If they do eventually make a MW2 remaster I would hope they leave it broken. Well, they can remove grenade launchers and one man army but everything else is fine.
Have you heard anything since? Surely it has to be a full Remaster now instead of just the Campaign only bullshit they wanted to pull?I used to work with the team at charlieINTEL, who leaked MW2R last year. It's definitely coming.
If they remaster MW2 it had better be vanilla and unpatched MW2. Leave it as broken as possible pls.
Yup. One man army danger close noob tubes, commando care package knifing, 1887 sniper shotguns, chopper gunners, silenced UMP 3-shot extravaganza please. The way God intended CoD to be.
Remastering the multiplayer causes no end of headaches. They'd be better off releasing remakes of the campaigns and creating Modern Warfare Online to accompany them. A single online game that pairs all the content from all the Modern Warfare games into a single package. They've been toying with this loose idea for some time, in the form of Call of Duty: Online. And there's also a Call of Duty mobile game that is going global very soon and packages a bunch of fan-favorite CoD MP content into a single game.Have you heard anything since? Surely it has to be a full Remaster now instead of just the Campaign only bullshit they wanted to pull?
May the dual model 1888 God's bless youI used to work with the team at charlieINTEL, who leaked MW2R last year. It's definitely coming.
They don't have the rights to Mechwarrior anymore nor was Activision involved in Mechwarrior 3.
Yes I know what he's talking about
"Weak remaster"? Raven's remake of Modern Warfare was absolutely exceptional.
None of that matters if you avoid the MP and simply play the campaign.If you like paying for overpriced DLC that was already DLC in the base game along with shitty pay 2 to win microtransaction elements shoved up your ass, sure.
Modern Warfare 2's campaign is pretty damn good. I'm replaying it currently on PC. It's hammy Jesse Stern melodrama, but it's good fun with memorable characters. (And an exceptional soundtrack.) Modern Warfare 3 wasn't really my cup of tea, but it has its fans.The modern warefare series went downhill from a campaign standpoint after the first game anyways, so even the point of remastering for other games for that reason is pointless.
Or as I'd like to call it, the Split Screen Match Killer.The game is still alive on PC, 360, PS3 and the One. Would like to see a remaster though only if the game is pre patch 1.07. Need those Akimbo Model 1887 snipers.
Then you have no clue what "broken" actually means, go pick up a dictionary.
Broken would be an understatement.
The game is still alive on PC, 360, PS3 and the One. Would like to see a remaster though only if the game is pre patch 1.07. Need those Akimbo Model 1887 snipers.
"Weak remaster"? Raven's remake of Modern Warfare was absolutely exceptional. Masterfully crafted, faithful to the original, but with light handed improvements that elevate it even higher.
Also, "better new products"? Infinity Ward's last Call of Duty was Infinite Warfare, which is one of the best FPS games of the past decade.
Howso? Infinite Warfare is the sister game to Titanfall 2, which is also one of the best FPS games of the past decade. Its writing by Brian Bloom -- who also stars in the game -- is particularly outstanding. It gracefully captures the spirit of courage and comradeship that defines so much great space opera. And mechanically it's an incredibly tight game that balances combat, stealth, and dog-fighting to create a package which provides a revolving door of variety, and doesn't wear out its welcome. It also introduces some pretty cool experimental gameplay elements such as limb damage and non-regenerating health. It also moves away from the linear narrative of previous Call of Duty games by letting you choose which side missions you want to complete in any order you want.I was with you till the Infinite Warfare claim. Then I knew you were left field by 300 miles.
Man that was insane. You were the most dangerous suicide bomber on the planet. I remember we had a full team doing this long before it was widely known. On terminal you'd be getting triple and quad kills no problem. It was insane and so much fun.
After the shit they pulled with CoD4 remaster I hope they don't bother tbh
Titanfall 2 was by every metric a better game than Infinite Warfare. It's not my place to say you're wrong in your opinions on the campaign, I personally found it to be interesting but in no way innovative. Black Ops 2 featured selectible side missions long before IW did and those missions had win/loss and ignore ramifications on the campaign's multiple endings. (And mixed vehicle play in COD campaigns has been a staple for over a decade)Howso? Infinite Warfare is the sister game to Titanfall 2, which is also one of the best FPS games of the past decade. Its writing by Brian Bloom -- who also stars in the game -- is particularly outstanding. It gracefully captures the spirit of courage and comradeship that defines so much great space opera. And mechanically it's an incredibly tight game that balances combat, stealth, and dog-fighting to create a package which provides a revolving door of variety, and doesn't wear out its welcome. It also introduces some pretty cool experimental gameplay elements such as limb damage and non-regenerating health. It also moves away from the linear narrative of previous Call of Duty games by letting you choose which side missions you want to complete in any order you want.
Squadron 42 may prove to be better than Infinite Warfare, but considering Squadron 42 is a long way from release, Infinite Warfare remains on top. It's a stellar game that proves beyond a doubt the new Infinity Ward are among the best studios working in the industry. (It doesn't hurt that a selection of former Naughty Dog developers including the lead developer of The Last of Us was in charge of it.)
There's a reason Infinite Warfare's campaign attracted so much praise from reviewers.
Titanfall 2 for me is not necessarily a better game than infinite warfare. It had more innovative gameplay than infinite warfare bit as a package it was worse. I really enjoyed Titanfall 2 but the story in the campaign was straight trash. I also really dislike the art design and the visuals in general. The multiplayer, while better than iw is extremely generic to me. They're games that do different things better but your claim that Titanfall 2 is better by every metric is nothing more than an opinion. It's not a factual statement and there's no evidence to support that claim.Titanfall 2 was by every metric a better game than Infinite Warfare. It's not my place to say you're wrong in your opinions on the campaign, I personally found it to be interesting but in no way innovative. Black Ops 2 featured selectible side missions long before IW did and those missions had win/loss and ignore ramifications on the campaign's multiple endings. (And mixed vehicle play in COD campaigns has been a staple for over a decade)
My main issue with IW was the lackluster MP component that was overshadowed not only by Titanfall 2 but by most other CODs as of that time.
IW is the definition of lackluster.
Titanfall 2 is leagues ahead of IW in pretty much every way. Just looking at controls and movement options alone and it's really not even close.Howso? Infinite Warfare is the sister game to Titanfall 2, which is also one of the best FPS games of the past decade. Its writing by Brian Bloom -- who also stars in the game -- is particularly outstanding. It gracefully captures the spirit of courage and comradeship that defines so much great space opera. And mechanically it's an incredibly tight game that balances combat, stealth, and dog-fighting to create a package which provides a revolving door of variety, and doesn't wear out its welcome. It also introduces some pretty cool experimental gameplay elements such as limb damage and non-regenerating health. It also moves away from the linear narrative of previous Call of Duty games by letting you choose which side missions you want to complete in any order you want.
Squadron 42 may prove to be better than Infinite Warfare, but considering Squadron 42 is a long way from release, Infinite Warfare remains on top. It's a stellar game that proves beyond a doubt the new Infinity Ward are among the best studios working in the industry. (It doesn't hurt that a selection of former Naughty Dog developers including the lead developer of The Last of Us was in charge of it.)
There's a reason Infinite Warfare's campaign attracted so much praise from reviewers.
It broken in a mostly good way, but it's definitely broken and really unbalanced. But they fixed some of the major game breaking stuff I think, like the Javelin glitch and Care Package glitch. I'm not sure if they fixed all the out of map glitches, but I think most were fixed before the big split happened.
This was the kind of stuff fun for glitchers and griefers but made the game miserable for most actual players. This abuse (and the shitty code that allowed it) is what destroyed the older communities.Man that was insane. You were the most dangerous suicide bomber on the planet. I remember we had a full team doing this long before it was widely known. On terminal you'd be getting triple and quad kills no problem. It was insane and so much fun.
Don't forget the care package airdrop glitch where you could keep throwing the 4 care package airdrop over and over again. There would be like 5 care packages lying around for your team mates to pick up. Non stop reign of terror on the other team.
Any of you remember RSPproductionz on YouTube? Their daily glitch updates were awesome. Doing an elevator glitch on Karachi and putting a sentry gunner pointing right at their spawn.
I'd argue the developers inability to patch it quickly was the main issue. That javelin glitch was on YouTube over a month before it went mainstream yet nobody bothered to patch it because it wasn't a game wide issue. They only took note when it was and started working on a patch then which took another few weeks. Activision were probably too busy counting their money from it's insane sales to care.This was the kind of stuff fun for glitchers and griefers but made the game miserable for most actual players. This abuse (and the shitty code that allowed it) is what destroyed the older communities.
And that's a shame.
They don't have the rights to Mechwarrior anymore nor was Activision involved in Mechwarrior 3.
Yes I know what he's talking about
That's like saying the cops not being able to stop crimes fast enough are to blame for crimes. No, people looking to shit on other people for giggles or gain are the problem.I'd argue the developers inability to patch it quickly was the main issue. That javelin glitch was on YouTube over a month before it went mainstream yet nobody bothered to patch it because it wasn't a game wide issue. They only took note when it was and started working on a patch then which took another few weeks. Activision were probably too busy counting their money from it's insane sales to care.
IMO the old communities from mw2, cod4 etc died when they changed the cod formula from what us old-school fans loved.
From my experience it wasn't a minority and the vast majority of people I met found some of the glitches funny.That's like saying the cops not being able to stop crimes fast enough are to blame for crimes. No, people looking to shit on other people for giggles or gain are the problem.
I was there at the time and it wasn't changes happening years later that destroyed those communities. It was a minority of players ruining the experience for the majority of the community then and there that did it.
My main issue with IW was the lackluster MP component that was overshadowed not only by Titanfall 2 but by most other CODs as of that time.
IW is the definition of lackluster.
Man that was insane. You were the most dangerous suicide bomber on the planet. I remember we had a full team doing this long before it was widely known. On terminal you'd be getting triple and quad kills no problem. It was insane and so much fun.
Don't forget the care package airdrop glitch where you could keep throwing the 4 care package airdrop over and over again. There would be like 5 care packages lying around for your team mates to pick up. Non stop reign of terror on the other team.
Any of you remember RSPproductionz on YouTube? Their daily glitch updates were awesome. Doing an elevator glitch on Karachi and putting a sentry gunner pointing right at their spawn.
Black Ops 2's side missions are nothing like Infinite Warfare's. In Black Ops 2, you have optional side missions where you fight waves of enemies. They're like the N7 missions from Mass Effect 3. Also, you had no choice but to do them in the order they were presented to you, otherwise bad things would happen. In Infinite Warfare, you can walk around your ship, go to the planning table, and choose which mission you want to do next from an assortment of side missions. These are full fledged, story-driven missions. It's a shift towards non-linear storytelling. The story in Black Ops 2 was strictly linear. Branching, but linear.Black Ops 2 featured selectible side missions long before IW did and those missions had win/loss and ignore ramifications on the campaign's multiple endings. (And mixed vehicle play in COD campaigns has been a staple for over a decade)
The MP could be a non-functional raging dumpster fire, and Infinite Warfare would still be an exceptional game. Most of the Wing Commander games didn't even have multiplayer. It's like looking at Squadron 42, and judging it based on Star Citizen. So what if Star Citizen turns into completely dysfunctional borderline vaporware? It doesn't really have any bearing on the singleplayer.My main issue with IW was the lackluster MP component that was overshadowed not only by Titanfall 2 but by most other CODs as of that time.
I'd argue stealth is way worse in Titanfall 2. In Infinite Warfare, stealth is a core and viable gameplay mechanic. There are missions where using stealth and taking out enemies silently really matters. In Titanfall 2, stealth just exists so you can flank enemies. Also, Titanfall 2's pacing is thrown off by the tiny levels connected by load breaks.Titanfall 2 is leagues ahead of IW in pretty much every way. Just looking at controls and movement options alone and it's really not even close.
I have it sitting on my ps3 but I don't want to play it incase they announce a remaster. I'd rather save myself for that.Yeah Suicide Javelin was nuts and the unlimited care package or emergency airdrop glitch was great too. MW2 online was non-stop chaos, I still play from time to time.
DLC was added post launch, and dlc is a choice. Doesn't effect the minute to minute gameplay. Haven't played it in a while but what pay to win dlc did they add?If you like paying for overpriced DLC that was already DLC in the base game along with shitty pay 2 to win microtransaction elements shoved up your ass, sure.
The modern warefare series went downhill from a campaign standpoint after the first game anyways, so even the point of remastering for other games for that reason is pointless. Nostalgia for the AAA game industry of the annualized hell that was the 7th gen is definitely not something i have