Been thinking about this on and off for a while now, and with all of the changes and additional content made to Dragon Quest XI S, it's been on my mind even more:
Is there any particular reason that the plot of Dragon Quest XI requires its protagonist to be male?
Of course it's Yuji Horii's and Square Enix's prerogatives to not include the ability to customize your protagonist, but it seems especially strange coming from a franchise that has given us the likes of Dragon Quest III, where the protagonist (not to mention every member of your customizable party) could be a boy or a girl, and Dragon Quest IX, which featured robust character customization on the Nintendo DS.
The thing about XI's lack of choice in this matter is that the protagonist is silent in the first place, so there is a similar amount of effort that would need to go into making the Luminary a more personalized experience that only serves to be more inclusive for the sizable audience of women that have played through Dragon Quest both in Japan and abroad since its inception (which Square Enix has even featured in the marketing of Dragon Quest XI in Japan).
If anyone more knowledgeable about the situation could share some insight, that would be greatly appreciated!
Edit: As an addendum regarding the argument of budget allocation to prerendered cutscenes, other games such as the soon to be released Fire Emblem: Three Houses allow you to choose between playing as a boy or a girl while also showing them in full during prerendered scenes (see 1:15):
Edit 2: That's whataboutism, so never mind about that.
Edit 3: Edited the verbage in the original post to agree with the fact that the work to make it happen in any future revision or release would not be trivial:
Is there any particular reason that the plot of Dragon Quest XI requires its protagonist to be male?
Of course it's Yuji Horii's and Square Enix's prerogatives to not include the ability to customize your protagonist, but it seems especially strange coming from a franchise that has given us the likes of Dragon Quest III, where the protagonist (not to mention every member of your customizable party) could be a boy or a girl, and Dragon Quest IX, which featured robust character customization on the Nintendo DS.
The thing about XI's lack of choice in this matter is that the protagonist is silent in the first place, so there is a similar amount of effort that would need to go into making the Luminary a more personalized experience that only serves to be more inclusive for the sizable audience of women that have played through Dragon Quest both in Japan and abroad since its inception (which Square Enix has even featured in the marketing of Dragon Quest XI in Japan).
If anyone more knowledgeable about the situation could share some insight, that would be greatly appreciated!
Edit 2: That's whataboutism, so never mind about that.
Edit 3: Edited the verbage in the original post to agree with the fact that the work to make it happen in any future revision or release would not be trivial:
Look, you can criticise this decision all you want, but creating a female option is not a "minimal amount of effort".
You'd have to re-do any dialogue relating to gender, re-do all that associated voicework, do voice work for the new character, re-render and animate all the pre-made cutscenes. It would be a shit ton of work, especially if they were retrofitting the new protag in for the Switch release. You can point to other games all you want, but those games have different priorities. Hell, fire emblem literally hasn't even released yet so trying to use it as a comparison point is just silly if we haven't seen the final product.
If this thread was just asking for a female protag I'd be fully on board. I think the effort would be worth it, and I also think that the game should have been designed to have a female option from the start, which would have made the inclusion far less costly. But by misrepresenting the effort it would take to add this option, this thread is built on an incredibly poor foundation.
If you want to have this discussion, you shouldn't be using awful arguments in your favour. It just makes the real discussion harder to have.
Last edited: