Large amounts of alcohol are probably involved.True, he even got beaten by a pitchfork once! But even in the books he's still a highly trained monster hunter. I'm talking more about random bums at an inn that pick a fight with him. Even book Geralt can beat them with his eyes closed.
In some turn-based JRPGs enemies will flee from you if you're over-leveled. I liked how the shadow tokens in Persona 3 and 4 would run away scared shitless from you. I don't think that happened in Persona 5.
On the field in P5, no. Shadows can potentially interrupt the battle to beg for their lives if they're near death and you've already killed the other ones around them though, which also applies to demons in other Megaten games including mainline SMT (SMT V having most enemies run from you on the field as with P3 and P4 if you're sufficiently higher level than they are).
It's got a movie coming that's gonna end it but yeah. F
The Arkham games got progressively better at this as they went on. Goons would get scared shitless of Batman and just run away.
Halo does exactly this! If you kill the Elites or the Brutes they run away and break formations, or get suicidal with their plasma grenades.No way they're getting paid enough and no way their leader is paying their families enough for their brutal death.
Not into first person shooters unless it's something arcad-y like Doom or interesting like Portal 😕
Halo has never appealed to me. 😕
Only in a couple of games though. 5 definitely had the whole "fear causing them to flee" mechanic which much like many of 5's awesome combat ideas gets dropped because... reasons. Still cant believe that + the cellphone call for help stuff is ditched because mechanically they made so much sense to keep.Ive seen enemies run away in fights in Yakuza. If you beat most of the enemies in that encounter sometimes the remaining one will start to plead anf run in fear