And the don't forget the worst haircut in the entire game.That's actually a good question...
The Luminary is as plain as a door though. So bland and boring. Barely makes any sound or facial expression.
And the don't forget the worst haircut in the entire game.That's actually a good question...
The Luminary is as plain as a door though. So bland and boring. Barely makes any sound or facial expression.
The real answer
A very excellent point, and just to be clear, i 100% agree.
Personally speaking, if you want to have a blank slate protagonist, going all the way with it makes the most sense, so its not as if i disagree with the actual argument in question the thread is posing. Just the idea that authorial direction is being challenged.
Although again based on my previous statement, your point is so excellent i can't refute it and it makes my original post seem silly and full of holes. There is literally no reason why, if there is a blank slate protagonist,that the hero has to specificlally be male in Dragon Quest 11 or any other game,outside of childhood friend being designed for a heterosexual relationship, which could easily be changed with a male if that was that big a deal to some people.
It's just frustrating when people say you can understand how they're feeling from their expressions but the Luminary looks at things in the same way. There is no nuance to how they express over seeing:
Their village having been destroyed
and seeing something mildly bad.
I'm not used to earnest acknowledgments of another poster being in the right in a forum discussion, so I dunno if I'm being japed c_c
No reason as far as I remember, just the story they wanted to tell
Funny enough, they had separate intros for Builders 2
I don't think it'd be that much of a stretch to do it next time. Maybe keep the pre-rendered stuff to a minimum.
"This doesn't work"
"Okay, can you explain why?"
"OMG! I can't deal with such aggression. I'm out!"
That's a lame cop out.
I'm going to give you the benefit of the doubt and assume you mean no Feminine Hero as in thats the only choice for the story or you just havent played a good amount of DQ fgames.
Honestly in this modern world, I less and less want inclusion for the sake of it, and more for it to come from proper collaboration and planning.
For a game like Wonder Boy III: The Dragon's Trap, which added a female playable character too, that was awesome. But in an RPG like this? I wouldn't just want to see a female, or Black, or Latino, or any change to the protag without some proper people to help flesh out the role. And for THAT, I wish we'd see more global consideration when designing these kind of works.
It's so much easier to communicate and share ideas now, than ever. Businesses shouldn't be making tone-deaf strategies and decisions when products are aimed out at the world anymore. I admit to liking some of the adherence to tradition (I don't want my Japanese made games tackling every western issue!) but I hope the success of things like this DQ can make the next one a bit more open to inspiration.
Personally, I feel like this game is a surprising return of form towards the kind of refined content we had in the lower-power 3D graphic days. So many well fleshed-out battle animations, so many unique actions that could have been otherwise shared between everyone (like everyone's unique dances when confused), sizable towns that feel like up-res'd 16 bit towns, rather than places with WIDE OPEN NOTHING for the sake of saying it's an open world, memorable shopkeeps and towns folk unique to each region, so many special animations for all the monsters... it's a high class effort. That's the kind of attention to detail I'd want to see in having the ability to personalize your MC. If they can't deliver it up to that standard, doing it as best they can with 1 appearance is fine.
Surely if they can manage it in the spin off, they can manage it in the main title with far more funding?Dude this is intro cutscene for a non conventionnal DQ game. I'm talking about main DQ game and CGI cutscenes from all over the game till the end.
Surely if they can manage it in the spin off, they can manage it in the main title with far more funding?
Sure, that should be mainstream by now. People are so obsessed with their Identity and eguallity, it has to come to video games to reflect this I suppose. Personnaly I never cared. In my head everyone is already egual, there's no need for justification. Inspiration can come from both and both gender has something unic to bring to the other, as important.
Jasper as a party member literally can't work.They should really pull a P3P and let you choose the Luminary's gender for DQXIS. Maybe they will, I'm sure these more to reveal coming (like Jasper as a party member).
Because the male hero hogged all the fabric - just look how baggy his clothes are!
It is incredibly unclear my dude.
Yeah right, let' pretend DQ has the same budget of fucking Mass Effect.
I'll stick to my guns and say that if it's too difficult, just drop the male protagonist option for the next Dragon Quest game.
They were on a roll recently. The previous two mainline games gave gender choices, as did some recent spin-offs (the two Heroes games and I assume both Builders games, rather than only the first which I played).There are a few games in the series where you can select gender and there's really no reason why that option shouldn't be in all of them.
As much as I'd love having both purely for the story differences I'm pretty sure that's the reason why. After IV the narrative of the games have started to become much much tighter and the Hero fits a very specific mold. The games V, VIII, and XI won't work unless the tweak the story and models quite a bit.There are a few games in the series where you can select gender and there's really no reason why that option shouldn't be in all of them.
I'm shocked and horrified.This is like, almost 30 year old concept art dude, are you seriously surprised?
The poor girl didn't even have enough fabric to make one whole pant leg.Because the male hero hogged all the fabric - just look how baggy his clothes are!
Again, haven't played most of postgame still, don't want explicit spoilers for it, but- are all those scenes with Jasper in the Direct trailer, with him glowing white, taken from the original game? I played most of the game back in September so maybe I'm just forgetting them, or else they're yet to come for me- but it felt to me like they were teasing extra (postgame) stuff with him through those scenes.
I would expect that new story stuff would deal with him, even if he's not actually added to the party.
Because they are designed for boys, as it isn't surprising for the female option to be the more popular option. Take the SRW games were in one game they gave the older male protagonist a little girl tag along because they knew otherwise people will ignore him, and go towards the girl protagonist. Only time this doesn't hold is if the game has romanceable partners, as they would rather date other girls.
No reason? III, IX and X all have character creator. In other games the character is pre-defined with background and relations. In DQXI the protagonist literally gets married to his childhood friend. Making a female protagonist will, at least, require a new childhood friend character. That's a lot of work. Also, please explain how "Dragon Quest V: Hand of Heavenly Bride" would work with female protagonist.There are a few games in the series where you can select gender and there's really no reason why that option shouldn't be in all of them.
But the thing is... nothing would have to change about the game if the Luminary was a black woman, beyond maybe the skin color of one of their parents.
This kind of concern about "tokenism" (even if you didn't use that word) is a generally misguided approach, but it's frankly outright ridiculous when applied to a game where the protagonist isn't even a character. The Luminary has no personality. They do not speak. You gain no sense of their half of any relationships- the game just decides Erik is their best friend with 0 depiction of any friendliness on their side.
You would have to change nothing to reflect that gender/race change because nothing about them as a character is really tied to their gender/race to begin with. Obviously it's a good idea in general to get some consultation/collaboration, to avoid making anything outright racist/sexist/homophobic/transphobic/etc., but in this case you could literally just swap things around and it would be exactly the same, without issue.
And, of course, sexism isn't a "Western issue" (though I understand you were probably discussing race there).
XIS allows multiple marriage options, including same sex even.No reason? III, IX and X all have character creator. In other games the character is pre-defined with background and relations. In DQXI the protagonist literally gets married to his childhood friend. Making a female protagonist will, at least, require a new childhood friend character. That's a lot of work. Also, please explain how "Dragon Quest V: Hand of Heavenly Bride" would work with female protagonist.
I do think a DQ with only female protagonist is totally doable though.
I don't think they said the male choice was going to be marriege. I recall them saying it would be something different. As for Dragon Quest V: Hand of Heavenly Bride not having a female protagonist that still make sense regardless of same sex marriage. The legendary hero has to be your kid, sure you can argue that the Heroine can adopt one but the blood of the Hero is through the Heavenly Bride.XIS allows multiple marriage options, including same sex even.
XIS allows multiple marriage options, including same sex even.
It costs too much to make two protagonists, and if the developer has to choose one gender, boy is the safer choice.
Well, with all Japanese developed games, they only focus on one demographic, and that's the Japanese audience. Which currently is still quite male dominated. This is just the reality for any Japanese developed title currently, they don't care what the west thinks.
Well, with all Japanese developed games, they only focus on one demographic, and that's the Japanese audience. Which currently is still quite male dominated. This is just the reality for any Japanese developed title currently, they don't care what the west thinks.
Its sooo freakin' strange because I can't fathom drawing a male and female counterpart and drawing the female in faaar more suggestive clothing and thinking "this is fine".
And I get that but the very bottom line here is they do not listen to us. Ever.I don't really think that the audience would react as negatively as people think they would. I mean, publishers in the west thought the same thing, and that didn't turn out true either. Lara Croft, Aloy, Samus, Splatoon, etc. put female characters at the forefront and are wildly successful.
Well, okay, three of them are.
And I get that but the very bottom line here is they do not listen to us. Ever.
Again, haven't played most of postgame still, don't want explicit spoilers for it, but- are all those scenes with Jasper in the Direct trailer, with him glowing white, taken from the original game? I played most of the game back in September so maybe I'm just forgetting them, or else they're yet to come for me- but it felt to me like they were teasing extra (postgame) stuff with him through those scenes.
I would expect that new story stuff would deal with him, even if he's not actually added to the party.
Because all previous DQ games have male protagonist? I'm not saying it's better, but it's definitely safer. Nobody will be surprised. Personally I'd love to see a female protagonist.
And the game is coming out....two years after the initial release? You got a point, sure.XIS allows multiple marriage options, including same sex even.