The main trait of an immersive sim compared to a typical single player shooter iis that it's a game built on systems rather than setpieces and that combat isn't necessarily the main point of the experience as much as creating the illusion of being... Well, immersed in a highly interactive virtual environment.That's what I don't really understand though. The only really difference between an immersive sim and a FPS is the non-linearity & fewer set pieces. So do people just really like corridors?
Been playing through Dishonored 2 recently and the Clockwork Mansion blew my mind. Fantastic level.
Uh? I think you know this statement is inaccuracy because you have a deep understanding about immersive sims. Proper FPS have huge guns selection, good aiming system, enemies designed for shooting...etc. Dishonored have none of that.
The main trait of an immersive sim compared to a typical single player shooter iis that it's a game built on systems rather than setpieces and that combat isn't necessarily the main point of the experience as much as creating the illusion of being... Well, immersed in a highly interactive virtual environment.
Game Maker's Toolkit had a good video about the genre... Even if some of its optimism at the time didn't age particularly well in hindsight:
For what it's worth, Cyberpunk 2077 will probably do quite well, and what we know about it certainly makes it seem very much like an immersive sim. Again though, its sales potential has nothing to do with the type of game it is and everything to do with the developer.
If there's something to be learned from the fact that the amazing immersive sims of the past few years have sold poorly, it's probably this:
A game's quality has less to do with its commercial success than people would like to believe.
So I don't know. But Cyberpunk is Immersive Sim/RPG and it's going to sell like crazy.
Don't worry, Cyberpunk is about to swoop in and right all the wrongs.
I just call them fps RPGs. Nothing really immersive or simming about those games.
I'm not understanding this genre at all. Wouldn't every Bethesda Softworks game count in this description? Those games sell very, very well.
These games tend to be methodical and deliberate. They require a little bit more attention and patience. They tend to develop their lore through text, so there's a lot of reading involved. If you look at most gaming trends today, game like these are for a small niche.
These times are much more about instant gratification, fast action, bright colors, social engagement. We sadly are part on an ever increasing minority of gamers who love exploration, atmosphere and world building.
Immersive sims also are super hard and expensive to make...
I've often wondered this myself. I like FPSs and I like Immersive Sims in principle, but usually when I get them I don't end up playing them much, or they have too much depth, or they have too many options and my attention is not focused enough so I kinda drift off them. This has happened to me this gen with Dishonored and Prey, and I have Dishonored 2 unopened in my cupboard at home. They usually have a lot of reading or you need to pay very close attention and don't encourage or sometime actively discourage direct confrontation, which really goes strongly counter to most popular games in the FPS genre.
I kinda feel like it's an attention thing - while Immersive Sims tend to be very deep and with loads of options there tends to be a lot of downtime too, and maybe that's outside of what people primarily want in first person games. Personally I find sometimes that if a game gives me too many things to remember and too many things to learn that I feel overwhelmed, and IS is kind of a whole genre based around that notion. It would be interesting to read an analysis on the genre and its health by someone from Polygon, Eurogamer or Kotaku for example.
It's probably the sheer number of options at play that people find intimidating. Do you play stealth? How stealthy perfectionist do you want to be? What skills or abilities do you spec into? Where's the vent? I can do what with this gloo gun? For better or worse, that stuff has a more niche appeal than a traditional RPG or Shooter because it's more demanding of the player. If you try and play Prey like a straight FPS, you're not going to have a great time.
Honestly, it's also why Bioshock was massively successful, because it took any sort of serious gameplay variation from System Shock 2 out in favor of focusing on a (mostly linear) shooter with the same level of environmental storytelling and craft. You don't need to spend a bunch of time worrying about whether or not you'll get the "good" ending in Bioshock because the game gives you this really blatant black-or-white morality decision (that was somehow heralded as "revolutionary" for 2007) and gives you a nice compass indicator telling you exactly where to go to shoot things in the head.
btw. sorry I'm quoting you lewiep. it's just a random note on thief deadly shadows. playing that game again recently with the 'sneaky upgrade' mod was so good, widescreen resolutions and gets rid of a lot of the in-level load zones. so many cool small things in that game I dont remember appreciating back when it came out, the kind of open map part walking around getting missions and going to sell stuff you steal, and things happen and change on that map. beautiful game. the quite overpowered lean into wall surfaces button is awesome.Thief Deadly Shadows has a third person mode. Feels like it's more of a stealth game than a full immersive sim though. Splinter Cell or Hitman are in kinda the same boat.
Game Maker's Toolkit had a good video about the genre... Even if some of its optimism at the time didn't age particularly well in hindsight:
Immersive is a term that existed before game reviews, lol.Who decides if something is immersive? Why does that get to be attached to a game before it needs to stand on it's own merits of whether or not it immerses a player? "Immersion", unlike "role playing", is a quality; reviews often talk about how a game is (or is not) really "immersive". Some might say that they "really felt like they were playing as [character]", but those are a) rarely points made about RPGs and b)mostly used in discussing how something is, again, immersive. It's like having a genre called "deep-and-great action"; who is deciding what's deep-and-great here? To call a game an "immersive sim" assigns a quality to it before the quality can actually be assessed as being there in the first place, and in this sense, it means the benchmark for pretension, in that it assumes an unproven importance.
I mean even beyond this, there are issues with the label "RPG" nowadays (which I'd say are more design elements than a genre, per se), but it's neither here nor there, as we're talking about "immersive sims" which, as I detail above, is a silly name for reasons of it's own design.
Immersive sims are called that because unlike other sims which tend to use an overhead perspective with the player accessing it's systems in a god-like way, they use a first person perspective and have the player access it's systems through an in-game avatar that is bound by human limitations.im·mer·sive
/iˈmərsiv/
adjective
- (of a computer display or system) generating a three-dimensional image which appears to surround the user.
that is just... no.... just no.
They have *amazing* art direction, Dishonored in particular
I agree. None of these games are what I would call simulation style games. Like Flight Simulators, SimCity, or the newer kind like Farming and Truck Driving come to mind personally.
The games listed in the OP are some of my favorite of all time so I'd love for them to be successful.
Ah shame, I actually really liked it though it wasn't as good as Human Revolution. I still had a blast exploring in the cyberpunk world.Oh man. This shamefully reminds me I haven't actually beaten Mankind Divided yet. I got so annoyed by the latter part of that game, the curfew part. And also actually thought there were going to be more major hub areas, and so then without realising it I'd all but finished the game side missions and all. I guess I was enjoying it, but maybe a little disappointed in the story which I wasn't really invested in, and not having more different big areas to explore was a big letdown. I didnt think the ways prague changed, or expanded through it was that interesting.
It's what the developer of TWD S&S called the genre.
I mean, I can see the dislike for the name - but it's two decades old by now, and it never really implied immersiveness in the modern "it's a great looking FPS" sense. More in that it tried to place the player in a simulated world that existed and worked irrespective of the player's influence or input.I honestly thought Immersive Sim was just the new name people were trying to use to trick people into playing a Walking Simulator game. I don't know if I would consider Bioshock a sim of anything.
Thief isn't an rpg. Neither is Dishonored.First person RPGs often are imsims. Now I'm trying to think of one that isn't...
also, is there such a thing as a third person imsim?
Sounds more like your fault than the games. Most immersive sims that aren't Thief allow you plenty of ways to spec for straightforward combat. You might miss things with that approach but it would be the same with stealthy or non combat solutions.Well, I'm not very good at games. I like when things are more straightforward.
Immerse sims underpower you to force creative and often stealth solutions. It only makes me cheese the game whenever possible (low on resources, having to use a weak melee attack for example). So what I play is vastly different than high plays I watch or read. It is a bit frustrating and I entually stop playing.
I'm might not be the only one who thinks like this. Basically, they are too complicated.
Thank you! Appreciate it, I'll check it out.Paul Verhoeven's Elle. She works for a game studio, he works for a literature agency, and had just pitched her a story for a game with more depth than a simple power fantasy, and she is explaining why that is not viable.
Brilliant movie, although trigger warning it is about sexual assault.
I wouldn't either, because it barely qualifies as part of the genre.I honestly thought Immersive Sim was just the new name people were trying to use to trick people into playing a Walking Simulator game. I don't know if I would consider Bioshock a sim of anything.
Just because the style is (deliberately) unsettling to a certain extent, that doesn't mean it's not good.
I dunno. These people with their elongated bodies looking right at me like some kinda Jacobs ladder fever dream look like monsters to me. I can't tolerate it. They remind me of the woman in the painting in IT.
I'm sorry, what? Thief Deadly Shadows has a third-person mode?Thief Deadly Shadows has a third person mode. Feels like it's more of a stealth game than a full immersive sim though. Splinter Cell or Hitman are in kinda the same boat.
I don't think that's necessarily true. If anything they are often among the most intuitive titles around. An almost idealized streamlined form of gaming, where basically anything you can come up to inside a give set of rules/subsystems may actually work to some extent.I think immersive sims require a lot of investment on the part of the player. You have to choose to kind of get in them in more of a surface level. You have to emotionally kind of invest.
It's been quite some time, but I think you can play entirely in first person, entirely in third person, or switch between the two freely.I'm sorry, what? Thief Deadly Shadows has a third-person mode?
I probably did read something about that in reviews when it came out, but it never stuck and I've been thinking it was a third-person game this whole time. I've kept putting off playing it because of that.
Well, clearly we disagree.Just because the style is (deliberately) unsettling to a certain extent, that doesn't mean it's not good.
In fact these screenshots only reinforce the point the user you are answering to was making: Dishonored had AMAZING art direction.
And stylish s hell, too.
Clearly.
groovy. I wish it did it for me because, as I said, I love the ideas behind both Dishonored and Prey.Clearly.
i don't even think Dishonored actually needs to be defended frankly.
if anything the art style is one of its highlights, not something that hinders it.
There have been moments playing it where I found myself genuinely in awe with it, especially in some of the late levels.
A big thing is, we haven't figured out a good way to tell players "there's no wrong way to complete this objective".
Well, this is already happening to some extent.They're hard to make, hard to market, and ask more from the player than most games with similar aesthetics. Until we reach the point where tech has caught up to ambition and immersive sim qualities are mainstream, this genre will never have a consistent presence.
Fortunately, you can see the tide turning this gen with a shift to more and more systemic elements, inch by inch. That will trickle down. The road will be littered with Dishonored 2s but the industry will catch up eventually.
Which isn't how it's used in referring to games in reviews. It's used as a quality.Immersive is a term that existed before game reviews, lol.
Immersive sims are called that because unlike other sims which tend to use an overhead perspective with the player accessing it's systems in a god-like way, they use a first person perspective and have the player access it's systems through an in-game avatar that is bound by human limitations.
It's a characteristic, not a badge of merit (if not subjectively).Which isn't how it's used in referring to games in reviews. It's used as a quality.
Sorry that I can recognize that "immersive" has been used as a mark of quality when reviews talk about games, but you can pretend whatever you want. It's a very literally pretentious - in that it contains pretentions - term.It's a characteristic, not a badge of merit (if not subjectively).
Your entire crusade against the term in this thread is frankly a baseless joke.
a fantastic apple pie does not cease to be fantastic because you're picky and dont like applesI dunno. These people with their elongated bodies looking right at me like some kinda Jacobs ladder fever dream look like monsters to me. I can't tolerate it. They remind me of the woman in the painting in IT.