With the Editorial shake up and Serge H gone, skys the limit, who knows what they'll move on in the next 5 years or so
Aren't Ubisoft open world games already more hand holdy than skyrim? Seems redundant. I just mod out the quest markers personally.The hand holding of skyrim mixed with the bloat of Ubisoft games sounds like the exact opposite of what I want.
thatsbait.gifOnly a bunch of disgusting Souls-like games with the false premise of a challenge in a destroyed world with the same awful storytelling from the Souls games.
Because Skyrim does a lot of small things that contributes to a larger whole which is what (a) makes it so buggy and (b) makes it so special. Nobody wants to do the engine work to make that possibleI know it isn't what you specifically want, but Immortals is really good!
and wow how has no one made a competent Skyrim alike since it's been out, i would buy that in a second.
OP started that discussion when people gave an example of an ubisoft fantasy game and he said it didn't count.
Don't backseat mod.Can this guy get a temporary ban or something? He's ruining what could be a good conversation and wont stop trolling op.
"Even?" I would call Valhalla an Western RPG just like I would Witcher 3 or something. They're really no different in terms of level of "RPG-ness." Maybe not the level of choices of an old Bioware RPG or something, but still.Immortals is a RPG now? Lol.
Even the recent AC games are more RPG than Immortals.
Yeah, starting from Origin, AC has been evolving to become more and more closer to real RPG. Equipment, loot, skill tree, surface level choices, and so on. It's as RPG as JRPGs, if you know what I mean. So yeah, they're definitely a RPG, close enough to The Witcher 3 but still as complex as the likes of Obsidian and Larian RPGs."Even?" I would call Valhalla an Western RPG just like I would Witcher 3 or something. They're really no different in terms of level of "RPG-ness." Maybe not the level of choices of an old Bioware RPG or something, but still.
It doesn't look like mobile, but it has that cheap Nintendo cartoony look, and i don't like it either.
Could you elaborate on what you mean? I mean, what makes them "cheap" compared to other cartoony looks?
That would be redundant with the way AC games are going. Animus and first civ people shenanigans enable you to do some really fantastical stuff in those games. Which is why Immortals was so distnict visually, for better or for worse.
Of course they could do it but I don't see them invest time and money into something like that when they have AC.
You can want and expect whatever you want, I'm saying that I don't see them doing a realistic fantasy setting ala Witcher 3 as long as AC exists in the way it does. They would appear way too similar. Immortals is the closest they are likely going to get.We aren't talking about just having a few fantasy creatures and supernatural elements.
I think it is fair to expect lore, races, political factions, events, weapons, magic, monsters that fit into the trope. You can call fantasy many things, but I think we all know what gamers mean when they say fantasy: a DnD/LotR/Warcraft model, hopefully with a unique spin and decent writing. European or Far-East Medieval-Renaissance period, the tone of the game has to be between LotR and GoT. Plenty if IPs from either past games or books are available for this specific criteria game.
So yes, when people say Ubisoft made AC Fantasy DLC, or Immortals, it is not what the OP, nor I want. And this is probably why Immortals suffers a lot, because it is the fantasy with the visuals, heroes and tone that just does not appeal to the my epic fantasy game wishes.