, Ready at Dawn clearly had a plan for the franchise. The way it ends sets it up not only for a sequel, but for a grand adventure. It was their first attempt at their own IP, which is extremely ambitious. Even some of the critics will tell you there were shining moments. Why would you waste all that time and money to not fully realize that potential? The heavy lifting is done, and I'm sure RaD learned a lot. Now sequels can be churned out quicker.
While opinions were very mixed, there are a lot of people like me who either loved the game, or even others who want another game despite having issues with it. There's definitely a market there if they can figure out how to maximize sales.
Single player experiences are Sony's bread and butter. Since its release we've seen lengthy, costly single player games like Horizon, but we've also seen developers like Ninja Theory find ways to make AAA experiences on a smaller scale. The Order could take either route, either going all in on a large scale project, or taking the bones of what is already present, and making another, shorter experience.
Choosing a path won't please everyone. Going big is far more risky, so I'm fine with another short game in the 6-10 hour range. To sell others, the gameplay would probably have to be more compelling, or there would need to be more spectacle in the trailers to pull people back in. Going the shorter route would also be cheaper on development costs since it should be quicker to develop, so the break even point would probably be far lower than before. Sony has done a good job experimenting with costs and distribution. Maybe it should be a $40 title, or maybe it should only be available via digital distribution, or be a hybrid like The Lost Legacy.
Or maybe they should blaze a new trail and sell a combo game that is The Order: 1887, Sly Cooper: Thieves in Time 2, and Puppeteer 2. One disc, three games, $120. You know, like the Super Mario Bros and Duck Hunt cartridge.
The IP has no value. The CONCEPT (supernatural-fighting "knights" in the Victorian era) was a solid one, but they ruined it from minute one by making it a stock-standard third person shootbang game and then fucked it up even harder by making it incredibly short and giving it almost no content.
The only way to salvage the concept is to completely reboot it into a different genre with an unrelated title and pretend the original game never existed.
I'd rather they don't bother at all if this is what they go for. 1886 is a franchise that should be AAA in production and development. But they need to do a lot more than 86 for 87 if it happens. They need to get bigger and more ambitious with its sequel, I don't think I'd bother with it if they went a 40$ for the game route. Personally I don't give much a shit for content if the quality is incredible. I'm 2 hours in SotC for the first time, and I know the entire game will likely be 6-9 more hours and is fine.
But 87 should have online because it would be wasted not to, not just to buff content. Having weird wonky weapons and maybe even make the setting unique due to technology could allow for some fun online play. Add that the game drips with atmosphere, and I'm in.
EDIT: It's hilarious how divisive this game is though. Why did the mods not add the poll though? No respekk :(
This is a bit difficult to describe. I'm actually ok with the SP being around the same length I play SotC as 1887. However, I'm taking my sweet time. Played 2 hours and met only two Colossi, spending the first 30 mins just running about with the horse. It's about what you get, I don't need 400 collecitables like Assassin's Creed to feel vindicated for the price. But if you're going to make it 10 hours, you better blow me the fuck away during that time. And context is important, because I think a game like 1887 should have MP with several modes.I'm a bit confused by your statements. The Order should be large scale AAA with all the bells and whistles, but SotC is fine with its more minimalist approach? Why the difference? Because one is a traditional third-person shooter and the other is more of an artsy experience?
Yeah, a smaller game would keep me completely disinterested. I agree it's a bigger risk and if it doesn't hit 3.5m, the series is dead if they make a big AAA game. But if they make a 40$ game with no MP and just 6-7 hour campaign, I'd wager I won't buy the game unless it's on PS+.A large scale release would be great, but going all-in would be a massive risk. If that were to fail on an even grander scale, there would definitely be no reason to continue. So then if the story arc is designed with a trilogy in mind, you either shove everything in the second game and concretely end it, or you make another game that ends on a cliffhanger and we have this debate in another few years - with far less of a leg to stand on.
Certain games need to be high scale for me, so I don't agree with the comparison. If I hear that TLOU 2 is going to be a 40$, shorter and no MP my interest would plummet. Now I'd still get the game since druckgoat is directing one of my favorite franchises of all time, but the interest would dwindle by a massive amount.Just because a game is designed and marketed around the $40 price point, doesn't mean quality has to suffer.
Hellblade launched at $30 with an 8 hour campaign with little replayability, no multiplayer, incredible visuals that exceed most AAA games, a robust photo mode, and plenty of ambition thanks to the use of binaural audio and a story that respectfully tackled mental illness. It targeted a niche, was well received, and profitable in a matter of months. I don't need a Hellblade 2 - It was great, but I don't think the story and its message wouldn't benefit from another game - but it's nice to know that one would be economically feasible.
I think The Order was going for a lot of the same things and would benefit best from following a similar path. It would allow Ready at Dawn to target the proper demographic who are looking for a narrative-driven, single player experience, similar to the one they provided in the first - with improvements - while keeping costs down. Sacrificing the length and scope of content to keep the quality of content as high as possible would greater hedge their bets at building a sustainable franchise.