Depends what you define as a souls game. Mechanically I suppose Surge is closer with it's missionless design, though Nioh felt closer in terms of combat.
My favorite part of nioh was its setting. I wish more games explored samurai japanDepends what you define as a souls game. Mechanically I suppose Surge is closer with it's missionless design, though Nioh felt closer in terms of combat.
The Surge was ok, but so many of the encounters were just large groups that were guaranteed to kill you unless you grinded your level quite a bit. It just felt like a slog.
Thanks, now im not gonna even bother to install it. Lords of the Fallen was the only game i regret purchasing this gen, and it costed me 10$. Great graphics and effects, but i hated it. I think i hate it more cuz i kept playing expecting it to get better, and soon enough i was watching the end credits wanting the time i spent with the game back.I'm baffled why this game isn't mentioned more on Era. Imagine a Sci-Fi Souls game with fast combat like Bloodborne, intricate connecting level design, slight horror aspects that feel like Dead space, and great graphics.
This is The Surge. This is from the same team that made Lords of the Fallen ...
Because Era still notoriously judge the book by its cover.
People tend to ignore games not coming from their favorite devs.
There are a lot of samurai era games out there.My favorite part of nioh was its setting. I wish more games explored samurai japan
I hope you're aware that science fiction doesn't exclusively equal future. Everything you just described is science fiction. Its fiction, that uses the bases of real life science and speculative technogic advancements and also potential repurcussions. A lot of the technology in the game isn't accessible to us, so its using science, to create a fictitious narrative. Its science fiction.While your point is made sort of rudely, it's nevertheless a common complaint found in this thread, and a confirmed issue for many coming into it. In fact, book-cover Judgement is exactly the reason that it was panned to begin with.
I've always found The Surge's environent and setting VASTLY more interesting then most would ever give it credit for, and the "Boring Sci-Fi" argument always illustrates exactly why.
It's not sci-fi at all, it's literally modern day Silicon Valley, Post Crisis. You are effectively fighting your way through the central headquarters of an Amazon or Google equivalent company after a massive power surge completely messed up all the electronics in the huge compound, leading to hundreds of employees to lose their minds and destroy anyone they see, among darker repercussions. You even see all the bullshit Sillicon Valley propaganda playing at select areas of the game, it's amazing in how this stuff is presented.
A big part of the story is about how the Surge only quickly exacerbated already present issues in the company, from treating their workers as so disposable as to subject many of them to what amounts to brain reprogramming to more effectively do their job, as seen with the way Security acts as if nothing happened during gameplay, guarding rooms like there's still someone in charge, to applying their own unsactioned solution to world issues in a mix of pride, idealism and powertripping from several individuals on top, like with Project resolve, sending Several rockets into space to fix the Ozone layer, and lying about it's effectiveness to the public at large, and how key executives plotted to retrofit one of these rockets to instead destroy mankind for profit and subservience.
You grow in strength not only by crafting power cores with scrap by liberating it from the environment and your enemies, much like leveling up in a Souls game, you actually have a risk-reward mechanic that adds a multiplier to your scrap gains for the amount you get before resting, giving you a reason to risk your neck before heading back to a medbay to level up.
Your main character is actually wheelchair bound, and gains the use of his legs to survive post Surge thanks to the exoskeleton he was fitted with to do his new job.
You decapitate, bisect and cut the limbs off of Enemies as finishing moves to gain broken parts of their "armorset" you can then craft and upgrade yourself later!
Bosses have unique objectives that you can complete that give you a much better version of their unique boss drops in return for high level play and risk management.
Like, The Surge was awesome, and is a ton of fun to play and explore, with a pretty unique setting. It's just that Souls people jumped the gun after Lords of the Fallen bombed and declared it a pretender to the throne from the get-go and ran with it all over the web.
The Surge 2 is getting the marketing and attention that, frankly, The Surge 1 should have gotten. It wasn't perfect, but it was way more interesting then anyone gave it credit for. I sincerely hope that people can give The Surge 2 the credit it deserves when the time comes, if they learned all the right lessons from the first game, and kept and updated the stuff that made it great, we're in for a heck of a great game!
https://en.m.wikipedia.org/wiki/Focus_Home_InteractiveThe Surge is a science fiction action role-playing video game developed by Deck13 Interactive and published by Focus Home Interactive
Add me into the camp that managed to finish (and mostly not hate) LotF but just found The Surge to be incredibly laborious. The Surge should be my thing as a massive SF nerd but I found none of the environment, design, world building or narrative engrossing. The combat wasn't the worst thing ever and it certainly has potential which is why I'm somewhat looking forward to Surge 2 but it was in no way competent enough to carry the rest of the games drudgery for me personally.I agree with what Omnipotent wrote, and I'll add that I simply found it... dreadfully dull.
The environments were thoroughly uninteresting to explore, the enemies boring to fight, the character boring to customize, all which are things that matter to the the most in those games. I wasn't engrossed, I was bored and annoyed, and I eventually just stopped playing it. I finished Lords of the Fallen but The Surge bored me to tears, sadly. I think the setting being unappealing is a large part of that, but it's not just that either.
I hope you're aware that science fiction doesn't exclusively equal future. Everything you just described is science fiction. Its fiction, that uses the bases of real life science and speculative technogic advancements and also potential repurcussions. A lot of the technology in the game isn't accessible to us, so its using science, to create a fictitious narrative. Its science fiction.
https://en.m.wikipedia.org/wiki/Focus_Home_Interactive
We all have our moments, you took it in strides and admitted your mistake and that's all that matters. Not really a big deal either way. Like I said before, it's not really for me, at least this particular brand of industrial sci fi, not saying its bad I just don't like it very much. But I'm glad that the devs seem to have found their footing and found a fanbase that enjoys their titles and perhaps one day they'll make something that appeals more to my tastes but if not then that's okay too.You are correct, I apologize. I had made assumptions on the functional definition of Science Fiction, and in doing so completely missed that it marketed itself as such.
A majority of Sci-Fi is set much further ahead in the future then something like The Surge, and I felt like saying it's just Sci-Fi, even with it being a correct and self-titled definition, somewhat handwaves the interesting analogs to modern day tech giant politics and behaviours.
Obviously stuff like Waylon Utani and other sci-fi evil companies use some level of metaphor to link themselves to this kind of stuff in modern day, but The Surge is much more closely linked in time and in general behaviour to the tech giants of today, in a way that makes it more unique and interesting, and frankly much more apparent and thought provoking in my mind.
I'm honestly just tired of the label making anything with science fictional elements look like Knockoffs of Starwars or Alien or other highly regarded Sciense Fiction movies from a glance. That's exactly the kind of effect that had on The Surge's reception, after all.
But you are correct, it is science fiction, and it does define itself as such. I only want to clarify my thoughts on it's distinction.
I am definitely taking this way too seriously, but I'd rather discuss something and realize I'm wrong, then blurt out nonsense and never allow myself to be corrected.
I'd really like to get the DLC but I don't understand why it is so weirdly priced every time it is on sale. I feel like it is a fuck you to players who already own the base game. A complete edition(with all the DLC) on sale costs 14,99€, while the DLCs on their own cost 10,04€(Walk in the park) and 6,69€(the good, the bad...).Agreed on the environments for the most part—most of the main game is set in a broken down factory setting but the DLC which adds a theme park expansion is really good and different from the base game
There's interesting level layouts and then there's the jumbled mess of corridors that make up most of Surge.
Hard disagree.
Well yes, it's definitely more a slave to the Souls formula. Nioh genuinely tries new things and some of them are proper improvements over Souls.I think this game nails the Souls formula overall better than Nioh as a Soulsborne clone
While your point is made sort of rudely, it's nevertheless a common complaint found in this thread, and a confirmed issue for many coming into it. In fact, book-cover Judgement is exactly the reason that it was panned to begin with.
I've always found The Surge's environent and setting VASTLY more interesting then most would ever give it credit for, and the "Boring Sci-Fi" argument always illustrates exactly why.
It's not sci-fi at all, it's literally modern day Silicon Valley, Post Crisis. You are effectively fighting your way through the central headquarters of an Amazon or Google equivalent company after a massive power surge completely messed up all the electronics in the huge compound, leading to hundreds of employees to lose their minds and destroy anyone they see, among darker repercussions. You even see all the bullshit Sillicon Valley propaganda playing at select areas of the game, it's amazing in how this stuff is presented.
A big part of the story is about how the Surge only quickly exacerbated already present issues in the company, from treating their workers as so disposable as to subject many of them to what amounts to brain reprogramming to more effectively do their job, as seen with the way Security acts as if nothing happened during gameplay, guarding rooms like there's still someone in charge, to applying their own unsactioned solution to world issues in a mix of pride, idealism and powertripping from several individuals on top, like with Project resolve, sending Several rockets into space to fix the Ozone layer, and lying about it's effectiveness to the public at large, and how key executives plotted to retrofit one of these rockets to instead destroy mankind for profit and subservience.
You gain your main currency, scrap, by liberating it from the environment and your enemies, much like leveling up in a Souls game, but with a much needed risk-reward mechanic that adds a multiplier to your scrap gains for the amount you get before resting, giving you a reason to risk your neck before heading back to a medbay to level up.
Your main character is actually wheelchair bound, and gains the use of his legs to survive post Surge thanks to the exoskeleton he was fitted with to do his new job.
You decapitate, bisect and cut the limbs off of Enemies as finishing moves to gain broken parts of their "armorset" you can then craft and upgrade yourself later!
Bosses have unique objectives that you can complete that give you a much better version of their unique boss drops in return for high level play and risk management during the fight.
Like, The Surge was awesome, and is a ton of fun to play and explore, with a pretty unique setting. It's just that Souls people jumped the gun after Lords of the Fallen bombed and declared it a pretender to the throne from the get-go and ran with it all over the web.
The Surge 2 is getting the marketing and attention that, frankly, The Surge 1 should have gotten. It wasn't perfect, but it was way more interesting then anyone gave it credit for. I sincerely hope that people can give The Surge 2 the credit it deserves when the time comes, if they learned all the right lessons from the first game, and kept and updated the stuff that made it great, we're in for a heck of a great game!
I have a feeling the sequel is gonna blow up a bit, both around here and critically. Looks like maybe they've learned from some of their missteps.