Man a recent trend that's been bugging me in video games is just CONSTANT interruptions for more dialogue and conversations (within gameplay, not cut scenes).
I first noticed this and got annoyed with it in Uncharted: The Lost Legacy. Chloe and Nadine just talking and yakking away while I'm trying to drive around and check my map. Then in God of War, endless stories from the head guy while you're in the boat.
Recently this came to a head with me in Spider-Man: Miles Morales. The game is just constant dialogue. It never lets you swing through the city for more than ten seconds without a call coming through or some podcast starting.
Often you'll get to your destination before the conversation is even finished. Then what do I do - stand there and wait for the boring dialogue to play out, or just go do my mission? If you just go so the mission, once you're out of it the characters will do some phoney "so anyways..." and just keep talking, or in the case of Miles sometimes the conversations start over from the start! It just never ends.
Obviously the thing they all have in common is they're Sony first party games, but I don't think it's exclusive to them? Does this bother anybody else? I don't find I ever get any interesting character development or lore out of them, especially since these are fairly cut scene / walk and talk heavy games as well.
Do devs just think we love hearing their characters talk more than we actually do? Sometimes I just want to play and move around and admire the game in silence!
I first noticed this and got annoyed with it in Uncharted: The Lost Legacy. Chloe and Nadine just talking and yakking away while I'm trying to drive around and check my map. Then in God of War, endless stories from the head guy while you're in the boat.
Recently this came to a head with me in Spider-Man: Miles Morales. The game is just constant dialogue. It never lets you swing through the city for more than ten seconds without a call coming through or some podcast starting.
Often you'll get to your destination before the conversation is even finished. Then what do I do - stand there and wait for the boring dialogue to play out, or just go do my mission? If you just go so the mission, once you're out of it the characters will do some phoney "so anyways..." and just keep talking, or in the case of Miles sometimes the conversations start over from the start! It just never ends.
Obviously the thing they all have in common is they're Sony first party games, but I don't think it's exclusive to them? Does this bother anybody else? I don't find I ever get any interesting character development or lore out of them, especially since these are fairly cut scene / walk and talk heavy games as well.
Do devs just think we love hearing their characters talk more than we actually do? Sometimes I just want to play and move around and admire the game in silence!