So, I know The Outer Worlds has alot of buzz and many fans - No, I dont want to take anything away from you, keep enjoying the game, just trying to make a case here.
The Outer Worlds released three weeks ago, accompanied by glowing revies (current Openciritc score: 85), so as a fan of the Fallout games and ofObsidian games as a developer, I jumped into the Outer worlds expecting a great rpg -- and left massively let down.
Ill start with my biggest complaint:
The outer worlds is the most imbalanced (its actually not balanced at all) game I have ever played, to a point, where I'd say its fundamentally broken.
- Even on hard, I died maybe 2-3 times out of boredom, enemies have been no challenge after lvl 8 whatsoever.
- I had 2000 shots of ammunition after the first planet, making the whole ammunition-system pointless.
- I had way too much money after the first plant - and nothing interesting to buy - so I upgraded my weapons - making me even more overpowered.
- By leveling up multiple skills with a single skillpoint (of which you get 10 per levelup) until Rank 50//100, every skilltest ever became a joke - especially in the first few hours.
With combat being way too easy, I never had to put any more skills into combat, which - consequently - turnt most other relevant skills too high to ever choose ONE playstyle.
-> As a result, this completely destroys the "choose your path" approach in missions, as I always had the skills to do everything;
Sneaking? no problem, Convince? okay, hacking? lets do it.
Therefore I always chose the first option available to solve a quest.
-> By being overpowered way too quickly, I lost every incentive to go explore, do sidequests, loot chests.....
Other major, obvious issues:
- Consumables are both useless and way too common.
- There are like 10 types of enemies in the whole game.
- Item variety and weapons are really, really limited - Ive seen every (in reality probably like 90%) item the game had to offer after 3 hours.
I could rant on about the issues for much longer, but I hope my point is clear at this point:
How the hell could this game get such great reviews (multiple 90+) with such fundamental and obvious flaws?
Is the thirst for "proper" rpgs that high?
And no, Iam not saying its a bad game, it has alot of positives (world, many quests, most of the writing), but the gameplay aspect of the game is average at best.
The Outer Worlds released three weeks ago, accompanied by glowing revies (current Openciritc score: 85), so as a fan of the Fallout games and ofObsidian games as a developer, I jumped into the Outer worlds expecting a great rpg -- and left massively let down.
Ill start with my biggest complaint:
The outer worlds is the most imbalanced (its actually not balanced at all) game I have ever played, to a point, where I'd say its fundamentally broken.
- Even on hard, I died maybe 2-3 times out of boredom, enemies have been no challenge after lvl 8 whatsoever.
- I had 2000 shots of ammunition after the first planet, making the whole ammunition-system pointless.
- I had way too much money after the first plant - and nothing interesting to buy - so I upgraded my weapons - making me even more overpowered.
- By leveling up multiple skills with a single skillpoint (of which you get 10 per levelup) until Rank 50//100, every skilltest ever became a joke - especially in the first few hours.
With combat being way too easy, I never had to put any more skills into combat, which - consequently - turnt most other relevant skills too high to ever choose ONE playstyle.
-> As a result, this completely destroys the "choose your path" approach in missions, as I always had the skills to do everything;
Sneaking? no problem, Convince? okay, hacking? lets do it.
Therefore I always chose the first option available to solve a quest.
-> By being overpowered way too quickly, I lost every incentive to go explore, do sidequests, loot chests.....
Other major, obvious issues:
- Consumables are both useless and way too common.
- There are like 10 types of enemies in the whole game.
- Item variety and weapons are really, really limited - Ive seen every (in reality probably like 90%) item the game had to offer after 3 hours.
I could rant on about the issues for much longer, but I hope my point is clear at this point:
How the hell could this game get such great reviews (multiple 90+) with such fundamental and obvious flaws?
Is the thirst for "proper" rpgs that high?
And no, Iam not saying its a bad game, it has alot of positives (world, many quests, most of the writing), but the gameplay aspect of the game is average at best.